Use a Load3D hook
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1c89562e2a
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2b38e77101
@ -1,13 +1,12 @@
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#include "EventListener.h"
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#include "IniLoader.h"
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#include "Util.h"
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#include "Hooks.h"
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RE::TESEffectShader* EventListener::regularBookShader;
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RE::TESEffectShader* EventListener::spellBookShader;
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RE::TESEffectShader* EventListener::skillBookShader;
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inline bool bScanDroppedBooks = false;
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auto EventListener::GetSingleton() -> EventListener*
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{
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static EventListener singleton{};
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@ -18,14 +17,15 @@ void EventListener::Install()
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{
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logger::info("{} is initializing...", SKSE::PluginDeclaration::GetSingleton()->GetName());
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RE::ScriptEventSourceHolder::GetSingleton()->GetEventSource<RE::TESCellAttachDetachEvent>()->AddEventSink(EventListener::GetSingleton());
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SetBookShaderHook::Install();
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RE::PlayerCharacter::GetSingleton()->AsBGSActorCellEventSource()->AddEventSink(EventListener::GetSingleton());
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RE::UI::GetSingleton()->AddEventSink<RE::MenuOpenCloseEvent>(EventListener::GetSingleton());
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std::map<std::string, std::any> settings{
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{ "sRegularBookShader", "Skyrim.esm@D2057" },
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{ "sSpellBookShader", "Skyrim.esm@C5EF7" },
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{ "sSkillBookShader", "Skyrim.esm@C34B1" },
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{ "sRegularBookShader", "Skyrim.esm@C723A" },
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{ "sSpellBookShader", "Skyrim.esm@B6BF9" },
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{ "sSkillBookShader", "Skyrim.esm@B6BFA" },
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};
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LoadINI(&settings, std::format("Data/SKSE/Plugins/{}.ini", SKSE::PluginDeclaration::GetSingleton()->GetName()).c_str());
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@ -37,39 +37,13 @@ void EventListener::Install()
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EventListener::skillBookShader = retrieveFormByString(std::any_cast<std::string>(settings["sSkillBookShader"]), defaultShader)->As<RE::TESEffectShader>();
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}
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auto EventListener::ProcessEvent(
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const RE::TESContainerChangedEvent* a_event,
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RE::BSTEventSource<RE::TESContainerChangedEvent>* a_eventSource)
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-> RE::BSEventNotifyControl
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{
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if (!a_event->newContainer && a_event->oldContainer == 0x14) {
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if (const auto baseObj = RE::TESForm::LookupByID(a_event->baseObj); baseObj->Is(RE::FormType::Book)) {
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bScanDroppedBooks = true;
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}
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}
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return RE::BSEventNotifyControl::kContinue;
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}
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auto EventListener::ProcessEvent(
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const RE::BGSActorCellEvent* a_event,
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RE::BSTEventSource<RE::BGSActorCellEvent>* a_eventSource)
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-> RE::BSEventNotifyControl
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{
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if (a_event->flags == RE::BGSActorCellEvent::CellFlag::kEnter) {
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SKSE::GetTaskInterface()->AddTask(ClearOldShaders);
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}
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return RE::BSEventNotifyControl::kContinue;
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}
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auto EventListener::ProcessEvent(
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const RE::TESCellAttachDetachEvent* a_event,
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RE::BSTEventSource<RE::TESCellAttachDetachEvent>* a_eventSource)
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-> RE::BSEventNotifyControl
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{
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if (a_event && a_event->attached && a_event->reference) {
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TryAddBookRefShader(a_event->reference.get());
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ClearOldShaders();
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}
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return RE::BSEventNotifyControl::kContinue;
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@ -80,28 +54,9 @@ auto EventListener::ProcessEvent(
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RE::BSTEventSource<RE::MenuOpenCloseEvent>* a_eventSource)
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-> RE::BSEventNotifyControl
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{
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if (a_event) {
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if (a_event->opening) {
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if (a_event->menuName == RE::InventoryMenu::MENU_NAME) {
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RE::ScriptEventSourceHolder::GetSingleton()->GetEventSource<RE::TESContainerChangedEvent>()->AddEventSink(EventListener::GetSingleton());
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}
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} else {
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if (a_event->menuName == RE::InventoryMenu::MENU_NAME) {
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RE::ScriptEventSourceHolder::GetSingleton()->GetEventSource<RE::TESContainerChangedEvent>()->RemoveEventSink(EventListener::GetSingleton());
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if (bScanDroppedBooks) {
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bScanDroppedBooks = false;
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if (const auto TES = RE::TES::GetSingleton()) {
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TES->ForEachReferenceInRange(RE::PlayerCharacter::GetSingleton(), 300.0f, [](RE::TESObjectREFR* a_ref) {
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TryAddBookRefShader(a_ref);
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return RE::BSContainer::ForEachResult::kContinue;
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});
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}
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}
