enderalse/source/scripts/_00e_mq13a_functions.psc

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Scriptname _00E_MQ13a_Functions extends Quest Conditional
Import _00E_QuestFunctions
Import Utility
;=====================================================================================
; FUNCTIONS
;=====================================================================================
Function SetUp()
String facegen = "bUseFaceGenPreprocessedHeads:General"
Utility.SetINIBool(facegen, False)
Game.GetPlayer().QueueNiNodeUpdate()
Utility.SetINIBool(facegen, True)
MQ12c_SC1_ExecutionVoiceTealor001.Disable()
MQ12c_SC1_ExecutionVoiceTealor001.Disable()
MQ12c_SC1_ExecutionDoor001.BlockActivation(False)
SetObjectiveDisplayed(1)
If _00E_MC_YuslanREF.IsDisabled()
_00E_MC_YuslanREF.Enable()
EndIf
If _00E_MC_LexREF.IsDisabled()
_00E_MC_LexREF.Enable()
EndIf
MQ12b_SC15_TempleScene03.Stop()
; This starts the Forgotten Stories - quest for Yuslan.
if _00E_FS_IsForgottenStoriesActivated.GetValueInt() == 1
FS_NQ01.SetStage(5)
EndIf
_00E_MC_YuslanREF.MoveTo(MQ13a_SC01_YuslanMarker)
_00E_MC_LexREF.MoveTo(MQ13a_SC01_LexMarkerREF)
MQ13a_SC01_LexYuslan.ForceStart()
EndFunction
Function AddScrollSetUpSC02()
If _00E_SC_KurmaiREF.IsDisabled()
_00E_SC_KurmaiREF.Enable()
EndIf
If _00E_FS_IsForgottenStoriesActivated.GetValueInt() == 1
if FS_NQ01.GetStage() < 10
FS_NQ01.SetStage(10)
EndIf
EndIf
_00E_SC_KurmaiREF.MoveTo(MQ13a_SC03_KurmaiStartMarker)
MQ13a_SC03_SpiderREF.MoveToMyEditorLocation()
MQ13a_Duneville_NehrimeseSoldiersParentREF.Enable()
MQ13a_SC02_StarlingCaveREF.Lock(False)
PlayerREF.AddItem(_01E_TeleportrolleDuenenhaim, 1)
If NQ01.IsRunning() && !NQ01.IsCompleted()
NQ01.SetStage(35)
EndIf
EndFunction
Function StartSC02()
If NQ01.IsRunning() && !NQ01.IsCompleted()
NQ01.SetStage(35)
EndIf
MQ13a_SC02_Cave_YoungMageREF.MoveTo(MQ13a_SC02_Cave_YoungMage01MarkerREF)
MQ13a_SC02_Cave_YoungMage02REF.MoveTo(MQ13a_SC02_Cave_YoungMage02MarkerREF)
MQ13a_SC02_ArcanistConversation.ForceStart()
MQ13a_SC3TriggerREF.Enable()
EndFunction
Function StartSC03()
_00E_SC_KurmaiREF.MoveTo(MQ13a_SC03_KurmaiStartMarker)
MQ13a_SC03_SpiderREF.MoveTo(MQ13a_SC05_KurmaiMarker)
MQ13a_SC03_KurmaiConversation.ForceStart()
EndFunction
Function EnableStuff()
int iIndex = MQ13a_SC04_StuffFormlist.GetSize()
while iIndex > 0
iIndex -= 1
ObjectReference objToEnable = MQ13a_SC04_StuffFormlist.GetAt(iIndex) as ObjectReference
objToEnable.Enable()
EndWhile
EndFunction
Function AddCube()
bCubeCollected = True
;MQ13a_SC04_CubeStandREF001.Disable()
PlayerREF.AddItem(DA04DweLexiconCubeRunes01, 1)
Self.SetObjectiveCompleted(15)
If Self.IsObjectiveCompleted(10)
Self.SetStage(50)
Game.RequestAutoSave()
EndIf
EndFunction
Function UpdateAlloyCounter()
MQ13a_SakkabakkuAlloysCollected.SetValue(MQ13a_SakkabakkuAlloysCollected.GetValue() + 1)
Self.UpdateCurrentInstanceGlobal(MQ13a_SakkabakkuAlloysCollected)
int iCurrentCount = MQ13a_SakkabakkuAlloysCollected.GetValueInt()
if iCurrentCount == 5
Self.SetObjectiveCompleted(10, 1)
bAlloysCollected = True
ElseIf iCurrentCount < 5
Self.SetObjectiveCompleted(10,0)
Self.SetObjectiveDisplayed(10, True, True)
EndIf
If Self.IsObjectiveCompleted(15) && iCurrentCount == 5
