1

Initial commit

This commit is contained in:
Eddoursul 2024-07-04 03:32:46 +02:00
parent 415879cbb3
commit 28c4d6fd2e
13 changed files with 1381 additions and 0 deletions

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...

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cmake_minimum_required(VERSION 3.21)
message("Using toolchain file ${CMAKE_TOOLCHAIN_FILE}.")
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PickupHelper
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include(${COMMONLIB_SRC_DIR}/cmake/CommonLibSSE.cmake)
add_commonlibsse_plugin(${PROJECT_NAME} SOURCES ${headers} ${sources})
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target_link_libraries(${PROJECT_NAME} PUBLIC CommonLibSSE::CommonLibSSE)
target_include_directories(${PROJECT_NAME}
PRIVATE
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>
$<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}/src>
$<INSTALL_INTERFACE:src>
${SIMPLEINI_INCLUDE_DIRS}
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PUBLIC
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find_package(spdlog CONFIG REQUIRED)
target_link_libraries(
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PUBLIC
spdlog::spdlog
Version.lib
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src/PCH.h)
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########################################################################################################################
## Automatic plugin deployment
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COMMAND ${CMAKE_COMMAND} -E make_directory "e:/Modding/Skyrim/Mods/overwrite/SKSE/Plugins/")
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COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:${PROJECT_NAME}> "e:/Modding/Skyrim/Mods/overwrite/SKSE/Plugins/")

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"include": {
"label": "[e2e]"
}
}
}
]
}

34
cmake/version.rc.in Normal file
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#include <winres.h>
1 VERSIONINFO
FILEVERSION @PROJECT_VERSION_MAJOR@, @PROJECT_VERSION_MINOR@, @PROJECT_VERSION_PATCH@, 0
PRODUCTVERSION @PROJECT_VERSION_MAJOR@, @PROJECT_VERSION_MINOR@, @PROJECT_VERSION_PATCH@, 0
FILEFLAGSMASK 0x17L
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x1L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "CompanyName", "Eddoursul (www.eddoursul.win)"
VALUE "FileDescription", "@PROJECT_DESCRIPTION@"
VALUE "FileVersion", "@PROJECT_VERSION@"
VALUE "InternalName", "@PROJECT_NAME@"
VALUE "LegalCopyright", "GNU Lesser General Public License 3.0"
VALUE "ProductName", "@PROJECT_FRIENDLY_NAME@"
VALUE "ProductVersion", "@PROJECT_VERSION@"
VALUE "OriginalFilename", "@PROJECT_NAME@.dll"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END

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set(VCPKG_TARGET_ARCHITECTURE x64)
set(VCPKG_CRT_LINKAGE dynamic)
if (${PORT} MATCHES "fully-dynamic-game-engine|skse|qt*")
set(VCPKG_LIBRARY_LINKAGE dynamic)
else ()
set(VCPKG_LIBRARY_LINKAGE static)
endif ()