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} else if (a_event->menuName == RE::BookMenu::MENU_NAME) {
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SKSE::GetTaskInterface()->AddTask(ClearOldShaders);
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}
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if (a_event && !a_event->opening) {
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if (a_event->menuName == RE::BookMenu::MENU_NAME) {
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ClearOldShaders();
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}
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}
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@ -1,9 +1,7 @@
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#pragma once
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class EventListener :
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public RE::BSTEventSink<RE::TESContainerChangedEvent>,
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public RE::BSTEventSink<RE::BGSActorCellEvent>,
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public RE::BSTEventSink<RE::TESCellAttachDetachEvent>,
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public RE::BSTEventSink<RE::MenuOpenCloseEvent>
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{
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public:
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@ -16,21 +14,11 @@ public:
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static void Install();
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auto ProcessEvent(
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const RE::TESContainerChangedEvent* a_event,
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RE::BSTEventSource<RE::TESContainerChangedEvent>* a_eventSource)
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-> RE::BSEventNotifyControl override;
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auto ProcessEvent(
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const RE::BGSActorCellEvent* a_event,
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RE::BSTEventSource<RE::BGSActorCellEvent>* a_eventSource)
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-> RE::BSEventNotifyControl override;
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auto ProcessEvent(
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const RE::TESCellAttachDetachEvent* a_event,
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RE::BSTEventSource<RE::TESCellAttachDetachEvent>* a_eventSource)
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-> RE::BSEventNotifyControl override;
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auto ProcessEvent(
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const RE::MenuOpenCloseEvent* a_event,
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RE::BSTEventSource<RE::MenuOpenCloseEvent>* a_eventSource)
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24
src/Hooks.h
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24
src/Hooks.h
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@ -0,0 +1,24 @@
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#pragma once
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#include "Util.h"
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struct SetBookShaderHook
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{
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static RE::NiAVObject* thunk(RE::TESObjectREFR& a_this, bool a_loadInBackground)
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{
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const auto ret = func(a_this, a_loadInBackground);
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TryAddBookRefShader(&a_this);
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return ret;
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}
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static inline REL::Relocation<decltype(thunk)> func;
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static void Install()
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{
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REL::Relocation<uintptr_t> vTable(RE::TESObjectREFR::VTABLE[0]);
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func = vTable.write_vfunc(0x6A, thunk); // NiAVObject* Load3D(bool a_backgroundLoading)
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logger::info("Added book shader hook");
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}
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};
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25
src/Util.h
25
src/Util.h
@ -31,21 +31,22 @@ inline void TryAddBookRefShader(RE::TESObjectREFR* a_ref)
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inline void ClearOldShaders()
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{
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if (const auto processLists = RE::ProcessLists::GetSingleton()) {
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processLists->ForEachShaderEffect([&](RE::ShaderReferenceEffect* a_shaderEffect) -> RE::BSContainer::ForEachResult {
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if (a_shaderEffect && (a_shaderEffect->effectData == EventListener::regularBookShader || a_shaderEffect->effectData == EventListener::spellBookShader || a_shaderEffect->effectData == EventListener::skillBookShader) && a_shaderEffect->target) {
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if (const auto targetRef = a_shaderEffect->target.get()) {
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if (const auto baseObj = targetRef->GetBaseObject(); baseObj->IsBook()) {
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if (baseObj->As<RE::TESObjectBOOK>()->IsRead()) {
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a_shaderEffect->finished = true;
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SKSE::GetTaskInterface()->AddTask([]() {
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if (const auto processLists = RE::ProcessLists::GetSingleton()) {
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processLists->ForEachShaderEffect([&](RE::ShaderReferenceEffect* a_shaderEffect) -> RE::BSContainer::ForEachResult {
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if (a_shaderEffect && (a_shaderEffect->effectData == EventListener::regularBookShader || a_shaderEffect->effectData == EventListener::spellBookShader || a_shaderEffect->effectData == EventListener::skillBookShader) && a_shaderEffect->target) {
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if (const auto targetRef = a_shaderEffect->target.get()) {
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if (const auto baseObj = targetRef->GetBaseObject(); baseObj->IsBook()) {
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if (baseObj->As<RE::TESObjectBOOK>()->IsRead()) {
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a_shaderEffect->finished = true;
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}
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}
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}
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}
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}
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return RE::BSContainer::ForEachResult::kContinue;
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});
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}
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return RE::BSContainer::ForEachResult::kContinue;
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});
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}
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});
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}
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inline RE::TESForm* retrieveFormByString(std::string a_str, RE::TESForm* a_defaultForm)
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