Controller support
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Binary file not shown.
@ -23,6 +23,11 @@
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<_PNxCyberboyLeftImplant1State> 0 </_PNxCyberboyLeftImplant1State>
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<_PNxCyberboyLeftImplant1State> 0 </_PNxCyberboyLeftImplant1State>
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<_PNxCyberboyLeftImplant2State> 0 </_PNxCyberboyLeftImplant2State>
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<_PNxCyberboyLeftImplant2State> 0 </_PNxCyberboyLeftImplant2State>
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<_PNxCyberboyRightImplant1Active> 0 </_PNxCyberboyRightImplant1Active>
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<_PNxCyberboyRightImplant2Active> 0 </_PNxCyberboyRightImplant2Active>
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<_PNxCyberboyLeftImplant1Active> 0 </_PNxCyberboyLeftImplant1Active>
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<_PNxCyberboyLeftImplant2Active> 0 </_PNxCyberboyLeftImplant2Active>
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<_PNxCyberboyRightImplant1Path> </_PNxCyberboyRightImplant1Path>
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<_PNxCyberboyRightImplant1Path> </_PNxCyberboyRightImplant1Path>
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<_PNxCyberboyRightImplant2Path> </_PNxCyberboyRightImplant2Path>
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<_PNxCyberboyRightImplant2Path> </_PNxCyberboyRightImplant2Path>
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<_PNxCyberboyLeftImplant1Path> </_PNxCyberboyLeftImplant1Path>
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<_PNxCyberboyLeftImplant1Path> </_PNxCyberboyLeftImplant1Path>
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@ -443,6 +448,7 @@
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<string> &-sAccept; </string>
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<string> &-sAccept; </string>
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<clicksound> UIMenuPrevNext</clicksound>
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<clicksound> UIMenuPrevNext</clicksound>
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<_PCButtonText> &-sPCMenuHintA; </_PCButtonText>
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<_PCButtonText> &-sPCMenuHintA; </_PCButtonText>
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<_xbox_button> &xbuttony; </_xbox_button>
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<text name="button_text">
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<text name="button_text">
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<font> 2 </font>
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<font> 2 </font>
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@ -476,7 +482,48 @@
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<_line_alpha> <copy src="parent()" trait="_line_alpha"/> </_line_alpha>
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<_line_alpha> <copy src="parent()" trait="_line_alpha"/> </_line_alpha>
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</rect>
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</rect>
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<image name="xbox_button">
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<visible>
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<copy src="globals()" trait="_Has360Controller"/>
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<and>
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<copy src="parent()" trait="_xbox_button"/>
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<gt> 0 </gt>
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</and>
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</visible>
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<filename>
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<copy src="parent()" trait="_xbox_button"/>
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<sub> &default_accept; </sub>
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<add> 1 </add>
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<copy src="me()" trait="_filename_"/>
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</filename>
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<texatlas> Interface\InterfaceShared.tai </texatlas>
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<alpha> <copy src="parent()" trait="_line_alpha"/> </alpha>
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<width> 75 </width>
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<height> 75 </height>
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<x>
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<copy src="sibling(box)" trait="x"/>
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<sub>
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<copy src="me()" trait="width"/>
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<sub> 10 </sub>
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</sub>
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</x>
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<y>
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<copy src="sibling(box)" trait="y"/>
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<add>
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<copy src="sibling(box)" trait="height"/>
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<sub src="me()" trait="height"/>
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<div> 2 </div>
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</add>
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</y>
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<_filename_4> general_button_y.dds </_filename_4>
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<_filename_17> glow_general_button_y.dds </_filename_17>
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</image>
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<text name="PCShortcutLabel">
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<text name="PCShortcutLabel">
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<visible>
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<visible>
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<not src="globals()" trait="_Has360Controller"/>
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<not src="globals()" trait="_Has360Controller"/>
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@ -654,6 +701,10 @@
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<systemcolor>
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<systemcolor>
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<copy> &hudmain; </copy>
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<copy> &hudmain; </copy>
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<onlyif src="parent()" trait="mouseover" />
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<onlyif src="parent()" trait="mouseover" />
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<or>
