Added INI settings
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d22595f6d2
commit
76d611147a
@ -1,9 +1,21 @@
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#include "EventListener.h"
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#include "IniLoader.h"
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#include "Util.h"
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RE::BGSKeyword* EventListener::keywordGem;
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RE::BGSKeyword* EventListener::keywordHide;
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RE::BGSKeyword* EventListener::keywordIngot;
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inline std::map<std::string, std::any> g_settings{
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{ "fRadius", 350.0f },
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{ "bPickupGold", true },
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{ "bPickupLockpicks", true },
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{ "bPickupMaterials", true },
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{ "bPickupArrows", true },
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{ "bPickupFlora", true },
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{ "bPickupIngredients", true },
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};
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auto EventListener::GetSingleton() -> EventListener*
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{
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static EventListener singleton{};
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@ -12,6 +24,8 @@ auto EventListener::GetSingleton() -> EventListener*
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void EventListener::Install()
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{
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LoadINI(&g_settings, std::format("Data/SKSE/Plugins/{}.ini", SKSE::PluginDeclaration::GetSingleton()->GetName()).c_str());
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RE::ScriptEventSourceHolder::GetSingleton()->GetEventSource<RE::TESActivateEvent>()->AddEventSink(EventListener::GetSingleton());
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}
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@ -40,19 +54,19 @@ auto EventListener::ProcessEvent(
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RE::TESBoundObject* produceItem = nullptr;
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bool bIsCoinPouch = IsCoinPouch(baseObj);
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bool bIsGold = bIsCoinPouch || baseObj->IsGold();
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bool bIsLockpick = baseObj->IsLockpick();
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bool bIsGold = std::any_cast<bool>(g_settings["bPickupGold"]) && (bIsCoinPouch || baseObj->IsGold());
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bool bIsLockpick = std::any_cast<bool>(g_settings["bPickupLockpicks"]) && baseObj->IsLockpick();
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RE::BGSKeywordForm* keywordForm = baseObj->Is(RE::FormType::Misc) ? baseObj->As<RE::BGSKeywordForm>() : nullptr;
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RE::BGSKeywordForm* keywordForm = (baseObj->Is(RE::FormType::Misc) && std::any_cast<bool>(g_settings["bPickupMaterials"])) ? baseObj->As<RE::BGSKeywordForm>() : nullptr;
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bool bIsGem = keywordForm && keywordForm->HasKeyword(keywordGem);
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bool bIsHide = keywordForm && keywordForm->HasKeyword(keywordHide);
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bool bIsIngot = keywordForm && keywordForm->HasKeyword(keywordIngot);
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bool bIsAmmo = (baseObj->IsAmmo() || baseObj->Is(RE::FormType::Projectile)) && baseObj->GetPlayable();
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bool bIsAmmo = std::any_cast<bool>(g_settings["bPickupArrows"]) && (baseObj->IsAmmo() || baseObj->Is(RE::FormType::Projectile)) && baseObj->GetPlayable();
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bool bIsFlora = !bIsCoinPouch && baseObj->Is(RE::FormType::Flora) && (produceItem = baseObj->As<RE::TESFlora>()->produceItem);
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bool bIsTree = baseObj->Is(RE::FormType::Tree) && (produceItem = baseObj->As<RE::TESObjectTREE>()->produceItem);
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bool bIsIngredient = baseObj->Is(RE::FormType::Ingredient);
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bool bIsFlora = std::any_cast<bool>(g_settings["bPickupFlora"]) && !bIsCoinPouch && baseObj->Is(RE::FormType::Flora) && (produceItem = baseObj->As<RE::TESFlora>()->produceItem);
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bool bIsTree = std::any_cast<bool>(g_settings["bPickupFlora"]) && baseObj->Is(RE::FormType::Tree) && (produceItem = baseObj->As<RE::TESObjectTREE>()->produceItem);
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bool bIsIngredient = std::any_cast<bool>(g_settings["bPickupIngredients"]) && baseObj->Is(RE::FormType::Ingredient);
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if (!bIsGold && !bIsLockpick && !bIsGem && !bIsHide && !bIsIngot && !bIsAmmo && !bIsFlora && !bIsTree && !bIsIngredient) {
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return RE::BSEventNotifyControl::kContinue;
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@ -70,7 +84,7 @@ auto EventListener::ProcessEvent(
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std::unordered_set<RE::TESObjectREFR*> refQueue;
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TES->ForEachReferenceInRange(baseRef, 300.0f, [&](RE::TESObjectREFR* a_ref) {
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TES->ForEachReferenceInRange(baseRef, std::any_cast<float>(g_settings["fRadius"]), [&](RE::TESObjectREFR* a_ref) {
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if (!a_ref) {
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return RE::BSContainer::ForEachResult::kContinue;
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}
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91
src/IniLoader.h
Normal file
91
src/IniLoader.h
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@ -0,0 +1,91 @@
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#pragma once
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#include <SimpleIni.h>
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#include <any>
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inline void LoadINI(std::map<std::string, std::any>* settings, const char* iniPath)
