Updated QuickLoot RE with icons support to QuickLootEE
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@ -45,10 +45,10 @@ Event OnPlayerLoadGame()
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ahzmorehudie.RegisterIconFormList("dbmDisp", ETR_ItemsStored)
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endif
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if SKSE.GetPluginVersion("QuickLootRE") >= 292
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QuickLootRE.RegisterNewItemsList(ETR_ItemsNew)
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QuickLootRE.RegisterDisplayedItemsList(ETR_ItemsStored)
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QuickLootRE.RegisterFoundItemsList(ETR_ItemsFound)
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if SKSE.GetPluginVersion("QuickLootEE") >= 0
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QuickLootEE.RegisterNewItemsList(ETR_ItemsNew)
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QuickLootEE.RegisterDisplayedItemsList(ETR_ItemsStored)
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QuickLootEE.RegisterFoundItemsList(ETR_ItemsFound)
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endif
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; Rebuild all lists to avoid discrepancies, stale data, and broken records
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@ -1,5 +1,5 @@
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Scriptname QuickLootRE Hidden
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{Script used for adding custom icons to QuickLootRE}
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Scriptname QuickLootEE Hidden
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{Script used for adding custom icons to QuickLootEE}
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int Function GetVersion() global native
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{Gets the version e.g 292 for 2.9.2}
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@ -7,11 +7,11 @@ int Function GetVersion() global native
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;iEquip Functions ---------------------------------------
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Function RegisterNewItemsList(FormList alist) global native
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{Registers a form list to be used to check wheather an item is not
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{Registers a form list to be used to check wheather an item is not
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displayed in LOTD and is not in our inventory or LOTD containers.}
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Function RegisterFoundItemsList(FormList alist) global native
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{Registers a form list to be used to check wheather an item is not
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{Registers a form list to be used to check wheather an item is not
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displayed in LOTD and is in our inventory or LOTD containers.}
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Function RegisterDisplayedItemsList(FormList alist) global native
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@ -19,7 +19,7 @@ Function RegisterDisplayedItemsList(FormList alist) global native
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; Gets the version as a string for viewing
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string Function GetVersionString() global
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int iVersion = QuickLootRE.GetVersion()
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int iVersion = QuickLootEE.GetVersion()
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if (iVersion == 0)
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return ""
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