88 lines
1.8 KiB
Plaintext
88 lines
1.8 KiB
Plaintext
;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 25
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Scriptname SF_MQ11a_SC11_LeftTowerVisio_000E48FE Extends Scene Hidden
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;BEGIN FRAGMENT Fragment_4
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Function Fragment_4()
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;BEGIN CODE
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MQ11a.TinkererEnterBleedOut()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_9
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Function Fragment_9()
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;BEGIN CODE
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MQ11a.StopTowerVisionFX()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_6
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Function Fragment_6()
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;BEGIN CODE
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MQ11a.TinkererKill()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_19
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Function Fragment_19()
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;BEGIN CODE
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; Reset the "nervous" idles from the previous phase
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Alias_StarlingTinkerer.GetActorReference().PlayIdle(IdleStop_Loose)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_11
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Function Fragment_11()
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;BEGIN CODE
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MQ11a.PrepareForLeftTowerVision()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_1
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Function Fragment_1()
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;BEGIN CODE
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MQ11a.StartLeftTowerVision01()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_24
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Function Fragment_24()
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;BEGIN CODE
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Alias_DalGalar.GetActorReference().PlayIdle(IdleGive)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_23
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Function Fragment_23()
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;BEGIN CODE
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Alias_DalGalar.GetActorReference().PlayIdle(IdleStop_Loose)
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Alias_StarlingTinkerer.GetActorReference().PlayIdle(IdleStop_Loose)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_22
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Function Fragment_22()
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;BEGIN CODE
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Alias_StarlingTinkerer.GetActorReference().PlayIdle(IdleTake)
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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_00E_MQ11a_Functions Property MQ11a Auto
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ReferenceAlias Property Alias_DalGalar Auto
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ReferenceAlias Property Alias_StarlingTinkerer Auto
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Idle Property IdleGive Auto
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Idle Property IdleTake Auto
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Idle Property IdleStop_Loose Auto
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