Minor tweaks
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@ -4,6 +4,7 @@
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static std::unordered_map<RE::TESForm*, std::uint32_t> supplyCount = {};
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static std::unordered_map<RE::TESForm*, std::uint32_t> supplyCount = {};
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static bool bSuppliesFetched = false;
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static bool bSuppliesFetched = false;
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static constexpr RE::ITEM_REMOVE_REASON iRemoveReason = RE::ITEM_REMOVE_REASON::kStoreInContainer;
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inline void LoadINI(std::map<std::string, bool>* settings, const char* iniPath)
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inline void LoadINI(std::map<std::string, bool>* settings, const char* iniPath)
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{
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{
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@ -48,7 +49,7 @@ inline void LoadINI(std::map<std::string, bool>* settings, const char* iniPath)
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}
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}
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} catch (const std::exception& e) {
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} catch (const std::exception& e) {
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//logger::error(e.what());
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logger::error(e.what());
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}
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}
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}
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}
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@ -73,7 +74,7 @@ inline RE::TESObjectREFR* GetChest()
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inline void NotifyFetching(const char* a_notification)
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inline void NotifyFetching(const char* a_notification)
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{
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{
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if (GetSettings().at("ShowFetchingNotification")) {
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if (GetSettings().at("ShowFetchingNotification")) {
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RE::DebugNotification(a_notification);
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RE::DebugNotification(a_notification, nullptr, false);
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}
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}
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}
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}
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@ -94,13 +95,11 @@ inline void FetchSuppliesByType(RE::FormType formType)
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return true;
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return true;
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});
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});
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RE::ITEM_REMOVE_REASON iReason = RE::ITEM_REMOVE_REASON::kStoreInContainer;
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for (const auto& [item, data] : inv) {
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for (const auto& [item, data] : inv) {
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const auto& [count, entry] = data;
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const auto& [count, entry] = data;
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if (count > 0) {
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if (count > 0) {
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supplyCount.insert({ item, count });
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supplyCount.insert({ item, count });
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chest->RemoveItem(item, count, iReason, nullptr, targetRef, 0, 0);
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chest->RemoveItem(item, count, iRemoveReason, nullptr, targetRef, 0, 0);
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}
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}
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}
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}
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}
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}
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@ -118,7 +117,6 @@ inline void FetchByWorkbench(RE::TESFurniture* workbench)
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const auto playerRef = RE::PlayerCharacter::GetSingleton();
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const auto playerRef = RE::PlayerCharacter::GetSingleton();
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const auto inv = chest->GetInventory();
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const auto inv = chest->GetInventory();
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const auto keywords = workbench->As<RE::BGSKeywordForm>();
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const auto keywords = workbench->As<RE::BGSKeywordForm>();
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RE::ITEM_REMOVE_REASON iReason = RE::ITEM_REMOVE_REASON::kStoreInContainer;
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for (const auto& recipe : RE::TESDataHandler::GetSingleton()->GetFormArray<RE::BGSConstructibleObject>()) {
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for (const auto& recipe : RE::TESDataHandler::GetSingleton()->GetFormArray<RE::BGSConstructibleObject>()) {
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if (recipe->benchKeyword && keywords->HasKeyword(recipe->benchKeyword) && recipe->requiredItems.numContainerObjects > 0) {
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if (recipe->benchKeyword && keywords->HasKeyword(recipe->benchKeyword) && recipe->requiredItems.numContainerObjects > 0) {
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@ -130,7 +128,7 @@ inline void FetchByWorkbench(RE::TESFurniture* workbench)
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const auto it = inv.find(component->obj);
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const auto it = inv.find(component->obj);
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if (it != inv.end()) {
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if (it != inv.end()) {
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supplyCount.insert({ it->first, it->second.first });
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supplyCount.insert({ it->first, it->second.first });
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chest->RemoveItem(it->first, it->second.first, iReason, nullptr, playerRef, 0, 0);
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chest->RemoveItem(it->first, it->second.first, iRemoveReason, nullptr, playerRef, 0, 0);
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}
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}
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}
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}
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}
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}
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@ -151,13 +149,11 @@ inline void FetchSuppliesByForm(RE::TESForm* a_form)
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return a_form == &a_xform;
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return a_form == &a_xform;
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});
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});
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RE::ITEM_REMOVE_REASON iReason = RE::ITEM_REMOVE_REASON::kStoreInContainer;
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for (const auto& [item, data] : inv) {
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for (const auto& [item, data] : inv) {
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const auto& [count, entry] = data;
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const auto& [count, entry] = data;
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if (count > 0) {
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if (count > 0) {
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supplyCount.insert({ item, count });
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supplyCount.insert({ item, count });
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chest->RemoveItem(item, count, iReason, nullptr, targetRef, 0, 0);
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chest->RemoveItem(item, count, iRemoveReason, nullptr, targetRef, 0, 0);
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}
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}
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}
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}
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}
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}
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@ -176,10 +172,9 @@ inline void ReturnSupplies()
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const auto chest = GetChest();
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const auto chest = GetChest();
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const auto playerRef = RE::PlayerCharacter::GetSingleton();
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const auto playerRef = RE::PlayerCharacter::GetSingleton();
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RE::ITEM_REMOVE_REASON iReason = RE::ITEM_REMOVE_REASON::kStoreInContainer;
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for (auto& item : supplyCount) {
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for (auto& item : supplyCount) {
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playerRef->RemoveItem(item.first->As<RE::TESBoundObject>(), item.second, iReason, nullptr, chest, 0, 0);
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playerRef->RemoveItem(item.first->As<RE::TESBoundObject>(), item.second, iRemoveReason, nullptr, chest, 0, 0);
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}
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}
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supplyCount.clear();
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supplyCount.clear();
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@ -218,12 +213,12 @@ inline void ReturnSupplies()
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for (const auto& [item, data] : inv) {
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for (const auto& [item, data] : inv) {
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const auto& [count, entry] = data;
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const auto& [count, entry] = data;
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if (count > 0 && !entry->IsFavorited() && !entry->IsQuestObject()) {
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if (count > 0 && !entry->IsFavorited() && !entry->IsQuestObject()) {
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playerRef->RemoveItem(item, count, iReason, nullptr, chest, 0, 0);
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playerRef->RemoveItem(item, count, iRemoveReason, nullptr, chest, 0, 0);
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}
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}
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}
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}
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std::thread([]() {
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std::thread([]() {
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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std::this_thread::sleep_for(std::chrono::milliseconds(3));
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SKSE::GetTaskInterface()->AddTask([]() {
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SKSE::GetTaskInterface()->AddTask([]() {
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const auto spell = RE::TESForm::LookupByID(0x824AF);
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const auto spell = RE::TESForm::LookupByID(0x824AF);
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if (spell) {
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if (spell) {
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@ -273,7 +268,7 @@ inline void FetchSupplies(RE::TESFurniture* a_furn)
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}
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}
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std::thread([a_furn]() {
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std::thread([a_furn]() {
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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std::this_thread::sleep_for(std::chrono::milliseconds(3));
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SKSE::GetTaskInterface()->AddTask([a_furn]() {
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SKSE::GetTaskInterface()->AddTask([a_furn]() {
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switch (a_furn->workBenchData.benchType.underlying()) {
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switch (a_furn->workBenchData.benchType.underlying()) {
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