Improved Take All detection
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@ -138,15 +138,16 @@ RE::BSEventNotifyControl EventListener::ProcessEvent(
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RE::InputEvent* const* a_event,
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RE::BSTEventSource<RE::InputEvent*>* a_eventSource)
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{
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if (RE::UI::GetSingleton()->GameIsPaused()) {
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auto inputEvent = a_event ? *a_event : nullptr;
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auto buttonEvent = inputEvent ? inputEvent->AsButtonEvent() : nullptr;
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if (!buttonEvent) {
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if (!buttonEvent || !buttonEvent->IsPressed()) {
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return RE::BSEventNotifyControl::kContinue;
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}
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if (RE::UI::GetSingleton()->IsMenuOpen("ContainerMenu") && buttonEvent->QUserEvent() == RE::UserEvents::GetSingleton()->xButton) {
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if (RE::UI::GetSingleton()->GameIsPaused() && RE::UI::GetSingleton()->IsItemMenuOpen() && RE::UI::GetSingleton()->IsMenuOpen("ContainerMenu")) {
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const auto takeAllKey = RE::ControlMap::GetSingleton()->GetMappedKey(RE::UserEvents::GetSingleton()->readyWeapon, buttonEvent->GetDevice(), RE::UserEvents::INPUT_CONTEXT_ID::kGameplay);
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if (takeAllKey == buttonEvent->GetIDCode()) {
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ArtifactTracker::g_bTakeAll = true;
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ArtifactTracker::g_bTakeAllCount = 0;
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}
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