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<copy src="globals()" trait="_Has360Controller"/>
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<and src="io()" trait="_PNxCyberboyRightImplant1Active"/>
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</or>
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<add>
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<add>
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<copy> &nosystemcolor; </copy>
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<copy> &nosystemcolor; </copy>
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<onlyifnot src="parent()" trait="mouseover" />
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<onlyifnot src="parent()" trait="mouseover" />
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@ -691,6 +742,10 @@
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<visible>
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<visible>
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<copy src="parent()" trait="visible" />
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<copy src="parent()" trait="visible" />
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<and src="parent()" trait="mouseover" />
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<and src="parent()" trait="mouseover" />
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<or>
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<copy src="globals()" trait="_Has360Controller"/>
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<and src="io()" trait="_PNxCyberboyRightImplant1Active"/>
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</or>
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<and>
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<and>
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<copy src="io()" trait="_PNxCyberboyRightImplant1State" />
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<copy src="io()" trait="_PNxCyberboyRightImplant1State" />
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<eq> 0 </eq>
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<eq> 0 </eq>
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@ -806,6 +861,10 @@
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<copy> &nosystemcolor; </copy>
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<copy> &nosystemcolor; </copy>
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<onlyifnot src="parent()" trait="mouseover" />
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<onlyifnot src="parent()" trait="mouseover" />
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</add>
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</add>
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<or>
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<copy src="globals()" trait="_Has360Controller"/>
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<and src="io()" trait="_PNxCyberboyRightImplant2Active"/>
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</or>
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</systemcolor>
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</systemcolor>
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<visible>
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<visible>
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@ -839,6 +898,10 @@
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<visible>
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<visible>
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<copy src="parent()" trait="visible" />
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<copy src="parent()" trait="visible" />
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<and src="parent()" trait="mouseover" />
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<and src="parent()" trait="mouseover" />
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<or>
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<copy src="globals()" trait="_Has360Controller"/>
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<and src="io()" trait="_PNxCyberboyRightImplant2Active"/>
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</or>
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<and>
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<and>
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<copy src="io()" trait="_PNxCyberboyRightImplant2State" />
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<copy src="io()" trait="_PNxCyberboyRightImplant2State" />
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<eq> 0 </eq>
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<eq> 0 </eq>
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@ -949,6 +1012,10 @@
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<systemcolor>
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<systemcolor>
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<copy> &hudmain; </copy>
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<copy> &hudmain; </copy>
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<onlyif src="parent()" trait="mouseover" />
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<onlyif src="parent()" trait="mouseover" />
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<or>
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<copy src="globals()" trait="_Has360Controller"/>
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<and src="io()" trait="_PNxCyberboyLeftImplant1Active"/>
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</or>
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<add>
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<add>
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<copy> &nosystemcolor; </copy>
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<copy> &nosystemcolor; </copy>
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<onlyifnot src="parent()" trait="mouseover" />
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<onlyifnot src="parent()" trait="mouseover" />
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@ -986,6 +1053,10 @@
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<visible>
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<visible>
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<copy src="parent()" trait="visible" />
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<copy src="parent()" trait="visible" />
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<and src="parent()" trait="mouseover" />
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<and src="parent()" trait="mouseover" />
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<or>
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<copy src="globals()" trait="_Has360Controller"/>
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<and src="io()" trait="_PNxCyberboyLeftImplant1Active"/>
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</or>
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<and>
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<and>
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<copy src="io()" trait="_PNxCyberboyLeftImplant1State" />