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src/EventListener.cpp Normal file
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#include "EventListener.h"
RE::BGSKeyword* EventListener::keywordGem;
RE::BGSKeyword* EventListener::keywordHide;
RE::BGSKeyword* EventListener::keywordIngot;
auto EventListener::GetSingleton() -> EventListener*
{
static EventListener singleton{};
return std::addressof(singleton);
}
void EventListener::Install()
{
RE::ScriptEventSourceHolder::GetSingleton()->GetEventSource<RE::TESActivateEvent>()->AddEventSink(EventListener::GetSingleton());
}
auto EventListener::ProcessEvent(
const RE::TESActivateEvent* a_event,
RE::BSTEventSource<RE::TESActivateEvent>* a_eventSource)
-> RE::BSEventNotifyControl
{
if (!a_event->actionRef.get() || a_event->actionRef.get()->formID != 0x14) {
return RE::BSEventNotifyControl::kContinue;
}
const auto baseRef = a_event->objectActivated.get();
const auto baseObj = baseRef ? baseRef->GetBaseObject() : nullptr;
if (!baseObj) {
return RE::BSEventNotifyControl::kContinue;
}
const auto itemType = baseObj->GetFormType();
if (!IsValidType(itemType)) {
return RE::BSEventNotifyControl::kContinue;
}
RE::TESBoundObject* produceItem = nullptr;
bool bIsCoinPouch = IsCoinPouch(baseObj);
bool bIsGold = bIsCoinPouch || baseObj->IsGold();
bool bIsLockpick = baseObj->IsLockpick();
RE::BGSKeywordForm* keywordForm = baseObj->Is(RE::FormType::Misc) ? baseObj->As<RE::BGSKeywordForm>() : nullptr;
bool bIsGem = keywordForm && keywordForm->HasKeyword(keywordGem);
bool bIsHide = keywordForm && keywordForm->HasKeyword(keywordHide);
bool bIsIngot = keywordForm && keywordForm->HasKeyword(keywordIngot);
bool bIsAmmo = (baseObj->IsAmmo() || baseObj->Is(RE::FormType::ProjectileArrow)) && baseObj->GetPlayable();
bool bIsFlora = !bIsCoinPouch && baseObj->Is(RE::FormType::Flora) && (produceItem = baseObj->As<RE::TESFlora>()->produceItem);
bool bIsTree = baseObj->Is(RE::FormType::Tree) && (produceItem = baseObj->As<RE::TESObjectTREE>()->produceItem);
bool bIsIngredient = baseObj->Is(RE::FormType::Ingredient);
if (!bIsGold && !bIsLockpick && !bIsGem && !bIsHide && !bIsIngot && !bIsAmmo && !bIsFlora && !bIsTree && !bIsIngredient) {
return RE::BSEventNotifyControl::kContinue;
}
if ((bIsFlora || bIsTree) && !produceItem) {
return RE::BSEventNotifyControl::kContinue;
}
const auto TES = RE::TES::GetSingleton();
if (!TES || baseRef->IsMarkedForDeletion()) {
return RE::BSEventNotifyControl::kContinue;
}
std::unordered_set<RE::TESObjectREFR*> refQueue;
TES->ForEachReferenceInRange(baseRef, 300.0f, [&](RE::TESObjectREFR* a_ref) {
if (!a_ref) {
return RE::BSContainer::ForEachResult::kContinue;
}
const auto a_refBase = a_ref->GetBaseObject();
if (!a_refBase || !IsValidType(a_refBase->GetFormType()) || a_ref == baseRef) {
return RE::BSContainer::ForEachResult::kContinue;
}
if (a_ref->IsDisabled() || (a_ref == baseRef) || IsTaken(a_ref) || a_ref->IsActivationBlocked() || !a_ref->Is3DLoaded()) {
return RE::BSContainer::ForEachResult::kContinue;
}
bool bAdd = false;
if (baseObj == a_refBase) {
bAdd = true;
} else if (bIsGold) {
if (a_refBase->IsGold() || IsCoinPouch(a_refBase)) {
bAdd = true;
}
} else if (bIsAmmo) {
if ((a_refBase->IsAmmo() || a_refBase->Is(RE::FormType::ProjectileArrow)) && a_refBase->GetPlayable()) {
bAdd = true;
}
} else if (bIsGem) {
bAdd = a_refBase->Is(RE::FormType::Misc) && a_refBase->As<RE::BGSKeywordForm>()->HasKeyword(keywordGem);
} else if (bIsHide) {
bAdd = a_refBase->Is(RE::FormType::Misc) && a_refBase->As<RE::BGSKeywordForm>()->HasKeyword(keywordHide);
} else if (bIsIngot) {
bAdd = a_refBase->Is(RE::FormType::Misc) && a_refBase->As<RE::BGSKeywordForm>()->HasKeyword(keywordIngot);
} else if (bIsFlora || bIsTree || bIsIngredient) {
const auto floraBase = a_refBase->As<RE::TESFlora>();
if (floraBase && (floraBase->produceItem == produceItem || floraBase->produceItem == baseObj)) {
bAdd = true;
} else {
const auto treeBase = a_refBase->As<RE::TESObjectTREE>();
if (treeBase && (treeBase->produceItem == produceItem || treeBase->produceItem == baseObj)) {
bAdd = true;
}
}
}
if (bAdd) {
refQueue.insert(a_ref);
}
return RE::BSContainer::ForEachResult::kContinue;
});
if (refQueue.size() == 0) {
return RE::BSEventNotifyControl::kContinue;
}
std::thread([refQueue]() {
RE::ScriptEventSourceHolder::GetSingleton()->GetEventSource<RE::TESActivateEvent>()->RemoveEventSink(EventListener::GetSingleton());
for (const auto& item : refQueue) {
std::this_thread::sleep_for(std::chrono::milliseconds(100));
SKSE::GetTaskInterface()->AddTask([&item]() {
if (item && item->formID) {
item->ActivateRef(RE::PlayerCharacter::GetSingleton(), 0, nullptr, 1, false);
}
});
}
// Without this delay, the event listener is reactivated before the last activation event fires, creating a chain of events.
// a_ref->IsMarkedForDeletion() in ForEachReferenceInRange() takes care of this, but I keep this delay to add another layer of assurance.
// 20+ ms is usually enough to clear all pending activation events.
std::this_thread::sleep_for(std::chrono::milliseconds(200));
RE::ScriptEventSourceHolder::GetSingleton()->GetEventSource<RE::TESActivateEvent>()->AddEventSink(EventListener::GetSingleton());
}).detach();
return RE::BSEventNotifyControl::kContinue;
}

