157 lines
4.2 KiB
Plaintext
157 lines
4.2 KiB
Plaintext
Scriptname ETR_TrackStoredItems extends ReferenceAlias
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Actor Property PlayerRef Auto
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FormList Property ETR_ItemsNew Auto
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FormList Property ETR_ItemsFound Auto
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FormList Property ETR_ItemsStored Auto
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FormList Property ETR_PersistentStorageList Auto
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Container Property ETR_CellStorageContainer Auto
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Keyword Property LocTypePlayerHouse Auto
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bool bBusy = false
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bool bAtHome = false
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bool bRescanHome = false
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bool bRescanPersistent = false
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ObjectReference lastDestContainer = None
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bool lastDestIsPersistent = false
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ObjectReference lastSourceContainer = None
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bool lastSourceIsPersistent = false
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int iUpdateCount
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event OnInit()
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OnPlayerLoadGame()
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endevent
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Event OnPlayerLoadGame()
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AddInventoryEventFilter(ETR_ItemsStored)
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Location currentLocation = PlayerRef.GetCurrentLocation()
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bAtHome = currentLocation && currentLocation.HasKeyword(LocTypePlayerHouse)
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if bAtHome
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GotoState("AtHome")
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else
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GotoState("")
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endif
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EndEvent
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Event OnLocationChange(Location akOldLoc, Location akNewLoc)
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bAtHome = akNewLoc && akNewLoc.HasKeyword(LocTypePlayerHouse)
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if bAtHome
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GotoState("AtHome")
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else
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GotoState("")
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endif
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endEvent
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Event OnMenuClose(String MenuName)
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UnregisterForUpdate()
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OnUpdate()
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EndEvent
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Event OnUpdate()
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if UI.IsMenuOpen("ContainerMenu")
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RegisterForMenu("ContainerMenu")
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return
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endif
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while bBusy
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Debug.Notification("Stored OnUpdate is busy")
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Utility.wait(0.5)
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endwhile
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bBusy = true
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iUpdateCount += 1
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Debug.Notification("Running Stored OnUpdate " + iUpdateCount)
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if bRescanHome
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if lastSourceContainer && lastSourceContainer as Actor && (lastSourceContainer as Actor).IsPlayerTeammate()
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lastSourceContainer = None
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return
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endif
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ObjectReference cellStorage = ETR_Functions.GetCellStorage(PlayerRef, ETR_PersistentStorageList, ETR_CellStorageContainer)
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ETR_Functions.SyncCellStorage(cellStorage)
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endif
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if bRescanPersistent
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ETR_ItemsStored.Revert()
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Form[] aContainers = ETR_PersistentStorageList.ToArray()
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int n = aContainers.length
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while n > 0
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n -= 1
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ETR_Functions.AddArtifactsToList(aContainers[n], ETR_ItemsStored)
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endwhile
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ETR_ItemsFound.Revert()
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ETR_Functions.AddArtifactsToList(PlayerRef, ETR_ItemsFound, ETR_ItemsStored)
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ETR_Functions.AddArtifactsFromFollowersToList(ETR_ItemsFound, ETR_ItemsStored)
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endif
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bBusy = false
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EndEvent
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; We acquired a stored item, and we want to find out if we just have taken the last stored item of its kind
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event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer)
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if akSourceContainer
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if lastSourceContainer != akSourceContainer
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lastSourceContainer = akSourceContainer
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lastSourceIsPersistent = ETR_PersistentStorageList.HasForm(akSourceContainer)
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endif
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if bAtHome || lastSourceIsPersistent
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bRescanHome = bAtHome
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bRescanPersistent = true
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RegisterForSingleUpdate(0.5)
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endif
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elseif bAtHome
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ObjectReference cellStorage = ETR_Functions.GetCellStorage(PlayerRef, ETR_PersistentStorageList, ETR_CellStorageContainer)
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if cellStorage.GetItemCount(akBaseItem)
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ETR_Functions.SyncCellStorage(cellStorage)
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if ETR_Functions.GetItemCountInList(ETR_PersistentStorageList, akBaseItem) == 0
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ETR_ItemsStored.RemoveAddedForm(akBaseItem)
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ETR_ItemsFound.AddForm(akBaseItem)
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endif
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endif
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endif
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endevent
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state AtHome
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; The item is already registered as stored, and we just stored more
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event OnItemRemoved(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akDestContainer)
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if akDestContainer
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if lastDestContainer != akDestContainer
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lastDestContainer = akDestContainer
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lastDestIsPersistent = ETR_PersistentStorageList.HasForm(akDestContainer)
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endif
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if ! lastDestIsPersistent
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bRescanHome = true
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bRescanPersistent = false
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RegisterForSingleUpdate(0.5)
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endif
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elseif akItemReference
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ObjectReference cellStorage = ETR_Functions.GetCellStorage(PlayerRef, ETR_PersistentStorageList, ETR_CellStorageContainer)
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if cellStorage.GetItemCount(akBaseItem) == 0
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cellStorage.AddItem(akBaseItem, 1, true)
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endif
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endif
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endevent
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endstate
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