Removed GetItemCountInActors, added FollowersHaveItem and AddArtifactsFromFollowersToList
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@ -265,15 +265,74 @@ namespace Papyrus::ArtifactTracker
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cellItems.clear();
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}
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// From po3's Papyrus Extender
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inline std::vector<RE::Actor*> GetPlayerFollowers(RE::StaticFunctionTag*)
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{
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std::vector<RE::Actor*> result;
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if (const auto processLists = RE::ProcessLists::GetSingleton(); processLists) {
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for (auto& actorHandle : processLists->highActorHandles) {
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if (auto actor = actorHandle.get(); actor && actor->IsPlayerTeammate()) {
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result.push_back(actor.get());
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}
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}
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}
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return result;
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}
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inline std::int32_t AddArtifactsFromFollowersToList(RE::StaticFunctionTag*,
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RE::BGSListForm* a_targetList,
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RE::TESForm* a_excludeForm = NULL)
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{
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for (const auto& actor : GetPlayerFollowers(nullptr)) {
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auto inv = actor->GetInventory([&](RE::TESBoundObject& a_exform) {
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return is_artifact(&a_exform) && !is_excluded(&a_exform, a_excludeForm);
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});
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for (const auto& item : inv) {
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if (item.second.first > 0) {
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a_targetList->AddForm(item.first);
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}
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}
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}
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return a_targetList->forms.size();
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}
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inline bool FollowersHaveItem(RE::StaticFunctionTag*,
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RE::TESBoundObject* a_form)
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{
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for (const auto& actor : GetPlayerFollowers(nullptr)) {
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const auto inv = actor->GetInventory([&](RE::TESBoundObject& a_object) -> bool {
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return a_form->formID == a_object.formID;
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});
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const auto it = inv.find(a_form);
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const auto iCount = it != inv.end() ? it->second.first : 0;
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if (iCount > 0) {
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return true;
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}
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}
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return false;
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}
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inline void Bind(VM& a_vm)
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{
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BIND(AddAllFormsToList);
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logger::info("Registered AddAllFormsToList"sv);
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BIND(AddArtifactsToList);
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logger::info("Registered AddArtifactsToList"sv);
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BIND(AddArtifactsFromFollowersToList);
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logger::info("Registered AddArtifactsFromFollowersToList"sv);
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BIND(GetCellStorage);
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logger::info("Registered GetCellStorage"sv);
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BIND(SyncCellStorage);
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logger::info("Registered SyncCellStorage"sv);
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BIND(FollowersHaveItem);
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logger::info("Registered FollowersHaveItem"sv);
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BIND(GetPlayerFollowers);
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logger::info("Registered GetPlayerFollowers"sv);
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}
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}
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@ -27,52 +27,9 @@ namespace Papyrus::ObjectReference
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return iResult;
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}
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inline std::uint32_t GetItemCountInActors(RE::StaticFunctionTag*,
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std::vector<RE::Actor*> a_refArray, // accepts ObjectReference[] and Actor[]
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RE::TESBoundObject* a_form)
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{
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if (a_refArray.size() <= 0 || !a_form) {
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return 0;
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}
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std::uint32_t iResult = 0;
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for (RE::Actor* actorItem : a_refArray) {
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if (actorItem) {
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const auto inv = actorItem->GetInventory([&](RE::TESBoundObject& a_object) -> bool {
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return a_form->formID == a_object.formID;
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});
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const auto it = inv.find(a_form);
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iResult += it != inv.end() ? it->second.first : 0;
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}
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}
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return iResult;
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}
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// From po3's Papyrus Extender
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inline std::vector<RE::Actor*> GetPlayerFollowers(RE::StaticFunctionTag*)
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{
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std::vector<RE::Actor*> result;
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if (const auto processLists = RE::ProcessLists::GetSingleton(); processLists) {
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for (auto& actorHandle : processLists->highActorHandles) {
