Scriptname ETR_TrackFoundItems extends ReferenceAlias Actor Property PlayerRef Auto FormList Property ETR_ItemsNew Auto FormList Property ETR_ItemsFound Auto FormList Property ETR_ItemsStored Auto FormList Property ETR_PersistentStorageList Auto FormList Property ETR_ExcludeFromNew Auto Container Property ETR_CellStorageContainer Auto Keyword Property LocTypePlayerHouse Auto bool bAtHome = false int iFollowerIndex = 0 event OnInit() OnPlayerLoadGame() endevent Event OnPlayerLoadGame() AddInventoryEventFilter(ETR_ItemsFound) EndEvent Event OnLocationChange(Location akOldLoc, Location akNewLoc) bAtHome = akNewLoc && akNewLoc.HasKeyword(LocTypePlayerHouse) int iCurrentFollowers = 0; Actor[] aFollowers = Eddoursul_Functions.GetPlayerFollowers() int i = aFollowers.length while i > 0 i -= 1 if ! aFollowers[i].IsDead() && ! aFollowers[i].IsDisabled() iCurrentFollowers += aFollowers[i].GetFormID() endif endwhile if iCurrentFollowers == iFollowerIndex return endif ; If the list of followers has changed, rebuild ETR_ItemsFound and ETR_ItemsNew iFollowerIndex = iCurrentFollowers Debug.Notification("Team changed, updating lists") ETR_ItemsFound.Revert() Eddoursul_Functions.AddItemsOfTypeAndKeywordToList(PlayerRef, ETR_ItemsFound, 26, None, ETR_ExcludeFromNew, false, false, false) Eddoursul_Functions.AddItemsOfTypeAndKeywordToList(PlayerRef, ETR_ItemsFound, 41, None, ETR_ExcludeFromNew, false, false, false) Eddoursul_Functions.AddItemsOfTypeAndKeywordToList(PlayerRef, ETR_ItemsFound, 27, None, ETR_ExcludeFromNew, false, false, false) Eddoursul_Functions.AddItemsOfTypeAndKeywordToList(PlayerRef, ETR_ItemsFound, 32, None, ETR_ExcludeFromNew, false, false, false) i = aFollowers.length while i > 0 i -= 1 if ! aFollowers[i].IsDead() && ! aFollowers[i].IsDisabled() Eddoursul_Functions.AddItemsOfTypeAndKeywordToList(aFollowers[i], ETR_ItemsFound, 26, None, ETR_ExcludeFromNew, false, false, false) Eddoursul_Functions.AddItemsOfTypeAndKeywordToList(aFollowers[i], ETR_ItemsFound, 41, None, ETR_ExcludeFromNew, false, false, false) Eddoursul_Functions.AddItemsOfTypeAndKeywordToList(aFollowers[i], ETR_ItemsFound, 27, None, ETR_ExcludeFromNew, false, false, false) Eddoursul_Functions.AddItemsOfTypeAndKeywordToList(aFollowers[i], ETR_ItemsFound, 32, None, ETR_ExcludeFromNew, false, false, false) endif endwhile ETR_ItemsNew.Revert() Eddoursul_Functions.AddAllFormsToList(ETR_ItemsNew, 26, None, ETR_ExcludeFromNew) ; armor Eddoursul_Functions.AddAllFormsToList(ETR_ItemsNew, 41, None, ETR_ExcludeFromNew) ; weapons Eddoursul_Functions.AddAllFormsToList(ETR_ItemsNew, 27, None, ETR_ExcludeFromNew) ; books Eddoursul_Functions.AddAllFormsToList(ETR_ItemsNew, 32, None, ETR_ExcludeFromNew) ; misc items endEvent event OnItemRemoved(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akDestContainer) if akDestContainer if akDestContainer as Actor if (akDestContainer as Actor).IsPlayerTeammate() ; Keep follower items marked as found return endif elseif ETR_PersistentStorageList.HasForm(akDestContainer) ETR_ItemsFound.RemoveAddedForm(akBaseItem) ETR_ItemsNew.RemoveAddedForm(akBaseItem) ETR_ItemsStored.AddForm(akBaseItem) Debug.Notification("Added " + akBaseItem.GetName() + " to ETR_ItemsStored") return endif endif if bAtHome && (! akDestContainer || akDestContainer.GetParentCell() == PlayerRef.GetParentCell()) && Eddoursul_Functions.HasRefInCell(akBaseItem, None, true, ETR_PersistentStorageList) ObjectReference cellStorage = Eddoursul_Functions.GetOrCreateCellStorage(PlayerRef, ETR_PersistentStorageList, ETR_CellStorageContainer) if cellStorage.GetItemCount(akBaseItem) == 0 cellStorage.AddItem(akBaseItem, 1, true) endif elseif PlayerRef.GetItemCount(akBaseItem) == 0 && Eddoursul_Functions.GetItemCountInActors(Eddoursul_Functions.GetPlayerFollowers(), akBaseItem) == 0 Debug.Notification("Moving " + akBaseItem.GetName() + " to ETR_ItemsNew") ETR_ItemsFound.RemoveAddedForm(akBaseItem) ETR_ItemsStored.RemoveAddedForm(akBaseItem) ETR_ItemsNew.AddForm(akBaseItem) endif endevent