Initial commit

master
Eddoursul 2 years ago
commit e331108089
  1. 1
      .gitignore
  2. BIN
      Pickup Helper.esp
  3. 9
      README.md
  4. BIN
      Scripts/ETAxPlayerAliasScript.pex
  5. BIN
      Scripts/PRKF_ETAxTakePerk_02000805.pex
  6. 194
      Source/Scripts/ETAxPlayerAliasScript.psc
  7. 88
      Source/Scripts/PRKF_ETAxTakePerk_02000805.psc

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## Pickup Helper
Picks up loose gold, arrows, ingredients, flora, leather, hides, and ingots of the same type.
Inspired by dylbill's [Take All Loose Gold and Arrows](https://www.nexusmods.com/skyrimspecialedition/mods/22680), but approaches certain tasks differently. Made mainly for personal use, hence the lack of customization.
- Pickup Helper is based on a perk with the Activate entrypoint instead of using [OnItemAdded](https://ck.uesp.net/wiki/OnItemAdded_-_ObjectReference).
- Picks up wider range of items, becoming a simple autoloot helper as well.
- Does not rely on pre-defined item lists and uses automatic detection more extensively.

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Scriptname ETAxPlayerAliasScript extends ReferenceAlias
int iFloraCount = 0
int iArrowCount = 0
event OnInit()
PlayerRef.AddPerk(ETAxTakePerk)
RegisterForSingleUpdate(10.0)
endevent
event OnPlayerLoadGame()
RegisterForSingleUpdate(10.0)
endevent
event OnUpdate()
ScanPouches()
ScanArrows()
endevent
function ScanArrows()
Form[] aItems = PO3_SKSEfunctions.GetAllForms(42) ; ammo
int i = aItems.Length
if iArrowCount == i
return
endif
iArrowCount = i
Projectile arrowProjectile
ETAxArrowList.Revert()
while i > 0
i -= 1
if aItems[i].IsPlayable()
ETAxArrowList.AddForm(aItems[i])
arrowProjectile = (aItems[i] as Ammo).GetProjectile()
if arrowProjectile && ! ETAxArrowList.HasForm(arrowProjectile)
ETAxArrowList.AddForm(arrowProjectile)
endif
endif
endwhile
endfunction
function ScanPouches()
Form[] aItems = PO3_SKSEfunctions.GetAllForms(39) ; flora
int i = aItems.Length
if iFloraCount == i
return
endif
iFloraCount = i
SoundDescriptor refSound
ETAxGoldList.Revert()
While i > 0
i -= 1
refSound = (aItems[i] as Flora).GetHarvestSound()
if refSound && ETAxPouchSounds.Find(refSound) != -1 && ! ETAxGoldList.HasForm(aItems[i])
ETAxGoldList.AddForm(aItems[i])
endif
Endwhile
endfunction
function TakeByArray(ObjectReference[] aRefs, bool bCheckWeight = false)
float fDelay = ETAxPickUpDelay.Value
int i = aRefs.Length
While i > 0
i -= 1
if aRefs[i].IsEnabled() && aRefs[i].Is3DLoaded()
if fDelay > 0
Utility.wait(fDelay)
endif
if ! bCheckWeight || aRefs[i].GetBaseObject().GetWeight() <= ETAxWeightLimit.Value
aRefs[i].Activate(PlayerRef)
endif
endif
Endwhile
endfunction
function PickFloraByType(Form rBase)
int iType = rBase.GetType()
Form pickedIngredient
if iType == 38 ; tree
pickedIngredient = (rBase as TreeObject).GetIngredient()
elseif iType == 39 ; flora
pickedIngredient = (rBase as Flora).GetIngredient()
else
return
endif
ObjectReference[] aRefs = PO3_SKSEfunctions.FindAllReferencesOfFormType(PlayerRef, iType, ETAxPickUpRadius.Value * 1.5)
int i = aRefs.Length
float fDelay = ETAxPickUpDelay.Value
Form refIngredient
while i > 0
i -= 1
if aRefs[i].GetBaseObject() == rBase
if ! aRefs[i].IsHarvested() && aRefs[i].IsEnabled() && aRefs[i].Is3DLoaded()
if fDelay > 0
Utility.wait(fDelay)
endif
aRefs[i].Activate(PlayerRef)
endif
else
if iType == 38 ; tree
refIngredient = (aRefs[i].GetBaseObject() as TreeObject).GetIngredient()
else
refIngredient = (aRefs[i].GetBaseObject() as Flora).GetIngredient()
endif
if refIngredient == pickedIngredient && ! aRefs[i].IsHarvested() && aRefs[i].IsEnabled() && aRefs[i].Is3DLoaded()
if fDelay > 0
Utility.wait(fDelay)
endif
aRefs[i].Activate(PlayerRef)
endif
endif
endwhile
endfunction
function PickFloraByTypeIdAndIngredient(int iType, Form fIngredient)
ObjectReference[] aRefs = PO3_SKSEfunctions.FindAllReferencesOfFormType(PlayerRef, iType, ETAxPickUpRadius.Value * 1.5)
int i = aRefs.Length
float fDelay = ETAxPickUpDelay.Value
Form refIngredient
while i > 0
i -= 1
if iType == 38 ; tree
refIngredient = (aRefs[i].GetBaseObject() as TreeObject).GetIngredient()
else
refIngredient = (aRefs[i].GetBaseObject() as Flora).GetIngredient()
endif
if refIngredient == fIngredient && ! aRefs[i].IsHarvested() && aRefs[i].IsEnabled() && aRefs[i].Is3DLoaded()
if fDelay > 0
Utility.wait(fDelay)
endif
aRefs[i].Activate(PlayerRef)
endif
endwhile
endfunction
function TakeByFormOrList(Form formOrList)
TakeByArray(PO3_SKSEfunctions.FindAllReferencesOfType(PlayerRef, formOrList, ETAxPickUpRadius.Value))
endfunction
function TakeByKeyword(Form keywordOrList, bool bCheckWeight = false)
TakeByArray(PO3_SKSEfunctions.FindAllReferencesWithKeyword(PlayerRef, keywordOrList, ETAxPickUpRadius.Value, false), bCheckWeight)
endfunction
function TakeByFormType(int iFormType)
TakeByArray(PO3_SKSEfunctions.FindAllReferencesOfFormType(PlayerRef, iFormType, ETAxPickUpRadius.Value))
endfunction
Actor Property PlayerRef Auto
Perk Property ETAxTakePerk Auto
GlobalVariable Property ETAxPickUpDelay Auto
GlobalVariable Property ETAxPickUpRadius Auto
GlobalVariable Property ETAxWeightLimit Auto
FormList Property ETAxPouchSounds Auto
FormList Property ETAxGoldList Auto
FormList Property ETAxArrowList Auto