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{
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for (auto it = settings->begin(); it != settings->end(); it++) {
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if (it->first[0] == 'f') {
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logger::info("[DEFAULT] {} = {}", it->first, std::any_cast<float>(it->second));
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} else if (it->first[0] == 'i') {
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logger::info("[DEFAULT] {} = {}", it->first, std::any_cast<int>(it->second));
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} else if (it->first[0] == 's') {
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logger::info("[DEFAULT] {} = {}", it->first, std::any_cast<const char*>(it->second));
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} else {
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logger::info("[DEFAULT] {} = {}", it->first, std::any_cast<bool>(it->second));
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}
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}
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if (!std::filesystem::exists(iniPath)) {
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logger::warn("{} does not exist, using default values.", iniPath);
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return;
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}
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try {
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CSimpleIniA ini;
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ini.SetUnicode(false);
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ini.SetMultiKey(false);
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SI_Error rc = ini.LoadFile(iniPath);
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if (rc < 0) {
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logger::error("{}", rc);
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return;
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}
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std::list<CSimpleIniA::Entry> keysList;
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ini.GetAllKeys("", keysList);
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bool bUpdateINI = false;
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for (auto it = settings->begin(); it != settings->end(); it++) {
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try {
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bool bExists = false;
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for (const auto& k : keysList) {
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if (it->first == k.pItem) {
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if (k.pItem[0] == 'f') {
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float fValue = ini.GetDoubleValue("", k.pItem, std::any_cast<float>(settings->at(k.pItem)));
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settings->insert_or_assign(k.pItem, fValue);
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logger::info("[INI] {} = {}", k.pItem, fValue);
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} else if (k.pItem[0] == 'i') {
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int iValue = ini.GetLongValue("", k.pItem, std::any_cast<int>(settings->at(k.pItem)));
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settings->insert_or_assign(k.pItem, iValue);
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logger::info("[INI] {} = {}", k.pItem, iValue);
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} else if (k.pItem[0] == 's') {
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const char* sValue = ini.GetValue("", k.pItem, std::any_cast<const char*>(settings->at(k.pItem)));
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settings->insert_or_assign(k.pItem, sValue);
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logger::info("[INI] {} = {}", k.pItem, sValue);
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} else {
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bool bValue = ini.GetBoolValue("", k.pItem, std::any_cast<bool>(settings->at(k.pItem)));
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settings->insert_or_assign(k.pItem, bValue);
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logger::info("[INI] {} = {}", k.pItem, bValue);
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}
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bExists = true;
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break;
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}
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}
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if (!bExists) {
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if (it->first.c_str()[0] == 'f') {
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ini.SetDoubleValue("", it->first.c_str(), std::any_cast<float>(it->second));
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} else if (it->first.c_str()[0] == 'i') {
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ini.SetLongValue("", it->first.c_str(), std::any_cast<int>(it->second));
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} else if (it->first.c_str()[0] == 's') {
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ini.SetValue("", it->first.c_str(), std::any_cast<const char*>(it->second));
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} else {
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ini.SetBoolValue("", it->first.c_str(), std::any_cast<bool>(it->second));
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}
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bUpdateINI = true;
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}
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} catch (const std::exception& e) {
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logger::error("[INI] {} = {}", it->first, e.what());
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}
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}
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if (bUpdateINI) {
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logger::info("New settings detected, adding to {}", iniPath);
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ini.SaveFile(iniPath);
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}
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} catch (const std::exception& e) {
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logger::error("{}", e.what());
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}
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}
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