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Added support for Immersive Display Overhaul

This commit is contained in:
Eddoursul 2022-07-03 16:37:56 +02:00
parent 477029e357
commit 33410ccee7
3 changed files with 60 additions and 58 deletions

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@ -438,77 +438,79 @@ namespace ArtifactTracker
g_listFound->AddForm(form);
return;
}
if (a_event->oldContainer != 0x14) {
return;
}
} else if (a_event->oldContainer == 0x14) {
// Items moved from player's inventory
// Items moved from player's inventory
if (!a_event->newContainer) { // no destination container
if (!a_event->newContainer) { // no destination container
if (g_cellStorage && a_event->reference) { // dropped or placed on rack at home
if (GetItemCount(g_cellStorage, form) <= 0) {
#ifdef _DEBUG
SKSE::log::info("Added dropped {} to cell storage", form->GetName());
RE::DebugNotification("Adding to cell storage");
#endif
g_cellStorage->AddObjectToContainer(form->As<RE::TESBoundObject>(), nullptr, 1, nullptr);
if (g_cellStorage && a_event->reference) { // dropped or placed on rack at home
if (GetItemCount(g_cellStorage, form) <= 0) {
#ifdef _DEBUG
SKSE::log::info("Added dropped {} to cell storage", form->GetName());
RE::DebugNotification("Adding to cell storage");
#endif
g_cellStorage->AddObjectToContainer(form->As<RE::TESBoundObject>(), nullptr, 1, nullptr);
}
ListRemoveItem(g_listFound, form);
ListRemoveItem(g_listNew, form);
g_listStored->AddForm(form);
return;
}
ListRemoveItem(g_listFound, form);
ListRemoveItem(g_listNew, form);
g_listStored->AddForm(form);
if (g_listStored->HasForm(form)) {
return;
}
// NB: During OnContainerChanged, InventoryChanges do not have the current change included yet
if ((GetItemCount(RE::PlayerCharacter::GetSingleton(), form) - a_event->itemCount <= 0) && !FollowersHaveItem(form)) {
ListRemoveItem(g_listFound, form);
ListRemoveItem(g_listNew, form);
g_listNew->AddForm(form);
}
return;
}
if (g_listStored->HasForm(form)) {
return;
}
// NB: During OnContainerChanged, InventoryChanges do not have the current change included yet
if ((GetItemCount(RE::PlayerCharacter::GetSingleton(), form) - a_event->itemCount <= 0) && !FollowersHaveItem(form)) {
ListRemoveItem(g_listFound, form);
ListRemoveItem(g_listNew, form);
g_listNew->AddForm(form);
}
return;
}
if (g_persistentMap.contains(a_event->newContainer)) { // moved to a persistent container
if (!g_listStored->HasForm(form)) {
ListRemoveItem(g_listFound, form);
g_listStored->AddForm(form);
}
} else if (g_cellStorage) { // stored at home in a non-persistent/non-registered container
// g_bContainerMode is expected to be true, enabling processing after closing container.
// Can be hit by autosorting mods. Most of them work with persistent containers, which should be added to the list of persistent containers.
#ifdef _DEBUG
SKSE::log::info("Synchronous processing of a non-persistent container (moved from player)");
#endif
const auto targetContainer = RE::TESForm::LookupByID<RE::TESObjectREFR>(a_event->newContainer);
if (IsValidContainer(targetContainer)) {
if (GetItemCount(g_cellStorage, form) <= 0) {
g_cellStorage->AddObjectToContainer(form->As<RE::TESBoundObject>(), nullptr, 1, nullptr);
}
if (g_persistentMap.contains(a_event->newContainer)) { // moved to a persistent container
if (!g_listStored->HasForm(form)) {
ListRemoveItem(g_listFound, form);
g_listStored->AddForm(form);
}
}
// NB: During OnContainerChanged, InventoryChanges do not have the current change included yet
} else if (g_listFound->HasForm(form) && (GetItemCount(RE::PlayerCharacter::GetSingleton(), form) - a_event->itemCount <= 0) && !FollowersHaveItem(form)) {
ListRemoveItem(g_listFound, form);
g_listNew->AddForm(form);
} else if (g_cellStorage) { // stored at home in a non-persistent/non-registered container
// g_bContainerMode is expected to be true, enabling processing after closing container.
// Can be hit by autosorting mods. Most of them work with persistent containers, which should be added to the list of persistent containers.
#ifdef _DEBUG
SKSE::log::info("Synchronous processing of a non-persistent container (moved from player)");
#endif
const auto targetContainer = RE::TESForm::LookupByID<RE::TESObjectREFR>(a_event->newContainer);
if (IsValidContainer(targetContainer)) {
if (GetItemCount(g_cellStorage, form) <= 0) {
g_cellStorage->AddObjectToContainer(form->As<RE::TESBoundObject>(), nullptr, 1, nullptr);
}
if (!g_listStored->HasForm(form)) {
ListRemoveItem(g_listFound, form);
g_listStored->AddForm(form);
}
}
// NB: During OnContainerChanged, InventoryChanges do not have the current change included yet
} else if (g_listFound->HasForm(form) && (GetItemCount(RE::PlayerCharacter::GetSingleton(), form) - a_event->itemCount <= 0) && !FollowersHaveItem(form)) {
ListRemoveItem(g_listFound, form);
g_listNew->AddForm(form);
}
} else if (g_cellStorage && a_event->reference) {
// Items dropped by someone else at home.
// Mainly for compatibility with Immersive Display Overhaul
SyncCellStorage();
}
}

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@ -31,7 +31,7 @@ auto EventListener::ProcessEvent(
RE::BSTEventSource<RE::TESContainerChangedEvent>* a_eventSource)
-> RE::BSEventNotifyControl
{
if (!ArtifactTracker::g_bHomeContainer && (a_event->newContainer == 0x14 || a_event->oldContainer == 0x14)) {
if (!ArtifactTracker::g_bHomeContainer && (a_event->newContainer == 0x14 || a_event->oldContainer == 0x14 || (ArtifactTracker::IsHome() && a_event->reference))) {
const auto form = ArtifactTracker::GetArtifactByID(a_event->baseObj);
if (form) {
ArtifactTracker::OnContainerChanged(a_event, form);