enderalse/source/scripts/_00e_fs_mq18c_functions.psc

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Scriptname _00E_FS_MQ18c_Functions extends Quest
2024-02-29 22:28:19 +00:00
int function _GetScriptVersion() Global
return 1
endFunction
;=====================================================================================
; FUNCTIONS
;=====================================================================================
Function SetUpDreamScene()
AllowIdleChatter.SetValue(0)
Game.ForceFirstPerson()
Game.ShowFirstPersonGeometry(False)
_00E_SilenceAbruptHighPriority.Add()
Weather.ReleaseOverride()
FS_MQ18c_TriggerboxREF.Enable()
FS_MQ18c_TreeLinker.Disable()
If MQ17_JesparFinalCompanion.GetValue() == 1
FS_MQ18c_JesparNewREF.SetOutfit(_00E_FS_MQ18c_JesparOutfits)
akCompanion = FS_MQ18c_JesparNewREF
Else
FS_MQ18c_CaliaNewREF.SetOutfit(_00E_CQC06_CaliaDanceOutfit)
akCompanion = FS_MQ18c_CaliaNewREF
EndIf
akCompanion.RemoveAllItems()
Companion.ForceRefTo(akCompanion)
PlayerREF.MoveTo(PlayerStartMarkerNew)
SkyrimStormRain.ForceActive(True)
_00E_Func_ReferenceFormList.Disable(FS_MQ18c_StuffToDisable)
; if Player.GetSex() == 1
; FS_MQ18c_PlayerREF.Disable()
; FS_MQ18c_PlayerFemaleREF.Enable()
; akPlayerCorpse = FS_MQ18c_PlayerFemaleREF
; elseif Player.GetSex() == 0
FS_MQ18c_PlayerFemaleREF.Disable()
FS_MQ18c_PlayerREF.Enable()
akPlayerCorpse = FS_MQ18c_PlayerREF
; endif
Corpse.ForceRefTo(akPlayerCorpse)
akPlayerCorpse.MoveTo(FS_MQ18c_CradleFurnMarkerREF)
FS_MQ18c_ParentREF.Enable()
MQ18_Linker.Disable()
;they need to be disabled manually because of their usage in other quests
MQ10a_SC1_FireREF_01.Disable()
MQ10a_SC1_FireREF_02.Disable()
MQ10a_SC1_FireREF_03.Disable()
MQ10a_SC1_FireREF_04.Disable()
FS_MQ18c_ActivatorREF.Enable()
MQP01_DreamDoorREF.BlockActivation(False)
MQP01_DreamDoorREF.SetOpen(False)
MQ10a_SC1_MotherREF.Disable()
PlayerREF.UnequipAll()
MQ10a_SC1_SisterREF.Disable()
MQP01_FatherRef.Disable()
MQ10a_SC1_FatherREF.Disable()
MQ12c_SC03_FatherREF.Disable()
MQ18b_HouesLight.Disable()
Timescale.SetValue(0.1)
_00E_TimeControl.SkipTimeToHour(0.0)
Utility.Wait(2)
FadeToWhiteBackIMOD.ApplyCrossFade(afFadeDuration = 3.0)
Game.SetPlayerAIDriven(False)
Game.EnablePlayerControls()
Game.DisablePlayerControls(false, true, true, false, true, false, false)
FS_MQ18c_SC00_CorpseSC.ForceStart()
EndFunction
Function PreparePlayer()
FS_MQ18c_ActivatorREF.Disable()
Game.DisablePlayerControls()
_00E_FS_MQ18c_SweetDreamsType.Add()
Utility.Wait(8)
_00E_FS_MQ18c_DissolveCorpse.Play(akPlayerCorpse)
_00E_FS_MQ18c_FakeFadeToBlackIMOD.Apply()
Utility.Wait(12.0)
Awaken()
EndFunction
Function PrepareBody()
akPlayerCorpse.RemoveSpell(AbDraugr)
akPlayerCorpse.MoveTo(FS_MQ18c_CradleFurnMarkerREF)
FS_MQ18c_StartAnim.SetValueInt(1)
akPlayerCorpse.EvaluatePackage()
akPlayerCorpse.EnableAI(False)
EndFunction
Function Awaken()
Game.ShakeCamera(afStrength = 1.0)
_00E_FS_MQ18c_DissolveCorpse.Stop(akPlayerCorpse)
_00E_FS_NQR05_TharaelMaterializeFXS.Play(akPlayerCorpse)
akPlayerCorpse.EnableAI(True)
FS_MQ18c_StartAnim.SetValueInt(1)
akPlayerCorpse.SetRestrained(True)
