Added GetItemCount
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@ -44,7 +44,7 @@ BraceWrapping:
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SplitEmptyNamespace: 'false'
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BreakBeforeBinaryOperators: None
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BreakBeforeBraces: Custom
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BreakBeforeTernaryOperators: 'false'
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BreakBeforeTernaryOperators: 'true'
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BreakConstructorInitializers: AfterColon
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BreakInheritanceList: AfterColon
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BreakStringLiterals: 'true'
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@ -186,7 +186,7 @@ namespace ArtifactTracker
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RE::TESObjectCELL* cell = RE::TESForm::LookupByID<RE::TESObjectCELL>(a_formID);
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RE::BGSLocation* location = cell ? cell->GetLocation() : nullptr;
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if (!cell || !cell->IsInteriorCell() || !location || !location->HasKeyword(g_homeKeyword)) {
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if (!cell || !location || !cell->IsInteriorCell() || !location->HasKeyword(g_homeKeyword)) {
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if (IsHome()) {
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RE::ScriptEventSourceHolder::GetSingleton()->RemoveEventSink<RE::TESCellFullyLoadedEvent>(EventListener::GetSingleton());
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ToggleHomeMode(nullptr);
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@ -373,16 +373,8 @@ namespace ArtifactTracker
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return;
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}
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} else if (g_cellStorage) { // probably, picked up at home (can also be crafted, but oh well)
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// OnContainerChanged fires before a picked item gets marked for deletion
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const auto crosshairObj = RE::CrosshairPickData::GetSingleton()->target;
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if (crosshairObj && crosshairObj.get() && crosshairObj.get().get()->GetBaseObject()->formID == a_event->baseObj) {
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// Picked up items are handled in the perk
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return;
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}
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SyncCellStorage();
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} else if (g_cellStorage) {
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// Items picked up at home are handled in the perk
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return;
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}
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@ -425,7 +417,8 @@ namespace ArtifactTracker
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return;
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}
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if (!RefHasItem(RE::PlayerCharacter::GetSingleton(), form->formID) && !FollowersHaveItem(form)) {
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// NB: During OnContainerChanged, InventoryChanges do not have the current change included yet
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if ((GetItemCount(RE::PlayerCharacter::GetSingleton(), form->formID) - a_event->itemCount <= 0) && GetFollowerItemCount(form->formID) <= 0) {
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ListRemoveItem(g_listFound, form);
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ListRemoveItem(g_listNew, form);
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g_listNew->AddForm(form);
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@ -463,7 +456,8 @@ namespace ArtifactTracker
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}
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}
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} else if (g_listFound->HasForm(form) && !RefHasItem(RE::PlayerCharacter::GetSingleton(), form->formID) && !FollowersHaveItem(form)) {
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// NB: During OnContainerChanged, InventoryChanges do not have the current change included yet
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} else if (g_listFound->HasForm(form) && (GetItemCount(RE::PlayerCharacter::GetSingleton(), form->formID) - a_event->itemCount <= 0) && GetFollowerItemCount(form->formID) <= 0) {
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ListRemoveItem(g_listFound, form);
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g_listNew->AddForm(form);
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}
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@ -1,7 +1,6 @@
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#include "Papyrus.h"
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#include "ArtifactTracker.h"
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using namespace RE::BSScript;
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using namespace SKSE;
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using namespace SKSE::log;
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using namespace SKSE::stl;
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@ -14,6 +14,38 @@ inline void ListRevert(RE::BGSListForm* a_form)
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return func(a_form);
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}
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inline std::int32_t GetItemCount(RE::TESObjectREFR* a_container, RE::FormID a_formID)
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{
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std::int32_t iResult = 0;
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auto invChanges = a_container->GetInventoryChanges();
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if (invChanges && invChanges->entryList) {
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for (auto& entry : *invChanges->entryList) {
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if (entry && entry->object && entry->object->formID == a_formID) {
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if (entry->IsLeveled()) {
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return entry->countDelta > 0 ? entry->countDelta : 0;
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} else {
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iResult = entry->countDelta;
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break;
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}
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}
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}
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}
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auto container = a_container->GetContainer();
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if (container) {
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container->ForEachContainerObject([&](RE::ContainerObject& a_entry) {
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if (a_entry.obj->formID == a_formID) {
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iResult += a_entry.count;
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return false;
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}
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return true;
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});
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}
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return iResult > 0 ? iResult : 0;
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}
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inline bool RefHasItem(RE::TESForm* a_refOrList, RE::FormID a_formID)
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{
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if (!a_refOrList || !a_formID) {
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@ -24,15 +56,7 @@ inline bool RefHasItem(RE::TESForm* a_refOrList, RE::FormID a_formID)
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const auto refr = a_refOrList->As<RE::TESObjectREFR>();
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if (refr) {
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const auto invChanges = refr->GetInventoryChanges();
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if (invChanges && invChanges->entryList) {
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for (auto& entry : *invChanges->entryList) {
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if (entry && entry->object && entry->object->formID == a_formID) {
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return entry->countDelta > 0;
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}
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}
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}
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return false;
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return GetItemCount(refr, a_formID) > 0;
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}
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const auto list = a_refOrList->As<RE::BGSListForm>();
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@ -48,19 +72,19 @@ inline bool RefHasItem(RE::TESForm* a_refOrList, RE::FormID a_formID)
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return false;
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}
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inline bool FollowersHaveItem(RE::TESForm* a_form)
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inline std::uint32_t GetFollowerItemCount(RE::FormID a_formID)
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{
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std::int32_t iResult = 0;
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if (const auto processLists = RE::ProcessLists::GetSingleton(); processLists) {
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for (auto& actorHandle : processLists->highActorHandles) {
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if (auto actor = actorHandle.get(); actor && actor->IsPlayerTeammate()) {
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if (RefHasItem(actor->As<RE::TESObjectREFR>(), a_form->formID)) {
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return true;
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}
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iResult += GetItemCount(actor->As<RE::TESObjectREFR>(), a_formID);
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}
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}
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}
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return false;
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return iResult;
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}
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