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Scriptname ETR_TrackFoundItems extends ReferenceAlias
Actor Property PlayerRef Auto
FormList Property ETR_ItemsNew Auto
FormList Property ETR_ItemsFound Auto
FormList Property ETR_ItemsStored Auto
FormList Property ETR_PersistentStorageList Auto
FormList Property ETR_ExcludeFromNew Auto
FormList Property ETR_ExcludeFromCellItems Auto
Container Property ETR_CellStorageContainer Auto
Keyword Property LocTypePlayerHouse Auto
bool bAtHome = false
int iFollowerIndex = 0
bool bUpdateFollowers = false
bool bSyncStorage = false
bool bUpdateLists = false
event OnInit()
OnPlayerLoadGame()
endevent
Event OnPlayerLoadGame()
AddInventoryEventFilter(ETR_ItemsFound)
EndEvent
Event OnLocationChange(Location akOldLoc, Location akNewLoc)
bAtHome = akNewLoc && akNewLoc.HasKeyword(LocTypePlayerHouse)
int iCurrentFollowers = 0;
Actor[] aFollowers = ETR_Functions.GetPlayerFollowers()
int i = aFollowers.length
while i > 0
i -= 1
iCurrentFollowers += aFollowers[i].GetFormID()
endwhile
if iCurrentFollowers != iFollowerIndex
; If the list of followers has changed, rebuild ETR_ItemsFound and ETR_ItemsNew
iFollowerIndex = iCurrentFollowers
bUpdateFollowers = true
RegisterForSingleUpdate(3.0) ; wait until followers load into the location
endif
endEvent
Event OnUpdate()
Actor[] aFollowers
int i
if bUpdateLists
if Utility.IsInMenuMode()
RegisterForSingleUpdate(1.0)
return
endif
bUpdateLists = false
bUpdateFollowers = false
if bSyncStorage
bSyncStorage = false
ObjectReference cellStorage = ETR_Functions.GetCellStorage(PlayerRef, ETR_PersistentStorageList, ETR_CellStorageContainer)
ETR_Functions.SyncCellStorage(cellStorage, ETR_ExcludeFromCellItems)
endif
ETR_Functions.AddItemsOfTypeAndKeywordToList(ETR_PersistentStorageList, ETR_ItemsStored, 26, None, ETR_ExcludeFromCellItems)
ETR_Functions.AddItemsOfTypeAndKeywordToList(ETR_PersistentStorageList, ETR_ItemsStored, 41, None, ETR_ExcludeFromCellItems)
ETR_Functions.AddItemsOfTypeAndKeywordToList(ETR_PersistentStorageList, ETR_ItemsStored, 27, None, ETR_ExcludeFromCellItems)
ETR_Functions.AddItemsOfTypeAndKeywordToList(ETR_PersistentStorageList, ETR_ItemsStored, 32, None, ETR_ExcludeFromCellItems)
ETR_ItemsFound.Revert()
ETR_Functions.AddItemsOfTypeAndKeywordToList(PlayerRef, ETR_ItemsFound, 26, None, ETR_ExcludeFromNew, false, false, false)
ETR_Functions.AddItemsOfTypeAndKeywordToList(PlayerRef, ETR_ItemsFound, 41, None, ETR_ExcludeFromNew, false, false, false)
ETR_Functions.AddItemsOfTypeAndKeywordToList(PlayerRef, ETR_ItemsFound, 27, None, ETR_ExcludeFromNew, false, false, false)
ETR_Functions.AddItemsOfTypeAndKeywordToList(PlayerRef, ETR_ItemsFound, 32, None, ETR_ExcludeFromNew, false, false, false)
aFollowers = ETR_Functions.GetPlayerFollowers()
i = aFollowers.length
while i > 0
i -= 1
ETR_Functions.AddItemsOfTypeAndKeywordToList(aFollowers[i], ETR_ItemsFound, 26, None, ETR_ExcludeFromNew, false, false, false)
