#include "EventListener.h" #include "ArtifactTracker.h" #include "Util.h" auto EventListener::GetSingleton() -> EventListener* { static EventListener singleton{}; return std::addressof(singleton); } void EventListener::Install() { RE::PlayerCharacter::GetSingleton()->AddEventSink(EventListener::GetSingleton()); RE::ScriptEventSourceHolder::GetSingleton()->AddEventSink(EventListener::GetSingleton()); } auto EventListener::ProcessEvent( const SKSE::ModCallbackEvent* a_event, RE::BSTEventSource* a_eventSource) -> RE::BSEventNotifyControl { if (a_event->eventName == "KID_KeywordDistributionDone") { ArtifactTracker::Init(true); } return RE::BSEventNotifyControl::kContinue; } auto EventListener::ProcessEvent( const RE::TESContainerChangedEvent* a_event, RE::BSTEventSource* a_eventSource) -> RE::BSEventNotifyControl { const auto form = ArtifactTracker::GetArtifactByID(a_event->baseObj); if (form) { ArtifactTracker::OnContainerChanged(a_event, form); } return RE::BSEventNotifyControl::kContinue; } auto EventListener::ProcessEvent( const RE::BGSActorCellEvent* a_event, RE::BSTEventSource* a_eventSource) -> RE::BSEventNotifyControl { // Fires on every cell change, loaded or not. // If it's new and not loaded, we can't add a new cell storage. // In this case, it registers TESCellFullyLoadedEvent, which ensures a new ref can be added. if (a_event->flags == RE::BGSActorCellEvent::CellFlag::kEnter) { #ifdef _DEBUG SKSE::log::info("BGSActorCellEvent"); #endif ArtifactTracker::OnCellEnter(a_event->cellID); } return RE::BSEventNotifyControl::kContinue; } auto EventListener::ProcessEvent( const RE::TESCellFullyLoadedEvent* a_event, RE::BSTEventSource* a_eventSource) -> RE::BSEventNotifyControl { #ifdef _DEBUG SKSE::log::info("TESCellFullyLoadedEvent"); #endif ArtifactTracker::OnCellEnter(a_event->cell->GetLocation(), a_event->cell); return RE::BSEventNotifyControl::kContinue; } auto EventListener::ProcessEvent( const RE::MenuOpenCloseEvent* a_event, RE::BSTEventSource* a_eventSource) -> RE::BSEventNotifyControl { // This listener is expected to be unregistered outside of home. if (ArtifactTracker::IsHome() && a_event->menuName == "ContainerMenu") { #ifdef _DEBUG SKSE::log::info("MenuOpenCloseEvent"); #endif ArtifactTracker::SetContainerMode(a_event->opening); } return RE::BSEventNotifyControl::kContinue; } auto EventListener::ProcessEvent( const RE::TESActivateEvent* a_event, RE::BSTEventSource* a_eventSource) -> RE::BSEventNotifyControl { // This listener is expected to be unregistered outside of home. if (ArtifactTracker::IsHome() && a_event->actionRef->IsPlayerRef() && a_event->objectActivated) { const auto ref = a_event->objectActivated.get(); if (ref && ArtifactTracker::IsArtifact(ref->GetBaseObject())) { std::thread([]() { std::this_thread::sleep_for(std::chrono::milliseconds(200)); ArtifactTracker::SyncCellStorage(); }).detach(); } } return RE::BSEventNotifyControl::kContinue; }