akPlayerCorpse.EvaluatePackage()
FS_MQ18c_AwakenLightREF.Enable()
MAGFireBallExpImod.ApplyCrossFade(afFadeDuration = 0.1)
_00E_FS_MQ18c_FakeFadeToBlackIMOD.Remove()
FireFXShader.Play(akPlayerCorpse)
Game.ShakeCamera(afStrength = 0.3, afDuration = 7.0)
MAGDestructionFireballExplosionM.Play(PlayerREF)
FS_MQ18c_FireREF01.EnableNoWait()
_00E_FS_MQ18c_SweetDreamsScreamsM.Play(akPlayerCorpse)
Utility.Wait(6.75)
FadeToBlackHoldImod.Apply()
Utility.Wait(5.0)
SetUpQyraScene()
EndFunction
Function SetUpQyraScene()
Game.ForceThirdPerson()
PlayerREF.MoveTo(FS_MQ18c_SC01_BedMarkerREF)
_00E_PlayerFunctions.GetSafeItemRemove().RemoveAllItemsSafeVersion(None)
PlayerREF.AddItem(_00E_EndreleanSublimeGarb_Blue, 1, true)
if SKSE.GetVersion()
PlayerREF.EquipItemEx(_00E_EndreleanSublimeGarb_Blue, 0, true)
else
PlayerREF.equipitem(_00E_EndreleanSublimeGarb_Blue, true, true)
endif
Game.SetPlayerAIDriven(True)
Game.DisablePlayerControls()
Weather.ReleaseOverride()
AllowIdleChatter.SetValue(0)
Companion.GetReference().Enable()
Companion.GetReference().MoveTo(FS_MQ18c_CompanionSitMarkerREF)
Timescale.SetValue(0.01)
_00E_TimeControl.SkipTimeToHour(18.75)
FS_MQ18c_SC01_QyraSC.ForceStart()
SkyrimClear.ForceActive(True)
_00E_BloodyFXShader.Stop(PlayerREF)
EndFunction
Function FadeBack()
_00E_Music_Special_Dreams.Remove()
Game.ForceThirdPerson()
Game.SetPlayerAIDriven(False)
FS_MQ18c_SC01_BedMarkerREF.Activate(PlayerREF)
String facegen = "bUseFaceGenPreprocessedHeads:General"
Utility.SetINIBool(facegen, False)
Game.GetPlayer().QueueNiNodeUpdate()
Utility.SetINIBool(facegen, True)
FadeToBlackHoldIMOD.Remove()
FadeToBlackBackLongImod.ApplyCrossFade()
if MQ17_JesparFinalCompanion.GetValue() == 1
SetObjectiveDisplayed(5)
Else
SetObjectiveDisplayed(10)
EndIf
Utility.wait(0.1)
Game.EnablePlayerControls()
FS_MQ18c_SC01_BedMarkerREF.BlockActivation(true)
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SetCurrentStageID(16)
EndFunction
Function AddSilence()
_00E_SilenceLongTransitionHighPriority.Add()
EndFunction
Function AddMusic()
_00E_SilenceLongTransitionHighPriority.Remove()
_00E_FS_Music_Special_DreamflowerEndingType.Add()
EndFunction
Function ShowCredits()
Debug.ToggleMenus()
Steam.UnlockAchievement("END_COMPLETE_MQ18C_01")
FadeToBlackHoldIMOD.Apply()
Utility.Wait(8)
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Game.PlayBink("Enderal_Credits.bik", true)
FadeToBlackHoldIMOD.Remove()
Debug.ToggleMenus()
_00E_Game_PostCreditsMessage.Show()
Game.QuitToMainMenu()
EndFunction
;=====================================================================================
; PROPERTIES
;=====================================================================================
int iWindSound
GlobalVariable Property AllowIdleChatter Auto
Actor akPlayerCorpse
Actor Property akCompanion Auto Hidden
ActorBase Property Player Auto
Armor Property _00E_EndreleanSublimeGarb_Blue Auto
Actor Property PlayerREF Auto
Actor Property MQP01_FatherRef Auto
Actor Property MQ10a_SC1_FatherREF Auto
Actor Property MQ10a_SC1_SisterREF Auto
Actor Property MQ10a_SC1_MotherREF Auto