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if (auto actor = actorHandle.get(); actor && actor->IsPlayerTeammate()) {
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result.push_back(actor.get());
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}
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}
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}
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return result;
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}
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inline void Bind(VM& a_vm)
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{
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BIND(GetItemCountInList);
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logger::info("Registered GetItemCountInList"sv);
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BIND(GetItemCountInActors);
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logger::info("Registered GetItemCountInActors"sv);
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BIND(GetPlayerFollowers);
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logger::info("Registered GetPlayerFollowers"sv);
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}
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}
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@ -6,10 +6,12 @@ int function AddArtifactsToList(Form refOrList, FormList targetList, Form exclud
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int function GetItemCountInList(FormList refList, Form baseForm) native global
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int function GetItemCountInActors(Actor[] refArray, Form baseForm) native global
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Actor[] function GetPlayerFollowers() native global
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ObjectReference function GetCellStorage(ObjectReference ref, FormList refList, Form refToCreate, bool autoCreate = true) native global
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function SyncCellStorage(ObjectReference cellStorage, Form excludeForm = None) native global
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Actor[] function GetPlayerFollowers() native global
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bool function FollowersHaveItem(Form baseForm) native global
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int function AddArtifactsFromFollowersToList(FormList targetList, Form excludeForm = None) native global
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@ -106,13 +106,7 @@ Event OnUpdate()
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ETR_ItemsFound.Revert()
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ETR_Functions.AddArtifactsToList(PlayerRef, ETR_ItemsFound, ETR_ItemsStored)
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Actor[] aFollowers = ETR_Functions.GetPlayerFollowers()
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int i = aFollowers.length
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while i > 0
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i -= 1
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ETR_Functions.AddArtifactsToList(aFollowers[i], ETR_ItemsFound, ETR_ItemsStored)
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endwhile
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ETR_Functions.AddArtifactsFromFollowersToList(ETR_ItemsFound, ETR_ItemsStored)
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bBusy = false
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@ -135,7 +129,7 @@ event OnItemRemoved(Form akBaseItem, int aiItemCount, ObjectReference akItemRefe
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bRescanHome = true
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bRescanPersistent = false
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RegisterForSingleUpdate(0.5)
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elseif PlayerRef.GetItemCount(akBaseItem) == 0 && ETR_Functions.GetItemCountInActors(ETR_Functions.GetPlayerFollowers(), akBaseItem) == 0
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elseif PlayerRef.GetItemCount(akBaseItem) == 0 && ! ETR_Functions.FollowersHaveItem(akBaseItem)
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ETR_ItemsFound.RemoveAddedForm(akBaseItem)
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ETR_ItemsNew.AddForm(akBaseItem)
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endif
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@ -143,7 +137,7 @@ event OnItemRemoved(Form akBaseItem, int aiItemCount, ObjectReference akItemRefe
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ETR_ItemsFound.RemoveAddedForm(akBaseItem)
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ETR_ItemsStored.AddForm(akBaseItem)
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ETR_Functions.GetCellStorage(PlayerRef, ETR_PersistentStorageList, ETR_CellStorageContainer).AddItem(akBaseItem, 1, true)
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elseif PlayerRef.GetItemCount(akBaseItem) == 0 && ETR_Functions.GetItemCountInActors(ETR_Functions.GetPlayerFollowers(), akBaseItem) == 0
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elseif PlayerRef.GetItemCount(akBaseItem) == 0 && ! ETR_Functions.FollowersHaveItem(akBaseItem)
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ETR_ItemsFound.RemoveAddedForm(akBaseItem)
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ETR_ItemsNew.AddForm(akBaseItem)
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endif
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@ -51,13 +51,7 @@ event OnPlayerLoadGame()
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ETR_ItemsFound.Revert()
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ETR_Functions.AddArtifactsToList(PlayerRef, ETR_ItemsFound, ETR_ItemsStored)
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Actor[] aFollowers = ETR_Functions.GetPlayerFollowers()
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int i = aFollowers.length
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while i > 0
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i -= 1
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ETR_Functions.AddArtifactsToList(aFollowers[i], ETR_ItemsFound, ETR_ItemsStored)
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endwhile
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ETR_Functions.AddArtifactsFromFollowersToList(ETR_ItemsFound, ETR_ItemsStored)
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ETR_ItemsNew.Revert()
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ETR_Functions.AddAllFormsToList(ETR_ItemsNew, 26, ETR_FoundAndStored)
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@ -95,13 +95,7 @@ Event OnUpdate()
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ETR_ItemsFound.Revert()
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ETR_Functions.AddArtifactsToList(PlayerRef, ETR_ItemsFound, ETR_ItemsStored)
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Actor[] aFollowers = ETR_Functions.GetPlayerFollowers()
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int i = aFollowers.length
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while i > 0
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i -= 1
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ETR_Functions.AddArtifactsToList(aFollowers[i], ETR_ItemsFound, ETR_ItemsStored)
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endwhile
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ETR_Functions.AddArtifactsFromFollowersToList(ETR_ItemsFound, ETR_ItemsStored)
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endif
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