scn EULxINISaveSettings string_var sFile begin function {} let sFile := "Unfound Loot.ini" ; Control mark SetINIFloat "General:Saved" 1 $sFile ; General SetINIFloat "General:MaxItemValue" EULxMaxItemValue $sFile SetINIFloat "General:LuckModifier" EULxLuckModifier $sFile SetINIFloat "General:MaxWeaponCondition" EULxMaxWeaponCondition $sFile SetINIFloat "General:MaxArmorCondition" EULxMaxArmorCondition $sFile ; World SetINIFloat "World:LootRemovalEnabled" EULxWorldLootRemovalEnabled $sFile SetINIFloat "World:BaseRemovalChance" EULxWorldBaseRemovalChance $sFile SetINIFloat "World:SkipLocked" EULxWorldSkipLocked $sFile SetINIFloat "World:WeaponRemovalMod" EULxWorldWeaponRemovalMod $sFile SetINIFloat "World:AmmoRemovalMod" EULxWorldAmmoRemovalMod $sFile SetINIFloat "World:ArmorRemovalMod" EULxWorldArmorRemovalMod $sFile SetINIFloat "World:CurrencyRemovalMod" EULxWorldCurrencyRemovalMod $sFile SetINIFloat "World:AlcoholRemovalMod" EULxWorldAlcoholRemovalMod $sFile SetINIFloat "World:ChemsRemovalMod" EULxWorldChemsRemovalMod $sFile SetINIFloat "World:MedsRemovalMod" EULxWorldMedsRemovalMod $sFile SetINIFloat "World:FoodRemovalMod" EULxWorldFoodRemovalMod $sFile SetINIFloat "World:MiscRemovalMod" EULxWorldMiscRemovalMod $sFile ; Actors SetINIFloat "Actors:LootRemovalEnabled" EULxActorLootRemovalEnabled $sFile SetINIFloat "Actors:BaseRemovalChance" EULxActorBaseRemovalChance $sFile SetINIFloat "Actors:RemoveEquippedWeapons" EULxActorRemoveEquippedWeapons $sFile SetINIFloat "Actors:BreakOnDecapitation" EULxActorBreakOnDecapitation $sFile SetINIFloat "Actors:WeaponRemovalMod" EULxActorWeaponRemovalMod $sFile SetINIFloat "Actors:AmmoRemovalMod" EULxActorAmmoRemovalMod $sFile SetINIFloat "Actors:ArmorRemovalMod" EULxActorArmorRemovalMod $sFile SetINIFloat "Actors:CurrencyRemovalMod" EULxActorCurrencyRemovalMod $sFile SetINIFloat "Actors:AlcoholRemovalMod" EULxActorAlcoholRemovalMod $sFile SetINIFloat "Actors:ChemsRemovalMod" EULxActorChemsRemovalMod $sFile SetINIFloat "Actors:MedsRemovalMod" EULxActorMedsRemovalMod $sFile SetINIFloat "Actors:FoodRemovalMod" EULxActorFoodRemovalMod $sFile SetINIFloat "Actors:MiscRemovalMod" EULxActorMiscRemovalMod $sFile SetINIFloat "Actors:AnimalMod" EULxActorAnimalMod $sFile SetINIFloat "Actors:RobotMod" EULxActorRobotMod $sFile SetINIFloat "Actors:FeralGhoulMod" EULxActorFeralGhoulMod $sFile SetINIFloat "Actors:HumanMod" EULxActorHumanMod $sFile SetINIFloat "Actors:GhoulMod" EULxActorGhoulMod $sFile SetINIFloat "Actors:SupermutantMod" EULxActorSupermutantMod $sFile SetINIFloat "Actors:DisintegratedMod" EULxActorDisintegratedMod $sFile sv_destruct sFile end