158 lines
3.8 KiB
Plaintext
158 lines
3.8 KiB
Plaintext
scriptname SKI_ActiveEffectsWidget extends SKI_WidgetBase
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; SCRIPT VERSION ----------------------------------------------------------------------------------
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;
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; History
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;
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; 1: - Initial version
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;
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; 2: - Updated hudModes
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;
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; 3: - Added MinimumTimeLeft
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int function GetVersion()
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return 3
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endFunction
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; PRIVATE VARIABLES -------------------------------------------------------------------------------
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; -- Version 1 --
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; Make sure defaults match those in ConfigMenuInstance
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bool _enabled = false
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float _effectSize = 48.0
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int _groupEffectCount = 8
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string _orientation = "vertical"
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; -- Version 3 --
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int _minimumTimeLeft = 180
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; PROPERTIES --------------------------------------------------------------------------------------
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bool Property Enabled
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{Whether the active effects are displayed or not}
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bool function get()
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return _enabled
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endFunction
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function set(bool a_val)
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_enabled = a_val
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if (Ready)
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UI.InvokeBool(HUD_MENU, WidgetRoot + ".setEnabled", _enabled)
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endIf
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endFunction
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endProperty
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float property EffectSize
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{Size of each effect icon in pixels at a resolution of 1280x720}
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float function get()
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return _effectSize
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endFunction
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function set(float a_val)
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_effectSize = a_val
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if (Ready)
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UI.InvokeFloat(HUD_MENU, WidgetRoot + ".setEffectSize", _effectSize)
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endIf
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endFunction
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endProperty
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int property GroupEffectCount
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{Maximum number of widgets displayed until a new group (column, or row) is created}
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int function get()
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return _groupEffectCount
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endFunction
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function set(int a_val)
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_groupEffectCount = a_val
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if (Ready)
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UI.InvokeInt(HUD_MENU, WidgetRoot + ".setGroupEffectCount", _groupEffectCount)
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endIf
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endFunction
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endProperty
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string property Orientation
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{The axis in which new effects will be added to after the total number of effects > GroupEffectCount}
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string function get()
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return _orientation
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endFunction
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function set(string a_val)
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_orientation = a_val
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if (Ready)
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UI.InvokeString(HUD_MENU, WidgetRoot + ".setOrientation", _orientation)
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endIf
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endFunction
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endProperty
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int property MinimumTimeLeft
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{The minimum time left for an effect to be displayed}
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int function get()
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return _minimumTimeLeft
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endFunction
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function set(int a_val)
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_minimumTimeLeft = a_val
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if (Ready)
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UI.InvokeInt(HUD_MENU, WidgetRoot + ".setMinTimeLeft", _minimumTimeLeft)
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endIf
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endFunction
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endProperty
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; INITIALIZATION ----------------------------------------------------------------------------------
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; @implements SKI_QuestBase
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event OnVersionUpdate(int a_version)
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; Version 2
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if (a_version >= 2 && CurrentVersion < 2)
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Debug.Trace(self + ": Updating to script version 2")
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string[] hudModes = new string[6]
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hudModes[0] = "All"
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hudModes[1] = "StealthMode"
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hudModes[2] = "Favor"
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hudModes[3] = "Swimming"
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hudModes[4] = "HorseMode"
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hudModes[5] = "WarHorseMode"
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Modes = hudModes
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endIf
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endEvent
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; EVENTS ------------------------------------------------------------------------------------------
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; @override SKI_WidgetBase
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event OnWidgetReset()
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parent.OnWidgetReset()
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; Init numbers
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float[] numberArgs = new float[4]
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numberArgs[0] = _enabled as float
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numberArgs[1] = _effectSize
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numberArgs[2] = _groupEffectCount as float
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numberArgs[3] = _minimumTimeLeft as float
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UI.InvokeFloatA(HUD_MENU, WidgetRoot + ".initNumbers", numberArgs)
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; Init strings
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string[] stringArgs = new string[1]
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stringArgs[0] = _orientation
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UI.InvokeStringA(HUD_MENU, WidgetRoot + ".initStrings", stringArgs)
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; Init commit
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UI.Invoke(HUD_MENU, WidgetRoot + ".initCommit")
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endEvent
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; FUNCTIONS ---------------------------------------------------------------------------------------
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; @overrides SKI_WidgetBase
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string function GetWidgetSource()
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return "skyui/activeeffects.swf"
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endFunction
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; @overrides SKI_WidgetBase
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string function GetWidgetType()
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return "SKI_ActiveEffectsWidget"
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endFunction |