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@ -303,7 +303,7 @@ namespace ArtifactTracker |
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} |
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} |
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void SyncCellStorage() |
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void SyncCellStorage(RE::FormID a_ignoreRef) |
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{ |
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if (!IsHome()) { |
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#ifdef _DEBUG |
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@ -322,6 +322,10 @@ namespace ArtifactTracker |
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const auto inv = g_cellStorage->GetInventory(); |
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for (const auto& a_ref : cell->references) { |
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if (a_ignoreRef == a_ref->formID) { |
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continue; |
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} |
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const auto baseObj = a_ref->GetBaseObject(); |
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if (IsValidContainer(a_ref.get())) { |
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@ -382,6 +386,7 @@ namespace ArtifactTracker |
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if (count > 0 && !cellItems.contains(item->formID)) { |
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g_cellStorage->RemoveItem(item, count, RE::ITEM_REMOVE_REASON::kRemove, nullptr, nullptr); |
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if (!RefListHasItem(g_persistentStorage, item->formID)) { |
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ListRemoveItem(g_listNew, item); |
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ListRemoveItem(g_listStored, item); |
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g_listFound->AddForm(item); |
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} |
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@ -393,124 +398,182 @@ namespace ArtifactTracker |
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void OnContainerChanged(const RE::TESContainerChangedEvent* a_event, RE::TESForm* form) |
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{ |
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if (a_event->newContainer == 0x14) { |
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if (a_event->oldContainer) { |
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if (a_event->newContainer) { // added to a container or actor
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if (g_persistentMap.contains(a_event->oldContainer)) { |
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if (a_event->newContainer == 0x14) { // acquired by player
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// Items in persistent containers are marked as stored by definition, no need to check the list
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if (!RefListHasItem(g_persistentStorage, a_event->baseObj)) { |
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ListRemoveItem(g_listStored, form); |
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g_listFound->AddForm(form); |
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} |
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if (a_event->oldContainer) { |
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return; |
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if (const auto it = g_persistentMap.find(a_event->oldContainer); it != g_persistentMap.end()) { // moved from a persistent container
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} else if (g_cellStorage) { // non-persistent container at home
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// g_bContainerMode is expected to be true, enabling processing after closing container.
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// Reachable by Loot Menu or a mod, retrieving items via a spell of after scanning containers in cell.
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// In extreme cases of mass retrieval, this can result in a few frames lag.
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const auto ref = it->second; |
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#ifdef _DEBUG |
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SKSE::log::info("Synchronous processing of a non-persistent container (moved to player)"); |
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#endif |
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if (ref && GetItemCount(ref, form) - a_event->itemCount <= 0) { // no items left in the container
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for (const auto& persref : g_persistentMap) { |
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if (persref.second != ref) { |
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if (GetItemCount(persref.second, form) > 0) { |
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// if other containers have it, do nothing
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return; |
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} |
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} |
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} |
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ListRemoveItem(g_listStored, form); |
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g_listFound->AddForm(form); |
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} |
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} else if (g_cellStorage && !g_bHomeContainer) { // taken from a container at home
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SyncCellStorage(); |
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const auto container = RE::TESForm::LookupByID<RE::TESObjectREFR>(a_event->oldContainer); |
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if (container && GetItemCount(container, form) - a_event->itemCount <= 0) { |
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SyncCellStorage(container->formID); |
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} |
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} |
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return; |
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} |
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} else if (g_cellStorage && !g_listNew->HasForm(form)) { |
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// Items picked up at home are handled in the perk
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return; |
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} |
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if (!g_listStored->HasForm(form) && !g_listFound->HasForm(form)) { // it's a new item, move it to found
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ListRemoveItem(g_listNew, form); |
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g_listFound->AddForm(form); |
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} |
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// Instead of looking up in huge g_listNew, we check smaller g_listStored and g_listFound.
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// Mass retrieval of found items is rare, so we check the stored list first.