43
src/EventListener.h Normal file
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#pragma once
#include <unordered_set>
#include "Util.h"
class EventListener :
public RE::BSTEventSink<RE::TESActivateEvent>
{
public:
~EventListener() = default;
EventListener(const EventListener&) = delete;
EventListener& operator=(const EventListener&) = delete;
EventListener& operator=(EventListener&&) = delete;
static auto GetSingleton() -> EventListener*;
static void Install();
auto ProcessEvent(
const RE::TESActivateEvent* a_event,
RE::BSTEventSource<RE::TESActivateEvent>* a_eventSource)
-> RE::BSEventNotifyControl override;
const std::unordered_set<RE::FormType> validTypes = {
RE::FormType::Misc,
RE::FormType::Flora,
RE::FormType::Tree,
RE::FormType::Ammo,
RE::FormType::Ingredient,
};
static RE::BGSKeyword* keywordGem;
static RE::BGSKeyword* keywordHide;
static RE::BGSKeyword* keywordIngot;
bool IsValidType(RE::FormType a_type)
{
return validTypes.contains(a_type);
}
private:
EventListener() = default;
};

63
src/Main.cpp Normal file
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#include "EventListener.h"
using namespace SKSE;
namespace {
void InitializeLogging() {
wchar_t* buffer{ nullptr };
const auto result = ::SHGetKnownFolderPath(::FOLDERID_Documents, ::KNOWN_FOLDER_FLAG::KF_FLAG_DEFAULT, nullptr, std::addressof(buffer));
std::unique_ptr<wchar_t[], decltype(&::CoTaskMemFree)> knownPath(buffer, ::CoTaskMemFree);
if (!knownPath || result != S_OK) {
logger::error("failed to get known folder path"sv);
return;
}
std::filesystem::path path = knownPath.get();
path /= "My Games"sv;
if (GetModuleHandle(L"Galaxy64.dll") != NULL) {
path /= "Skyrim Special Edition GOG"sv;
} else {
path /= "Skyrim Special Edition"sv;
}
path /= "SKSE"sv;
path /= std::format("{}.log", PluginDeclaration::GetSingleton()->GetName());
auto sink = std::make_shared<spdlog::sinks::basic_file_sink_mt>(path.string(), true);
auto log = std::make_shared<spdlog::logger>("global log"s, std::move(sink));
log->set_level(spdlog::level::info);
log->flush_on(spdlog::level::info);
spdlog::set_default_logger(std::move(log));
spdlog::set_pattern("[%l] %v"s);
}
void InitializeMessaging()
{
GetMessagingInterface()->RegisterListener([](MessagingInterface::Message* message) {
if (message->type == MessagingInterface::kDataLoaded) {
EventListener::keywordGem = RE::TESForm::LookupByID<RE::BGSKeyword>(0x914ED);
EventListener::keywordHide = RE::TESForm::LookupByID<RE::BGSKeyword>(0x914EA);
EventListener::keywordIngot = RE::TESForm::LookupByID<RE::BGSKeyword>(0x914EC);
}
});
}
}
SKSEPluginLoad(const LoadInterface* skse) {
InitializeLogging();
auto* plugin = PluginDeclaration::GetSingleton();
auto version = plugin->GetVersion();
logger::info("{} {} is loading...", plugin->GetName(), version);
Init(skse);
InitializeMessaging();
EventListener::Install();
logger::info("{} has finished loading.", plugin->GetName());
return true;
}

19
src/PCH.h Normal file
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#pragma once
#include <RE/Skyrim.h>
#include <SKSE/SKSE.h>
#include <REL/Relocation.h>
#include <ShlObj_core.h>
#undef cdecl // Workaround for Clang 14 CMake configure error.
#include <spdlog/sinks/basic_file_sink.h>
#include <spdlog/sinks/msvc_sink.h>
// Compatible declarations with other sample projects.
#define DLLEXPORT __declspec(dllexport)
using namespace std::literals;
using namespace REL::literals;
namespace logger = SKSE::log;

29
src/Util.h Normal file
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#pragma once
inline bool IsCoinPouch(RE::TESBoundObject* a_baseObj)
{
if (const auto floraObj = a_baseObj->As<RE::TESFlora>()) {
return floraObj->harvestSound && floraObj->harvestSound->formID == 0x899AD;
}
return false;
}
inline bool IsTaken(RE::TESObjectREFR* a_ref)
{
if (!a_ref) {
return true;
}
const auto baseObj = a_ref->GetBaseObject();
if (baseObj->IsInventoryObject()) {
return a_ref->IsMarkedForDeletion() || a_ref->IsDeleted();
}
if (baseObj->Is(RE::FormType::Flora, RE::FormType::Tree)) {
return a_ref->formFlags & RE::TESObjectREFR::RecordFlags::kHarvested;
}
return false;
}

7
vcpkg-configuration.json Normal file
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{
"default-registry": {
"kind": "git",
"repository": "https://github.com/microsoft/vcpkg.git",
"baseline": "f61a294e765b257926ae9e9d85f96468a0af74e7"
}
}

22
vcpkg.json Normal file
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{
"$schema": "https://raw.githubusercontent.com/microsoft/vcpkg/master/scripts/vcpkg.schema.json",
"name": "pickup-helper-ng",
"version-string": "1.0.0",
"port-version": 0,
"description": "Pickup Helper NG",
"license": "LGPL-3.0",
"features": {
"plugin": {
"description": "Pickup Helper NG",
"dependencies": [
"simpleini",
"spdlog",
"directxtk",
"rapidcsv"
]
}
},
"default-features": [
"plugin"
]
}