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<copy src="io()" trait="_PNxCyberboyLeftImplant1State" />
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<eq> 0 </eq>
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<eq> 0 </eq>
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@ -1093,6 +1164,10 @@
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<systemcolor>
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<systemcolor>
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<copy> &hudmain; </copy>
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<copy> &hudmain; </copy>
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<onlyif src="parent()" trait="mouseover" />
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<onlyif src="parent()" trait="mouseover" />
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<or>
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<copy src="globals()" trait="_Has360Controller"/>
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<and src="io()" trait="_PNxCyberboyLeftImplant2Active"/>
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</or>
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<add>
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<add>
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<copy> &nosystemcolor; </copy>
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<copy> &nosystemcolor; </copy>
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<onlyifnot src="parent()" trait="mouseover" />
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<onlyifnot src="parent()" trait="mouseover" />
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@ -1130,6 +1205,10 @@
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<visible>
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<visible>
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<copy src="parent()" trait="visible" />
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<copy src="parent()" trait="visible" />
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<and src="parent()" trait="mouseover" />
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<and src="parent()" trait="mouseover" />
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<or>
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<copy src="globals()" trait="_Has360Controller"/>
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<and src="io()" trait="_PNxCyberboyLeftImplant2Active"/>
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</or>
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<and>
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<and>
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<copy src="io()" trait="_PNxCyberboyLeftImplant2State" />
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<copy src="io()" trait="_PNxCyberboyLeftImplant2State" />
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<eq> 0 </eq>
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<eq> 0 </eq>
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132
src/CWxPanelOnButtonDown.gek
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132
src/CWxPanelOnButtonDown.gek
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@ -0,0 +1,132 @@
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scn CWxPanelOnButtonDown
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int keyCode
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int selectedRegion
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int bHasPerks
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int iCurrentSlot
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int n
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array_var slots
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array_var toggles
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begin function { keyCode }
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if MenuMode == 0 || MenuMode 4
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RemoveEventHandler "OnButtonDown:4111" (GetCurrentScript)
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return
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endif
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if GetActiveMenuMode != 1059 || MenuMode 1001
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return
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endif
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selectedRegion := CWxImplantsPanel.selectedRegion
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if keyCode == 1 ; UP
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if selectedRegion == 0
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call CWxPanelSelectFirstSlot 6 "TutorialMenu\_PNxCyberboyLeftLegSelected"
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elseif selectedRegion == 6
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call CWxPanelSelectFirstSlot 5 "TutorialMenu\_PNxCyberboyRightLegSelected"
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elseif selectedRegion == 5
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call CWxPanelSelectFirstSlot 4 "TutorialMenu\_PNxCyberboyLeftArmSelected"
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elseif selectedRegion == 4
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call CWxPanelSelectFirstSlot 2 "TutorialMenu\_PNxCyberboyTorsoSelected"
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elseif selectedRegion == 2
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call CWxPanelSelectFirstSlot 3 "TutorialMenu\_PNxCyberboyRightArmSelected"
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elseif selectedRegion == 3
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call CWxPanelSelectFirstSlot 1 "TutorialMenu\_PNxCyberboyHeadSelected"
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elseif selectedRegion == 1
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SetUIFloat "TutorialMenu\_PNxCyberboyHeadSelected" 0
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endif
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elseif keyCode == 2 ; DOWN
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if selectedRegion == 0
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call CWxPanelSelectFirstSlot 1 "TutorialMenu\_PNxCyberboyHeadSelected"
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elseif selectedRegion == 1
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call CWxPanelSelectFirstSlot 3 "TutorialMenu\_PNxCyberboyRightArmSelected"
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elseif selectedRegion == 3
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call CWxPanelSelectFirstSlot 2 "TutorialMenu\_PNxCyberboyTorsoSelected"
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elseif selectedRegion == 2
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call CWxPanelSelectFirstSlot 4 "TutorialMenu\_PNxCyberboyLeftArmSelected"
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elseif selectedRegion == 4
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call CWxPanelSelectFirstSlot 5 "TutorialMenu\_PNxCyberboyRightLegSelected"