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if (g_listStored->HasForm(form) || g_listFound->HasForm(form)) { |
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return; |
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} |
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} else if (g_cellStorage && g_cellStorage->formID == a_event->newContainer) { |
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return; // ignore cell storage
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// It's a new item, move it to found
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ListRemoveItem(g_listNew, form); |
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g_listFound->AddForm(form); |
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} else if (g_persistentMap.contains(a_event->newContainer)) { // stored in a registered persistent container
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return; |
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if (!g_listStored->HasForm(form)) { |
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ListRemoveItem(g_listFound, form); |
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g_listStored->AddForm(form); |
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} |
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} else if (a_event->oldContainer == 0x14) { |
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// Items moved from player's inventory
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} else { |
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const auto ref = RE::TESForm::LookupByID(a_event->newContainer); |
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if (ref->Is(RE::FormType::ActorCharacter)) { |
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if (ref->As<RE::Actor>()->IsPlayerTeammate()) { // acquired by companion
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if (!g_listFound->HasForm(form) && !g_listStored->HasForm(form)) { |
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ListRemoveItem(g_listNew, form); |
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g_listFound->AddForm(form); |
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} |
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} |
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if (!a_event->newContainer) { // no destination container
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} else { |
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const auto container = ref->As<RE::TESObjectREFR>(); |
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if (container) { |
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if (g_cellStorage && container->GetParentCell() == RE::PlayerCharacter::GetSingleton()->GetParentCell()) { // stored at home
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if (g_cellStorage && a_event->reference) { // dropped or placed on rack at home
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if (GetItemCount(g_cellStorage, form) <= 0) { |
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#ifdef _DEBUG |
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SKSE::log::info("Added dropped {} to cell storage", form->GetName()); |
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RE::DebugNotification("Adding to cell storage"); |
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#endif |
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g_cellStorage->AddObjectToContainer(form->As<RE::TESBoundObject>(), nullptr, 1, nullptr); |
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if (!g_bHomeContainer && !g_listStored->HasForm(form)) { |
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ListRemoveItem(g_listFound, form); |
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ListRemoveItem(g_listNew, form); |
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g_listStored->AddForm(form); |
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} |
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// During OnContainerChanged, InventoryChanges do not have the current change included yet
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} else if (a_event->oldContainer == 0x14 && !g_listStored->HasForm(form) && (GetItemCount(RE::PlayerCharacter::GetSingleton(), form) - a_event->itemCount <= 0) && !FollowersHaveItem(form)) { |
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// disposed by player
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ListRemoveItem(g_listFound, form); |
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g_listNew->AddForm(form); |
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} |
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} |
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ListRemoveItem(g_listFound, form); |
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ListRemoveItem(g_listNew, form); |
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g_listStored->AddForm(form); |
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return; |
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} |
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} |
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if (g_listStored->HasForm(form)) { |
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return; |
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} else if (a_event->oldContainer) { // removed from container
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if (g_cellStorage && a_event->reference) { // dropped or placed on rack at home by any actor
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if (GetItemCount(g_cellStorage, form) <= 0) { |
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#ifdef _DEBUG |
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SKSE::log::info("Added dropped {} to cell storage", form->GetName()); |
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RE::DebugNotification("Adding to cell storage"); |
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#endif |
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g_cellStorage->AddObjectToContainer(form->As<RE::TESBoundObject>(), nullptr, 1, nullptr); |
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} |
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// NB: During OnContainerChanged, InventoryChanges do not have the current change included yet
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if ((GetItemCount(RE::PlayerCharacter::GetSingleton(), form) - a_event->itemCount <= 0) && !FollowersHaveItem(form)) { |
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if (!g_listStored->HasForm(form)) { |
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ListRemoveItem(g_listFound, form); |
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ListRemoveItem(g_listNew, form); |
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g_listNew->AddForm(form); |
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g_listStored->AddForm(form); |
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} |
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return; |
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} |
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if (g_persistentMap.contains(a_event->newContainer)) { // moved to a persistent container
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} else if (a_event->oldContainer == 0x14) { // dropped, dismantled, consumed, removed by a script
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if (!g_listStored->HasForm(form)) { |
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ListRemoveItem(g_listFound, form); |
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g_listStored->AddForm(form); |
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if ((GetItemCount(RE::PlayerCharacter::GetSingleton(), form) - a_event->itemCount <= 0) && !FollowersHaveItem(form)) { |
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if (g_listFound->HasForm(form)) { |
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ListRemoveItem(g_listFound, form); |
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g_listNew->AddForm(form); |
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} |
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} else if (!g_listFound->HasForm(form)) { |
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ListRemoveItem(g_listNew, form); |
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g_listFound->AddForm(form); |
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} |
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} |
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} else if (g_cellStorage) { // stored at home in a non-persistent/non-registered container
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// g_bContainerMode is expected to be true, enabling processing after closing container.
