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2 Commits

  1. BIN
      SKSE/Plugins/EnderalSEEasyCrafting.dll
  2. 80
      src/src/Util.h

@ -178,42 +178,52 @@ inline void ReturnSupplies()
}
supplyCount.clear();
if (!GetSettings().at("StoreInventorySupplies")) {
return;
}
const auto kOreIngot = RE::TESForm::LookupByID(0x914EC)->As<RE::BGSKeyword>(); // VendorItemOreIngot
const auto kAnimalPart = RE::TESForm::LookupByID(0x914EB)->As<RE::BGSKeyword>(); // VendorItemAnimalPart
const auto kAnimalHide = RE::TESForm::LookupByID(0x914EA)->As<RE::BGSKeyword>(); // VendorItemAnimalHide
const auto kFirewood = RE::TESForm::LookupByID(0xBECD7)->As<RE::BGSKeyword>(); // VendorItemFireword
const auto kFoodRaw = RE::TESForm::LookupByID(0xA0E56)->As<RE::BGSKeyword>(); // VendorItemFoodRaw
const auto inv = playerRef->GetInventory([&](RE::TESBoundObject& a_form) {
if (a_form.Is(RE::FormType::Ingredient)) {
return true;
}
if (a_form.Is(RE::FormType::Misc)) {
const auto kform = a_form.As<RE::BGSKeywordForm>();
if (kform->GetNumKeywords() == 0) {
return false;
} else if (kform->HasKeyword(kOreIngot) || kform->HasKeyword(kAnimalPart) || kform->HasKeyword(kAnimalHide) || kform->HasKeyword(kFirewood)) {
return true;
if (GetSettings().at("StoreInventorySupplies")) {
const auto kOreIngot = RE::TESForm::LookupByID(0x914EC)->As<RE::BGSKeyword>(); // VendorItemOreIngot
const auto kAnimalPart = RE::TESForm::LookupByID(0x914EB)->As<RE::BGSKeyword>(); // VendorItemAnimalPart
const auto kAnimalHide = RE::TESForm::LookupByID(0x914EA)->As<RE::BGSKeyword>(); // VendorItemAnimalHide
const auto kFirewood = RE::TESForm::LookupByID(0xBECD7)->As<RE::BGSKeyword>(); // VendorItemFireword
const auto kTool = RE::TESForm::LookupByID(0x914EE)->As<RE::BGSKeyword>(); // VendorItemTool
const auto kClutter = RE::TESForm::LookupByID(0x914E9)->As<RE::BGSKeyword>(); // VendorItemClutter
const auto kFoodRaw = RE::TESForm::LookupByID(0xA0E56)->As<RE::BGSKeyword>(); // VendorItemFoodRaw
std::unordered_set<RE::FormID> checkedItems;
std::unordered_set<RE::TESForm*> suppliesToStore;
for (const auto& recipe : RE::TESDataHandler::GetSingleton()->GetFormArray<RE::BGSConstructibleObject>()) {
if (recipe->requiredItems.numContainerObjects > 0) {
for (int i = 0; i < recipe->requiredItems.numContainerObjects; i++) {
const auto component = recipe->requiredItems.GetContainerObjectAt(i).value();
const auto formID = (component && component->obj) ? component->obj->formID : NULL;
if (formID && !checkedItems.contains(formID)) {
checkedItems.insert(formID);
const auto keywords = component->obj->As<RE::BGSKeywordForm>();
if (component->obj->Is(RE::FormType::Ingredient)) {
suppliesToStore.insert(component->obj);
} else if (component->obj->Is(RE::FormType::Misc) && !component->obj->IsGold() && !component->obj->IsLockpick()) {
if (keywords->HasKeyword(kOreIngot) || keywords->HasKeyword(kAnimalPart) || keywords->HasKeyword(kAnimalHide) || keywords->HasKeyword(kFirewood) || keywords->HasKeyword(kTool) || keywords->HasKeyword(kClutter) || keywords->HasKeyword(kFoodRaw)) {
suppliesToStore.insert(component->obj);
}
} else if (component->obj->Is(RE::FormType::AlchemyItem) && keywords->HasKeyword(kFoodRaw)) {
suppliesToStore.insert(component->obj);
}
}
}
}
return false;
}
if (a_form.Is(RE::FormType::AlchemyItem)) {
return a_form.As<RE::BGSKeywordForm>()->HasKeyword(kFoodRaw);
}
return false;
});
const auto inv = playerRef->GetInventory([&](RE::TESBoundObject& a_form) {
return suppliesToStore.contains(&a_form);
});
for (const auto& [item, data] : inv) {
const auto& [count, entry] = data;
if (count > 0 && !entry->IsFavorited() && !entry->IsQuestObject()) {
playerRef->RemoveItem(item, count, iRemoveReason, nullptr, chest, 0, 0);
for (const auto& [item, data] : inv) {
const auto& [count, entry] = data;
if (count > 0 && !entry->IsFavorited() && !entry->IsQuestObject()) {
playerRef->RemoveItem(item, count, iRemoveReason, nullptr, chest, 0, 0);
}
}
}
@ -270,23 +280,21 @@ inline void FetchSupplies(RE::TESFurniture* a_furn)
std::thread([a_furn]() {
std::this_thread::sleep_for(std::chrono::milliseconds(3));
SKSE::GetTaskInterface()->AddTask([a_furn]() {
NotifyFetching("Fetching supplies...");
switch (a_furn->workBenchData.benchType.underlying()) {
case (int)RE::TESFurniture::WorkBenchData::BenchType::kAlchemy:
case (int)RE::TESFurniture::WorkBenchData::BenchType::kAlchemyExperiment:
NotifyFetching("Fetching ingredients...");
FetchSuppliesByType(RE::FormType::Ingredient);
break;
case (int)RE::TESFurniture::WorkBenchData::BenchType::kEnchanting:
case (int)RE::TESFurniture::WorkBenchData::BenchType::kEnchantingExperiment:
NotifyFetching("Fetching soul gems...");
FetchSuppliesByType(RE::FormType::SoulGem);
break;
default:
NotifyFetching("Fetching supplies...");
FetchByWorkbench(a_furn);
}
});
@ -301,7 +309,7 @@ inline bool GetSuppliesFetched()
inline void FetchSpectralizingSupplies()
{
if (GetSettings().at("ShowFetchingNotification")) {
RE::DebugNotification("Fetching spectralizing supplies...");
RE::DebugNotification("Fetching supplies...");
}
bSuppliesFetched = true;

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