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elseif selectedRegion == 5
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call CWxPanelSelectFirstSlot 6 "TutorialMenu\_PNxCyberboyLeftLegSelected"
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elseif selectedRegion == 6
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SetUIFloat "TutorialMenu\_PNxCyberboyLeftLegSelected" 0
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endif
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elseif eval keyCode == 8 || keyCode == 4 ; RIGHT/LEFT
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if selectedRegion <= 0
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return
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endif
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slots := ar_list "PNxCyberboyRightSlot2", "PNxCyberboyRightSlot1", "PNxCyberboyLeftSlot1", "PNxCyberboyLeftSlot2"
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toggles := ar_list "TutorialMenu\_PNxCyberboyRightImplant2Active", "TutorialMenu\_PNxCyberboyRightImplant1Active", "TutorialMenu\_PNxCyberboyLeftImplant1Active", "TutorialMenu\_PNxCyberboyLeftImplant2Active"
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let iCurrentSlot := -1
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let n := 0
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while n < 4
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if GetUIFloat (toggles[n])
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let iCurrentSlot := n
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let n := 4
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endif
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n += 1
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loop
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if iCurrentSlot == -1
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return
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endif
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SetUIFloat (toggles[iCurrentSlot]) 0
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let n := 0
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while n < 4
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if IsButtonPressed 8 ; RIGHT
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let iCurrentSlot += 1
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if iCurrentSlot == 4
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let iCurrentSlot := 0
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endif
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else ; LEFT
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let iCurrentSlot -= 1
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if iCurrentSlot == -1
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let iCurrentSlot := 3
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endif
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endif
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if GetUIFloat ("TutorialMenu\PNxImplantsPanel\" + slots[iCurrentSlot] + "\visible")
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SetUIFloat (toggles[iCurrentSlot]) 1
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let n := 4
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endif
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n += 1
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loop
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elseif keyCode == 4096 ; BUTTON_A
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if GetUIFloat "TutorialMenu\_PNxCyberboyRightImplant1Active"
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set CWxImplantsPanel.selectedSlot to 1
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elseif GetUIFloat "TutorialMenu\_PNxCyberboyLeftImplant1Active"
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set CWxImplantsPanel.selectedSlot to 2
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elseif GetUIFloat "TutorialMenu\_PNxCyberboyRightImplant2Active"
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set CWxImplantsPanel.selectedSlot to 3
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elseif GetUIFloat "TutorialMenu\_PNxCyberboyLeftImplant2Active"
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set CWxImplantsPanel.selectedSlot to 4
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else
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set CWxImplantsPanel.selectedSlot to 0
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endif
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if CWxImplantsPanel.selectedSlot > 0
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set CWxImplantsPanel.currentSlot to CWxImplantsPanel.selectedSlot
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endif
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endif
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end
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@ -118,6 +118,8 @@ begin GameMode
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rimod CWxControlPanelISFX
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rimod CWxControlPanelISFX
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RemoveEventHandler "OnButtonDown:4111" CWxPanelOnButtonDown
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if bPerformSurgery
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if bPerformSurgery
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set bPerformSurgery to 0
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set bPerformSurgery to 0
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@ -238,7 +240,14 @@ Begin MenuMode 1059
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call CWxPanelUpdatePrice
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call CWxPanelUpdatePrice
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set selectedRegion to 0
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set selectedRegion to 0
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SetEventHandler "OnButtonDown:4111" CWxPanelOnButtonDown
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if CWxPanelGamepadHintShown == 0 && GetController
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MessageBoxEx "Use D-pad to navigate:%rUP/DOWN - select a body part%rLEFT/RIGHT - select an implant slot%rA - show an implant menu"
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set CWxPanelGamepadHintShown to 1
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endif
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if ListGetCount CWxImplantsAllList != ListGetCount CWxImplantsDescList
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if ListGetCount CWxImplantsAllList != ListGetCount CWxImplantsDescList
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print "Cyberware: Number of elements in CWxImplantsAllList and CWxImplantsDescList is not equal!"
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print "Cyberware: Number of elements in CWxImplantsAllList and CWxImplantsDescList is not equal!"