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// Can be hit by autosorting mods. Most of them work with persistent containers, which should be added to the list of persistent containers.
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} else if (g_cellStorage && g_cellStorage->formID == a_event->oldContainer) { |
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return; // ignore cell storage
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#ifdef _DEBUG |
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SKSE::log::info("Synchronous processing of a non-persistent container (moved from player)"); |
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#endif |
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} else if (const auto it = g_persistentMap.find(a_event->oldContainer); it != g_persistentMap.end()) { // deleted from a persistent container
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const auto targetContainer = RE::TESForm::LookupByID<RE::TESObjectREFR>(a_event->newContainer); |
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const auto ref = it->second; |
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if (IsValidContainer(targetContainer)) { |
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if (GetItemCount(g_cellStorage, form) <= 0) { |
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g_cellStorage->AddObjectToContainer(form->As<RE::TESBoundObject>(), nullptr, 1, nullptr); |
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if (ref && GetItemCount(ref, form) - a_event->itemCount <= 0) { // no items left in the container
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for (const auto& persref : g_persistentMap) { |
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if (persref.second != ref) { |
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if (GetItemCount(persref.second, form) > 0) { |
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// if other containers have it, do nothing
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return; |
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} |
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} |
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} |
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ListRemoveItem(g_listStored, form); |
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if (GetItemCount(RE::PlayerCharacter::GetSingleton(), form) || FollowersHaveItem(form)) { |
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g_listFound->AddForm(form); |
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} else { |
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g_listNew->AddForm(form); |
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} |
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} |
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} else { |
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const auto ref = RE::TESForm::LookupByID(a_event->oldContainer); |
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if (ref->Is(RE::FormType::ActorCharacter)) { |
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if (ref->As<RE::Actor>()->IsPlayerTeammate() && GetItemCount(ref->As<RE::TESObjectREFR>(), form) - a_event->itemCount <= 0) { // removed from companion (probably, disarmed)
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if (!g_listStored->HasForm(form) && g_listFound->HasForm(form)) { |
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if (GetItemCount(RE::PlayerCharacter::GetSingleton(), form) <= 0) { |
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// player does not have it, check companions
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if (const auto processLists = RE::ProcessLists::GetSingleton(); processLists) { |
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for (auto& actorHandle : processLists->highActorHandles) { |
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if (auto actor = actorHandle.get(); actor && actor->IsPlayerTeammate() && actor->formID != ref->formID) { |
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if (GetItemCount(actor.get(), form) > 0) { |
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// other companion has it, do nothing
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return; |
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} |
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} |
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} |
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} |
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ListRemoveItem(g_listFound, form); |
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g_listNew->AddForm(form); |
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} |
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} |
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} |
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if (!g_listStored->HasForm(form)) { |
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ListRemoveItem(g_listFound, form); |
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g_listStored->AddForm(form); |
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} else { |
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const auto container = ref->As<RE::TESObjectREFR>(); |
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if (container) { |
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if (g_cellStorage && container->GetParentCell() == RE::PlayerCharacter::GetSingleton()->GetParentCell()) { // deleted from container at home
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if (GetItemCount(container, form) - a_event->itemCount <= 0) { |
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SyncCellStorage(container->formID); |
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} |
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} |
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} |
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} |
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// NB: During OnContainerChanged, InventoryChanges do not have the current change included yet
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} else if (g_listFound->HasForm(form) && (GetItemCount(RE::PlayerCharacter::GetSingleton(), form) - a_event->itemCount <= 0) && !FollowersHaveItem(form)) { |
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ListRemoveItem(g_listFound, form); |
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g_listNew->AddForm(form); |
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} |
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} else if (g_cellStorage && a_event->reference) { |
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// Items dropped by someone else at home.
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// Mainly for compatibility with Immersive Display Overhaul
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SyncCellStorage(); |
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} |
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} |
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