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Fixed detection of KID for AE (has a different internal name)

This commit is contained in:
Eddoursul 2022-09-16 11:45:46 +02:00
parent c01fbe9265
commit ae35ac9fbb
2 changed files with 3 additions and 1 deletions

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@ -31,7 +31,9 @@ namespace {
if (message->type == MessagingInterface::kPostLoad) {
SKSE::GetModCallbackEventSource()->AddEventSink(EventListener::GetSingleton()); // runs, if KID is installed
} else if (message->type == MessagingInterface::kDataLoaded) {
if (const auto pluginInfo = ArtifactTracker::g_loadInterface->GetPluginInfo("po3_KeywordItemDistributor"); !pluginInfo) {
const auto kidSE = ArtifactTracker::g_loadInterface->GetPluginInfo("po3_KeywordItemDistributor");
const auto kidAE = ArtifactTracker::g_loadInterface->GetPluginInfo("Keyword Item Distributor"); // KID 2.0 for AE has a different internal name
if (!kidSE && !kidAE) {
ArtifactTracker::Init(); // if KID is not installed
}
} else if (message->type == MessagingInterface::kPreLoadGame) {