1

Added support for Immersive Display Overhaul

This commit is contained in:
Eddoursul 2022-07-03 16:37:56 +02:00
parent 477029e357
commit 33410ccee7
3 changed files with 60 additions and 58 deletions

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@ -438,11 +438,8 @@ namespace ArtifactTracker
g_listFound->AddForm(form);
return;
}
if (a_event->oldContainer != 0x14) {
return;
}
} else if (a_event->oldContainer == 0x14) {
// Items moved from player's inventory
@ -510,6 +507,11 @@ namespace ArtifactTracker
ListRemoveItem(g_listFound, form);
g_listNew->AddForm(form);
}
} else if (g_cellStorage && a_event->reference) {
// Items dropped by someone else at home.
// Mainly for compatibility with Immersive Display Overhaul
SyncCellStorage();
}
}
void AddRefArtifactsToList(RE::TESForm* a_refOrList, RE::BGSListForm* a_targetList, RE::BGSListForm* a_excludeList)

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@ -31,7 +31,7 @@ auto EventListener::ProcessEvent(
RE::BSTEventSource<RE::TESContainerChangedEvent>* a_eventSource)
-> RE::BSEventNotifyControl
{
if (!ArtifactTracker::g_bHomeContainer && (a_event->newContainer == 0x14 || a_event->oldContainer == 0x14)) {
if (!ArtifactTracker::g_bHomeContainer && (a_event->newContainer == 0x14 || a_event->oldContainer == 0x14 || (ArtifactTracker::IsHome() && a_event->reference))) {
const auto form = ArtifactTracker::GetArtifactByID(a_event->baseObj);
if (form) {
ArtifactTracker::OnContainerChanged(a_event, form);