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endif
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endif
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@ -302,7 +311,7 @@ Begin MenuMode 1059
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return
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return
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elseif (GetUIFloat "TutorialMenu\_PNxImplantsPanelAcceptSelected") || (isKeyPressed 30 && GetUIFloat "TutorialMenu\_PNxImplantsPanelAcceptEnabled" && menuMode 1059)
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elseif (GetUIFloat "TutorialMenu\_PNxImplantsPanelAcceptSelected") || (GetUIFloat "TutorialMenu\_PNxImplantsPanelAcceptEnabled" && MenuMode 1059 && (isKeyPressed 30 || IsButtonPressed 32768))
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printd "Accept confirmation"
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printd "Accept confirmation"
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@ -562,9 +571,9 @@ Begin MenuMode 1059
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printd "Cyberware: Current message was not empty, but not processed."
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printd "Cyberware: Current message was not empty, but not processed."
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set rCurrentMessage to 0
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let rCurrentMessage := 0
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else
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else
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33
src/CWxPanelSelectFirstSlot.gek
Normal file
33
src/CWxPanelSelectFirstSlot.gek
Normal file
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scn CWxPanelSelectFirstSlot
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||||||
|
begin function { int selectedRegion, string_var sNode }
|
||||||
|
|
||||||
|
SetUIFloat "TutorialMenu\_PNxCyberboyHeadSelected" 0
|
||||||
|
SetUIFloat "TutorialMenu\_PNxCyberboyLeftArmSelected" 0
|
||||||
|
SetUIFloat "TutorialMenu\_PNxCyberboyRightArmSelected" 0
|
||||||
|
SetUIFloat "TutorialMenu\_PNxCyberboyTorsoSelected" 0
|
||||||
|
SetUIFloat "TutorialMenu\_PNxCyberboyLeftLegSelected" 0
|
||||||
|
SetUIFloat "TutorialMenu\_PNxCyberboyRightLegSelected" 0
|
||||||
|
|
||||||
|
SetUIFloat (sNode) 1
|
||||||
|
|
||||||
|
if eval sNode == "TutorialMenu\_PNxCyberboyLeftArmSelected" || sNode == "TutorialMenu\_PNxCyberboyLeftLegSelected"
|
||||||
|
SetUIFloat "TutorialMenu\_PNxCyberboyLeftImplant1Active" 1
|
||||||
|
SetUIFloat "TutorialMenu\_PNxCyberboyLeftImplant2Active" 0
|
||||||
|
SetUIFloat "TutorialMenu\_PNxCyberboyRightImplant1Active" 0
|
||||||
|
SetUIFloat "TutorialMenu\_PNxCyberboyRightImplant2Active" 0
|
||||||
|
return
|
||||||
|
endif
|
||||||
|
|
||||||
|
SetUIFloat "TutorialMenu\_PNxCyberboyLeftImplant1Active" 0
|
||||||
|
SetUIFloat "TutorialMenu\_PNxCyberboyLeftImplant2Active" 0
|
||||||
|
|
||||||
|
if eval (selectedRegion == 1 && playerRef.hasPerk CWxExtraHeadSlotsPerk) || (selectedRegion == 2 && playerRef.hasPerk CWxExtraTorsoSlotsPerk) || (selectedRegion == 3 && playerRef.hasPerk CWxExtraArmSlotsPerk) || (selectedRegion == 4 && playerRef.hasPerk CWxExtraArmSlotsPerk) || (selectedRegion == 5 && playerRef.hasPerk CWxExtraLegSlotsPerk) || (selectedRegion == 6 && playerRef.hasPerk CWxExtraLegSlotsPerk)
|
||||||
|
SetUIFloat "TutorialMenu\_PNxCyberboyRightImplant2Active" 1
|
||||||
|
SetUIFloat "TutorialMenu\_PNxCyberboyRightImplant1Active" 0
|
||||||
|
else
|
||||||
|
SetUIFloat "TutorialMenu\_PNxCyberboyRightImplant1Active" 1
|
||||||
|
SetUIFloat "TutorialMenu\_PNxCyberboyRightImplant2Active" 0
|
||||||
|
endif
|
||||||
|
|
||||||
|
end
|
Loading…
Reference in New Issue
Block a user