Actor Property MQ12c_SC03_FatherREF Auto
Actor Property FS_MQ18c_JesparNewREF Auto
Actor Property FS_MQ18c_CaliaNewREF Auto
Actor Property FS_MQ18c_PlayerREF Auto
Actor Property FS_MQ18c_PlayerFemaleREF Auto
Weather Property SkyrimStormRain Auto
Weather Property SkyrimClear Auto
Formlist Property FS_MQ18c_StuffToDisable Auto
MusicType Property _00E_SilenceAbruptHighPriority Auto
MusicType Property _00E_FS_MQ18c_SweetDreamsType Auto
MusicType Property _00E_Music_Special_Dreams Auto
MusicType Property _00E_FS_Music_Special_DreamflowerEndingType Auto
MusicType Property _00E_SilenceLongTransitionHighPriority Auto
EffectShader Property _00E_FS_MQ18c_DissolveCorpse Auto
EffectShader Property _00E_FS_NQR05_TharaelMaterializeFXS Auto
EffectShader Property _00E_BloodyFXShader Auto
Sound Property _00E_MAGFXFireOilIgniteLow Auto
Sound Property _00E_FS_MQ18c_SweetDreamsScreamsM Auto
Sound Property MAGDestructionFireballExplosionM Auto
Sound Property AMBWindloopMountainsCLP Auto
ReferenceAlias Property Corpse Auto
ReferenceAlias Property Companion Auto
ImageSpaceModifier Property FadeToWhiteBackIMOD Auto
ImageSpaceModifier Property MAGFireBallExpImod Auto
ImageSpaceModifier Property _00E_MQ11c_DreamCollapseIMOD Auto
ImageSpaceModifier Property FadeToWhiteHoldImod Auto
ImageSpaceModifier Property FadeToBlackHoldIMOD Auto
ImageSpaceModifier Property _00E_FS_MQ18c_FakeFadeToBlackIMOD Auto
ImageSpaceModifier Property FadeToBlackBackLongImod Auto
Idle Property TG05_Knockout Auto
Idle Property TG05_GetUp Auto
Outfit Property _00E_CQC06_CaliaDanceOutfit Auto
Outfit Property _00E_FS_MQ18c_JesparOutfits Auto
EffectShader Property FireFXShader Auto
GlobalVariable Property Timescale Auto
GlobalVariable Property MQ17_JesparFinalCompanion Auto
Scene Property FS_MQ18c_SC01_QyraSC Auto
Scene Property FS_MQ18c_SC00_CorpseSC Auto
Message Property _00E_Game_PostCreditsMessage Auto
ObjectReference Property MQP01_SC02_Elk Auto
ObjectReference Property MQ10a_SC1_FireREF_01 Auto
ObjectReference Property MQ10a_SC1_FireREF_02 Auto
ObjectReference Property MQ10a_SC1_FireREF_03 Auto
ObjectReference Property MQ10a_SC1_FireREF_04 Auto
ObjectReference Property MQ18b_HouesLight Auto
ObjectReference Property MQP01_DreamDoorREF Auto
ObjectReference Property MQ18_Linker Auto
ObjectReference Property PlayerStartMarkerNew Auto
ObjectReference Property FS_MQ18c_SC01_BedMarkerREF Auto
ObjectReference Property FS_MQ18c_ParentREF Auto
ObjectReference Property FS_MQ18c_CradlesRef Auto
ObjectReference Property FS_MQ18c_FireREF01 Auto
ObjectReference Property FS_MQ18c_CradleFurnMarkerREF Auto
ObjectReference Property FS_MQ18c_TriggerboxREF Auto
ObjectReference Property FS_MQ18c_TreeLinker Auto
ObjectReference Property FS_MQ18c_AwakenLightREF Auto
ObjectReference Property FS_MQ18c_RainParentREF Auto
ObjectReference Property FS_MQ18c_MotherREF Auto
ObjectReference Property FS_MQ18c_SisterREF Auto
ObjectReference Property FS_MQ18c_ActivatorREF Auto
ObjectReference Property FS_MQ18c_CompanionSitMarkerREF Auto
Spell Property AbDraugr Auto
GlobalVariable Property FS_MQ18c_StartAnim Auto