Interrupt picking up when game is paused
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@ -167,6 +167,9 @@ auto EventListener::ProcessEvent(
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item->ActivateRef(RE::PlayerCharacter::GetSingleton(), 0, nullptr, item->extraList.GetCount(), false);
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}
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});
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if (RE::UI::GetSingleton()->GameIsPaused()) {
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break;
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}
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}
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// Without this delay, the event listener is reactivated before the last activation event fires, creating a chain of events.
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