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Scriptname ArtifactTrackerPlayer extends ReferenceAlias
FormList Property ETR_ItemsNew Auto
FormList Property ETR_ItemsFound Auto
FormList Property ETR_ItemsStored Auto
Keyword Property LocTypePlayerHouse Auto
Perk Property ETR_PickupPerk Auto
bool bAtHome = false
ObjectReference bookShelf = None
int iFollowerIndex = 0
int iArtifactCount = 0
event OnInit()
Utility.wait(3.0) ; wait for quickstart scripts to finish
OnPlayerLoadGame()
endevent
Event OnPlayerLoadGame()
if ! Load()
ETR_ItemsNew.Revert()
ETR_ItemsFound.Revert()
ETR_ItemsStored.Revert()
UnregisterForUpdate()
Debug.Notification("Failed to initialize ArtifactTracker.dll")
return
endif
if ! (GetReference() as Actor).HasPerk(ETR_PickupPerk)
(GetReference() as Actor).AddPerk(ETR_PickupPerk)
endif
if skse.GetPluginVersion("Ahzaab's moreHUD Plugin") >= 30800
ahzmorehud.RegisterIconFormList("dbmNew", ETR_ItemsNew)
ahzmorehud.RegisterIconFormList("dbmFound", ETR_ItemsFound)
ahzmorehud.RegisterIconFormList("dbmDisp", ETR_ItemsStored)
endif
if skse.GetPluginVersion("Ahzaab's moreHUD Inventory Plugin") >= 10017
ahzmorehudie.RegisterIconFormList("dbmNew", ETR_ItemsNew)
ahzmorehudie.RegisterIconFormList("dbmFound", ETR_ItemsFound)
ahzmorehudie.RegisterIconFormList("dbmDisp", ETR_ItemsStored)
endif
if SKSE.GetPluginVersion("QuickLootEE") >= 0
QuickLootEE.RegisterNewItemsList(ETR_ItemsNew)
QuickLootEE.RegisterDisplayedItemsList(ETR_ItemsStored)
QuickLootEE.RegisterFoundItemsList(ETR_ItemsFound)
endif
int iNewArtifactCount = GetArtifactCount()
if iNewArtifactCount != iArtifactCount
iArtifactCount = iNewArtifactCount
Debug.Notification("Artifact list changed, rebuilding the list")
ETR_ItemsNew.Revert() ; rebuild the list
endif
; Rebuild all lists to avoid discrepancies, stale data, and broken records
RescanStoredArtifacts()
RescanFoundArtifacts()
RescanNewArtifacts()
Location currentLocation = (GetReference() as ObjectReference).GetCurrentLocation()
bAtHome = currentLocation && currentLocation.HasKeyword(LocTypePlayerHouse)
if bAtHome
RegisterForModEvent("AT_HomeInventoryUpdate", "OnHomeInventoryUpdate")
RegisterForMenu("ContainerMenu")
GotoState("AtHome")
else
UnregisterForModEvent("AT_HomeInventoryUpdate")
UnregisterForMenu("ContainerMenu")
GotoState("")
endif
EndEvent
Event OnLocationChange(Location akOldLoc, Location akNewLoc)
bAtHome = akNewLoc && akNewLoc.HasKeyword(LocTypePlayerHouse)
if bAtHome
RegisterForModEvent("AT_HomeInventoryUpdate", "OnHomeInventoryUpdate")
GotoState("AtHome")
elseif akOldLoc && akOldLoc.HasKeyword(LocTypePlayerHouse)
UnregisterForModEvent("AT_HomeInventoryUpdate")
GotoState("")
endif
int iCurrentFollowers = 0;
Actor[] aFollowers = GetPlayerFollowers()
int i = aFollowers.length
while i > 0
i -= 1
iCurrentFollowers += aFollowers[i].GetFormID()
endwhile
if iCurrentFollowers != iFollowerIndex
iFollowerIndex = iCurrentFollowers
RegisterForSingleUpdate(5.0) ; wait until followers load into the location
endif
endEvent
Event OnUpdate()
Debug.Notification("Team changed, updating ETR_ItemsFound")
RescanFoundArtifacts()
EndEvent
event OnHomeInventoryUpdate(string eventName, string strArg, float numArg, Form sender)
if bAtHome
SyncCellStorage()
endif
endevent
state AtHome
event OnBeginState()
RegisterForMenu("ContainerMenu")
endevent
event OnEndState()
UnregisterForMenu("ContainerMenu")
endevent
event OnMenuOpen(String MenuName)
if ! bAtHome
GotoState("")
return
endif
ObjectReference currentContainer = GetCurrentContainer()
if currentContainer as PlayerBookShelfContainerScript
bookShelf = currentContainer
endif
endevent
event OnMenuClose(String MenuName)
if bookShelf
ObjectReference ref = bookShelf
bookShelf = None
Utility.wait(1.0)
int iLimit = 10
while iLimit > 0 && (ref as PlayerBookShelfContainerScript).GetState() == "PlacingBooks"
iLimit -= 1
Utility.wait(0.5)
endwhile
SyncCellStorage()
endif
endevent
endstate
; NATIVE FUNCTIONS
bool function Load() native global
int function GetArtifactCount() native global
function RescanStoredArtifacts() native global
function RescanFoundArtifacts() native global
function RescanNewArtifacts() native global
ObjectReference function GetCellStorage() native global
ObjectReference function GetCurrentContainer() native global
function SyncCellStorage() native global
Actor[] function GetPlayerFollowers() native global
function RegisterPersistentStorage(ObjectReference ref) native global