1
Fork 0
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

168 lines
4.5 KiB

Scriptname ETR_TrackFoundItems extends ReferenceAlias
Actor Property PlayerRef Auto
FormList Property ETR_ItemsNew Auto
FormList Property ETR_ItemsFound Auto
FormList Property ETR_ItemsStored Auto
FormList Property ETR_PersistentStorageList Auto
Container Property ETR_CellStorageContainer Auto
Keyword Property LocTypePlayerHouse Auto
bool bBusy = false
int iFollowerIndex = 0
bool bAtHome = false
bool bRescanHome = false
bool bRescanPersistent = false
bool bRescanFollowers = false
ObjectReference lastDestContainer = None
bool lastDestIsPersistent = false
int iUpdateCount
event OnInit()
OnPlayerLoadGame()
endevent
Event OnPlayerLoadGame()
AddInventoryEventFilter(ETR_ItemsFound)
Location currentLocation = PlayerRef.GetCurrentLocation()
bAtHome = currentLocation && currentLocation.HasKeyword(LocTypePlayerHouse)
lastDestContainer = None
bBusy = false
EndEvent
Event OnLocationChange(Location akOldLoc, Location akNewLoc)
bAtHome = akNewLoc && akNewLoc.HasKeyword(LocTypePlayerHouse)
lastDestContainer = None
bRescanFollowers = true
RegisterForSingleUpdate(3.0)
endEvent
Event OnMenuClose(String MenuName)
UnregisterForUpdate()
OnUpdate()
EndEvent
Event OnUpdate()
if bRescanFollowers
bRescanFollowers = false
int iCurrentFollowers = 0;
Actor[] aFollowers = ETR_Functions.GetPlayerFollowers()
int i = aFollowers.length
while i > 0
i -= 1
iCurrentFollowers += aFollowers[i].GetFormID()
endwhile
if iCurrentFollowers == iFollowerIndex
return
endif
iFollowerIndex = iCurrentFollowers
Debug.Notification("Team changed, rescanning")
endif
if lastDestContainer && lastDestContainer as Actor && (lastDestContainer as Actor).IsPlayerTeammate()
lastDestContainer = None
bRescanHome = false
return
endif
if UI.IsMenuOpen("ContainerMenu")
RegisterForMenu("ContainerMenu")
return
endif
while bBusy
Debug.Notification("Found OnUpdate is busy")
Utility.wait(0.5)
endwhile
bBusy = true
iUpdateCount += 1
Debug.Notification("Running Found OnUpdate " + iUpdateCount)
if bRescanHome
bRescanHome = false
if lastDestContainer && lastDestContainer as PlayerBookShelfContainerScript
int iLimit = 10
while iLimit >= 0 && (lastDestContainer as PlayerBookShelfContainerScript).GetState() == "PlacingBooks"
Debug.Notification("Waiting for shelf update")
iLimit -= 1
Utility.wait(0.5)
endwhile
endif
ObjectReference cellStorage = ETR_Functions.GetCellStorage(PlayerRef, ETR_PersistentStorageList, ETR_CellStorageContainer)
ETR_Functions.SyncCellStorage(cellStorage, ETR_PersistentStorageList)
if ! bRescanPersistent
ETR_Functions.AddArtifactsToList(cellStorage, ETR_ItemsStored)
endif
endif
if bRescanPersistent
bRescanPersistent = false
Form[] aContainers = ETR_PersistentStorageList.ToArray()
int n = aContainers.length
while n > 0
n -= 1
ETR_Functions.AddArtifactsToList(aContainers[n], ETR_ItemsStored)
endwhile
endif
ETR_ItemsFound.Revert()
ETR_Functions.AddArtifactsToList(PlayerRef, ETR_ItemsFound, ETR_ItemsStored)
ETR_Functions.AddArtifactsFromFollowersToList(ETR_ItemsFound, ETR_ItemsStored)
bBusy = false
EndEvent
event OnItemRemoved(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akDestContainer)
if akDestContainer
if lastDestContainer != akDestContainer
lastDestContainer = akDestContainer
lastDestIsPersistent = ETR_PersistentStorageList.HasForm(akDestContainer)
endif
; Moving items without latent functions should help with avoiding stack dumps
if lastDestIsPersistent
bRescanHome = false
bRescanPersistent = true
RegisterForSingleUpdate(0.5)
elseif bAtHome
bRescanHome = true
bRescanPersistent = false
RegisterForSingleUpdate(0.5)
elseif PlayerRef.GetItemCount(akBaseItem) == 0 && ! ETR_Functions.FollowersHaveItem(akBaseItem)
ETR_ItemsFound.RemoveAddedForm(akBaseItem)
ETR_ItemsNew.AddForm(akBaseItem)
endif
elseif bAtHome && akItemReference
ETR_ItemsFound.RemoveAddedForm(akBaseItem)
ETR_ItemsStored.AddForm(akBaseItem)
ETR_Functions.GetCellStorage(PlayerRef, ETR_PersistentStorageList, ETR_CellStorageContainer).AddItem(akBaseItem, 1, true)
elseif PlayerRef.GetItemCount(akBaseItem) == 0 && ! ETR_Functions.FollowersHaveItem(akBaseItem)
ETR_ItemsFound.RemoveAddedForm(akBaseItem)
ETR_ItemsNew.AddForm(akBaseItem)
endif
endevent