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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 36
Scriptname PRKF_ETAxTakePerk_02000805 Extends Perk Hidden
;BEGIN FRAGMENT Fragment_33
Function Fragment_33(ObjectReference akTargetRef, Actor akActor)
;BEGIN CODE
PlayerScript.TakeByKeyword(VendorItemAnimalHide, true)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_15
Function Fragment_15(ObjectReference akTargetRef, Actor akActor)
;BEGIN CODE
; Ingredients
; This fails on dropped items, looking for a proper way to detect them
Form rBase = akTargetRef.GetBaseObject()
if rBase
PlayerScript.TakeByFormOrList(rBase)
;PlayerScript.PickFloraByTypeIdAndIngredient(38, rBase) ; tree
;PlayerScript.PickFloraByTypeIdAndIngredient(39, rBase) ; flora
else
PlayerScript.TakeByFormType(30)
endif
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_6
Function Fragment_6(ObjectReference akTargetRef, Actor akActor)
;BEGIN CODE
; Arrows and projectiles
PlayerScript.TakeByFormOrList(ETAxArrowList)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_3
Function Fragment_3(ObjectReference akTargetRef, Actor akActor)
;BEGIN CODE
PlayerScript.TakeByFormOrList(ETAxGoldList)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_12
Function Fragment_12(ObjectReference akTargetRef, Actor akActor)
;BEGIN CODE
PlayerScript.TakeByKeyword(VendorItemOreIngot, true)
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_18
Function Fragment_18(ObjectReference akTargetRef, Actor akActor)
;BEGIN CODE
; Flora
if ! akTargetRef.IsActivationBlocked()
PlayerScript.PickFloraByType(akTargetRef.GetBaseObject())
endif
;END CODE
EndFunction
;END FRAGMENT
;BEGIN FRAGMENT Fragment_31
Function Fragment_31(ObjectReference akTargetRef, Actor akActor)
;BEGIN CODE
PlayerScript.TakeByFormOrList(Lockpick)
;END CODE
EndFunction
;END FRAGMENT
;END FRAGMENT CODE - Do not edit anything between this and the begin comment
ETAxPlayerAliasScript Property PlayerScript Auto
Actor Property PlayerRef Auto
FormList Property ETAxGoldList Auto
FormList Property ETAxArrowList Auto
Keyword Property VendorItemOreIngot Auto
MiscObject Property Lockpick Auto
Keyword Property VendorItemAnimalHide Auto
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