ETR_Functions.AddItemsOfTypeAndKeywordToList(aFollowers[i], ETR_ItemsFound, 41, None, ETR_ExcludeFromNew, false, false, false)
ETR_Functions.AddItemsOfTypeAndKeywordToList(aFollowers[i], ETR_ItemsFound, 27, None, ETR_ExcludeFromNew, false, false, false)
ETR_Functions.AddItemsOfTypeAndKeywordToList(aFollowers[i], ETR_ItemsFound, 32, None, ETR_ExcludeFromNew, false, false, false)
endwhile
ETR_ItemsNew.Revert()
ETR_Functions.AddAllFormsToList(ETR_ItemsNew, 26, None, ETR_ExcludeFromNew) ; armor
ETR_Functions.AddAllFormsToList(ETR_ItemsNew, 41, None, ETR_ExcludeFromNew) ; weapons
ETR_Functions.AddAllFormsToList(ETR_ItemsNew, 27, None, ETR_ExcludeFromNew) ; books
ETR_Functions.AddAllFormsToList(ETR_ItemsNew, 32, None, ETR_ExcludeFromNew) ; misc items
return
endif
if bUpdateFollowers
bUpdateFollowers = false
Debug.Notification("Team changed, updating lists")
ETR_ItemsFound.Revert()
ETR_Functions.AddItemsOfTypeAndKeywordToList(PlayerRef, ETR_ItemsFound, 26, None, ETR_ExcludeFromNew, false, false, false)
ETR_Functions.AddItemsOfTypeAndKeywordToList(PlayerRef, ETR_ItemsFound, 41, None, ETR_ExcludeFromNew, false, false, false)
ETR_Functions.AddItemsOfTypeAndKeywordToList(PlayerRef, ETR_ItemsFound, 27, None, ETR_ExcludeFromNew, false, false, false)
ETR_Functions.AddItemsOfTypeAndKeywordToList(PlayerRef, ETR_ItemsFound, 32, None, ETR_ExcludeFromNew, false, false, false)
aFollowers = ETR_Functions.GetPlayerFollowers()
i = aFollowers.length
while i > 0
i -= 1
ETR_Functions.AddItemsOfTypeAndKeywordToList(aFollowers[i], ETR_ItemsFound, 26, None, ETR_ExcludeFromNew, false, false, false)
ETR_Functions.AddItemsOfTypeAndKeywordToList(aFollowers[i], ETR_ItemsFound, 41, None, ETR_ExcludeFromNew, false, false, false)
ETR_Functions.AddItemsOfTypeAndKeywordToList(aFollowers[i], ETR_ItemsFound, 27, None, ETR_ExcludeFromNew, false, false, false)
ETR_Functions.AddItemsOfTypeAndKeywordToList(aFollowers[i], ETR_ItemsFound, 32, None, ETR_ExcludeFromNew, false, false, false)
endwhile
ETR_ItemsNew.Revert()
ETR_Functions.AddAllFormsToList(ETR_ItemsNew, 26, None, ETR_ExcludeFromNew) ; armor
ETR_Functions.AddAllFormsToList(ETR_ItemsNew, 41, None, ETR_ExcludeFromNew) ; weapons
ETR_Functions.AddAllFormsToList(ETR_ItemsNew, 27, None, ETR_ExcludeFromNew) ; books
ETR_Functions.AddAllFormsToList(ETR_ItemsNew, 32, None, ETR_ExcludeFromNew) ; misc items
endif
EndEvent
event OnItemRemoved(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akDestContainer)
if akDestContainer
bSyncStorage = bAtHome
bUpdateLists = true
RegisterForSingleUpdate(1.0)
elseif bAtHome && akItemReference
ETR_ItemsFound.RemoveAddedForm(akBaseItem)
ETR_ItemsStored.AddForm(akBaseItem)
ETR_Functions.GetCellStorage(PlayerRef, ETR_PersistentStorageList, ETR_CellStorageContainer).AddItem(akBaseItem, 1, true)
elseif PlayerRef.GetItemCount(akBaseItem) == 0 && ETR_Functions.GetItemCountInActors(ETR_Functions.GetPlayerFollowers(), akBaseItem) == 0
ETR_ItemsFound.RemoveAddedForm(akBaseItem)
ETR_ItemsNew.AddForm(akBaseItem)
endif
endevent