diff --git a/Pickup Helper.esp b/Pickup Helper.esp index d1455c2..ef30aa1 100644 Binary files a/Pickup Helper.esp and b/Pickup Helper.esp differ diff --git a/Scripts/PRKF_ETAxTakePerk_02000805.pex b/Scripts/PRKF_ETAxTakePerk_02000805.pex index 89ffa49..5b0626a 100644 Binary files a/Scripts/PRKF_ETAxTakePerk_02000805.pex and b/Scripts/PRKF_ETAxTakePerk_02000805.pex differ diff --git a/Source/Scripts/PRKF_ETAxTakePerk_02000805.psc b/Source/Scripts/PRKF_ETAxTakePerk_02000805.psc index 2f2494c..643230f 100644 --- a/Source/Scripts/PRKF_ETAxTakePerk_02000805.psc +++ b/Source/Scripts/PRKF_ETAxTakePerk_02000805.psc @@ -1,11 +1,11 @@ ;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment -;NEXT FRAGMENT INDEX 36 +;NEXT FRAGMENT INDEX 37 Scriptname PRKF_ETAxTakePerk_02000805 Extends Perk Hidden -;BEGIN FRAGMENT Fragment_33 -Function Fragment_33(ObjectReference akTargetRef, Actor akActor) +;BEGIN FRAGMENT Fragment_36 +Function Fragment_36(ObjectReference akTargetRef, Actor akActor) ;BEGIN CODE -PlayerScript.TakeByKeyword(VendorItemAnimalHide, true) +PlayerScript.TakeByKeyword(VendorItemGem) ;END CODE EndFunction ;END FRAGMENT @@ -27,11 +27,21 @@ endif EndFunction ;END FRAGMENT -;BEGIN FRAGMENT Fragment_6 -Function Fragment_6(ObjectReference akTargetRef, Actor akActor) +;BEGIN FRAGMENT Fragment_33 +Function Fragment_33(ObjectReference akTargetRef, Actor akActor) ;BEGIN CODE -; Arrows and projectiles -PlayerScript.TakeByFormOrList(ETAxArrowList) +PlayerScript.TakeByKeyword(VendorItemAnimalHide, true) +;END CODE +EndFunction +;END FRAGMENT + +;BEGIN FRAGMENT Fragment_18 +Function Fragment_18(ObjectReference akTargetRef, Actor akActor) +;BEGIN CODE +; Flora +if ! akTargetRef.IsActivationBlocked() + PlayerScript.PickFloraByType(akTargetRef.GetBaseObject()) +endif ;END CODE EndFunction ;END FRAGMENT @@ -52,13 +62,11 @@ PlayerScript.TakeByKeyword(VendorItemOreIngot, true) EndFunction ;END FRAGMENT -;BEGIN FRAGMENT Fragment_18 -Function Fragment_18(ObjectReference akTargetRef, Actor akActor) +;BEGIN FRAGMENT Fragment_6 +Function Fragment_6(ObjectReference akTargetRef, Actor akActor) ;BEGIN CODE -; Flora -if ! akTargetRef.IsActivationBlocked() - PlayerScript.PickFloraByType(akTargetRef.GetBaseObject()) -endif +; Arrows and projectiles +PlayerScript.TakeByFormOrList(ETAxArrowList) ;END CODE EndFunction ;END FRAGMENT @@ -86,3 +94,5 @@ Keyword Property VendorItemOreIngot Auto MiscObject Property Lockpick Auto Keyword Property VendorItemAnimalHide Auto + +Keyword Property VendorItemGem Auto