Write total number of artifacts to console on game start
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@ -144,6 +144,8 @@ namespace ArtifactTracker
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OnGameLoad(); // covers new game and coc'ing from the main menu
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g_bLoaded = true;
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RE::ConsoleLog::GetSingleton()->Print(std::format("Artifact Tracker registered {} items.", g_artifactMap.size()).c_str());
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log::info("Total artifacts: {}", g_artifactMap.size());
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if (settings.at("DumpItemList")) {
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