Added support for Immersive Display Overhaul
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@ -438,77 +438,79 @@ namespace ArtifactTracker
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g_listFound->AddForm(form);
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return;
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}
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if (a_event->oldContainer != 0x14) {
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return;
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}
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} else if (a_event->oldContainer == 0x14) {
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// Items moved from player's inventory
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// Items moved from player's inventory
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if (!a_event->newContainer) { // no destination container
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if (!a_event->newContainer) { // no destination container
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if (g_cellStorage && a_event->reference) { // dropped or placed on rack at home
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if (GetItemCount(g_cellStorage, form) <= 0) {
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#ifdef _DEBUG
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SKSE::log::info("Added dropped {} to cell storage", form->GetName());
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RE::DebugNotification("Adding to cell storage");
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#endif
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g_cellStorage->AddObjectToContainer(form->As<RE::TESBoundObject>(), nullptr, 1, nullptr);
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if (g_cellStorage && a_event->reference) { // dropped or placed on rack at home
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if (GetItemCount(g_cellStorage, form) <= 0) {
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#ifdef _DEBUG
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SKSE::log::info("Added dropped {} to cell storage", form->GetName());
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RE::DebugNotification("Adding to cell storage");
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#endif
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g_cellStorage->AddObjectToContainer(form->As<RE::TESBoundObject>(), nullptr, 1, nullptr);
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}
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ListRemoveItem(g_listFound, form);
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ListRemoveItem(g_listNew, form);
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g_listStored->AddForm(form);
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return;
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}
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ListRemoveItem(g_listFound, form);
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ListRemoveItem(g_listNew, form);
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g_listStored->AddForm(form);
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if (g_listStored->HasForm(form)) {
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return;
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}
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// NB: During OnContainerChanged, InventoryChanges do not have the current change included yet
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if ((GetItemCount(RE::PlayerCharacter::GetSingleton(), form) - a_event->itemCount <= 0) && !FollowersHaveItem(form)) {
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ListRemoveItem(g_listFound, form);
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ListRemoveItem(g_listNew, form);
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g_listNew->AddForm(form);
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}
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return;
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}
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if (g_listStored->HasForm(form)) {
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return;
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}
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// NB: During OnContainerChanged, InventoryChanges do not have the current change included yet
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if ((GetItemCount(RE::PlayerCharacter::GetSingleton(), form) - a_event->itemCount <= 0) && !FollowersHaveItem(form)) {
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ListRemoveItem(g_listFound, form);
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ListRemoveItem(g_listNew, form);
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g_listNew->AddForm(form);
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}
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return;
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}
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if (g_persistentMap.contains(a_event->newContainer)) { // moved to a persistent container
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if (!g_listStored->HasForm(form)) {
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ListRemoveItem(g_listFound, form);
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g_listStored->AddForm(form);
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}
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} else if (g_cellStorage) { // stored at home in a non-persistent/non-registered container
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// g_bContainerMode is expected to be true, enabling processing after closing container.
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// Can be hit by autosorting mods. Most of them work with persistent containers, which should be added to the list of persistent containers.
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#ifdef _DEBUG
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SKSE::log::info("Synchronous processing of a non-persistent container (moved from player)");
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#endif
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const auto targetContainer = RE::TESForm::LookupByID<RE::TESObjectREFR>(a_event->newContainer);
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if (IsValidContainer(targetContainer)) {
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if (GetItemCount(g_cellStorage, form) <= 0) {
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g_cellStorage->AddObjectToContainer(form->As<RE::TESBoundObject>(), nullptr, 1, nullptr);
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}
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if (g_persistentMap.contains(a_event->newContainer)) { // moved to a persistent container
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if (!g_listStored->HasForm(form)) {
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ListRemoveItem(g_listFound, form);
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g_listStored->AddForm(form);
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}
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}
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// NB: During OnContainerChanged, InventoryChanges do not have the current change included yet
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} else if (g_listFound->HasForm(form) && (GetItemCount(RE::PlayerCharacter::GetSingleton(), form) - a_event->itemCount <= 0) && !FollowersHaveItem(form)) {
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ListRemoveItem(g_listFound, form);
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g_listNew->AddForm(form);
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} else if (g_cellStorage) { // stored at home in a non-persistent/non-registered container
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// g_bContainerMode is expected to be true, enabling processing after closing container.
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// Can be hit by autosorting mods. Most of them work with persistent containers, which should be added to the list of persistent containers.
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#ifdef _DEBUG
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SKSE::log::info("Synchronous processing of a non-persistent container (moved from player)");
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#endif
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const auto targetContainer = RE::TESForm::LookupByID<RE::TESObjectREFR>(a_event->newContainer);
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if (IsValidContainer(targetContainer)) {
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if (GetItemCount(g_cellStorage, form) <= 0) {
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g_cellStorage->AddObjectToContainer(form->As<RE::TESBoundObject>(), nullptr, 1, nullptr);
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}
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if (!g_listStored->HasForm(form)) {
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ListRemoveItem(g_listFound, form);
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g_listStored->AddForm(form);
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}
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}
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// NB: During OnContainerChanged, InventoryChanges do not have the current change included yet
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} else if (g_listFound->HasForm(form) && (GetItemCount(RE::PlayerCharacter::GetSingleton(), form) - a_event->itemCount <= 0) && !FollowersHaveItem(form)) {
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ListRemoveItem(g_listFound, form);
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g_listNew->AddForm(form);
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}
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} else if (g_cellStorage && a_event->reference) {
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// Items dropped by someone else at home.
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// Mainly for compatibility with Immersive Display Overhaul
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SyncCellStorage();
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}
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}
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@ -31,7 +31,7 @@ auto EventListener::ProcessEvent(
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RE::BSTEventSource<RE::TESContainerChangedEvent>* a_eventSource)
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-> RE::BSEventNotifyControl
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{
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if (!ArtifactTracker::g_bHomeContainer && (a_event->newContainer == 0x14 || a_event->oldContainer == 0x14)) {
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if (!ArtifactTracker::g_bHomeContainer && (a_event->newContainer == 0x14 || a_event->oldContainer == 0x14 || (ArtifactTracker::IsHome() && a_event->reference))) {
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const auto form = ArtifactTracker::GetArtifactByID(a_event->baseObj);
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if (form) {
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ArtifactTracker::OnContainerChanged(a_event, form);
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