bAlloysCollected = True
Self.SetStage(50)
Game.RequestAutoSave()
EndIf
EndFunction
Function GiveTeleportScroll()
PlayerREF.AddItem(_01E_TeleportrolleKurmaiCave, 3)
MQ13Barriere01.disable()
EndFunction
Function RemoveAlloys()
PlayerREF.RemoveItem(_00E_MQ13a_SakkabakkuAlloy, 5)
bAlloysRemoved = True
EndFunction
Function RemoveCrystalCube()
PlayerREF.RemoveItem(DA04DweLexiconCubeRunes01)
bCubeRemoved = True
EndFunction
Function MoveTealorFailsave()
If _00E_MC_TealorREF.IsDisabled()
_00E_MC_TealorREF.Enable()
EndIf
_00E_MC_TealorREF.MoveTo(MQ13a_SC04_TealorStandMarkerREF)
EndFunction
Function StartSC04()
If _00E_MC_TealorREF.IsDisabled()
_00E_MC_TealorREF.Enable()
EndIf
_00E_MC_TealorREF.MoveTo(MQ13a_SC04_TealorStandMarkerREF)
MQ13a_SC04_Tealor.ForceStart()
EndFunction
Function OfferWaitOption()
int iButton = MQ13a_WaitPrompt.Show()
If iButton == 0
FadeToBlackIMOD.Apply()
Wait(2)
FadeToBlackHoldIMOD.ApplyCrossFade(1)
SetUpSC05()
PlayerREF.MoveTo(MQ13a_SC05_StarshipPlayerMarkerREF)
FadeToBlackBackIMOD.ApplyCrossFade(1)
Else
RegisterForSingleUpdateGameTime(24)
SetObjectiveDisplayed(50)
EndIf
EndFunction
Function SetUpSC05()
MQ13a_SC05_Spectator01.MoveTo(MQ13a_SC05_RailMarker01)
MQ13a_SC05_Spectator02.MoveTo(MQ13a_SC05_RailMarker02)
MQ13a_SC05_Spectator03.MoveTo(MQ13a_SC05_WallMarker01)
MQ13a_SC05_Spectator04.MoveTo(MQ13a_SC05_SitEdgeMarker01)
MQ13a_SC05_Spectator05.MoveTo(MQ13a_SC05_LookFarMarker01)
MQ13a_SC05_Spectator06.MoveTo(MQ13a_SC05_TableMarker01)
MQ13a_SC05_Spectator07.MoveTo(MQ13a_SC05_CrossedArmrsMarker)
MQ13a_SC05_Spectator07.EvaluatePackage()
MQ13a_SC05_Spectator06.EvaluatePackage()
MQ13a_SC05_Spectator05.EvaluatePackage()
MQ13a_SC05_Spectator04.EvaluatePackage()
MQ13a_SC05_Spectator03.EvaluatePackage()
MQ13a_SC05_Spectator02.EvaluatePackage()
MQ13a_SC05_Spectator01.EvaluatePackage()
MQ13a_SC02_Cave_YoungMageREF.EvaluatePackage()
MQ13a_SC02_Cave_YoungMage02REF.EvaluatePackage()
MQ13a_SC02_Cave_YoungMageREF.MoveTo(MQ13a_SC02_Cave_YoungMage01MarkerREF)
MQ13a_SC02_Cave_YoungMage02REF.MoveTo(MQ13a_SC02_Cave_YoungMage02MarkerREF)
EnableAndMove(_00E_MC_CaliaREF, MQ13a_SC05_CaliaRailMarker)
EnableAndMove(_00E_MC_JesparREF, MQ13a_SC05_JesparSitMarker)
EnableAndMove(_00E_MC_YaelaREF, MQ13a_SC05_YaelaStudyMarker)
EnableAndMove(_00E_MQ07a_YoungMageREF, MQ13a_SC05_LijamMarker)
EnableAndMove(_00E_MC_TealorREF, MQ13a_SC05_TealorMarker)
EnableAndMove(_00E_SC_KurmaiREF, MQ13a_SC05_KurmaiMarker)
MQ13a_SC05_SpiderParentREF.Disable()
Self.SetStage(65)
MQ13a_SC05_Departure01.ForceStart()
EndFunction
Function EnableAndMove(ObjectReference refToMove, ObjectReference refTargetLocation)
If refToMove.IsDisabled()
refToMove.Enable()
EndIf
refToMove.MoveTo(refTargetLocation)
EndFunction
Function AddAmulet()
PlayerREF.AddItem(_00E_MQ13a_NarathzulsEmblem, 1)
bAmuletGiven = True
EndFunction
Function CloseRamp()
If _00E_Music_Special_MQ13a_StarshipTakeOff
; do nothing
EndIf
_00E_A2_StarlingdummySteamReleaseM.Play(MQ13a_SC06_Ramp)
MQ13a_SC06_Ramp.SetOpen(True)
EndFunction
Function StartSC06()
Levelsystem.RemoveSilence()
_00E_Music_Special_MQ13a_StarshipTakeOff.Add()
Game.RequestAutoSave()
MQ13a_StarshipInteriorRockLinkerREF.Disable()
MQ13a_StarshipCaveDoorMarkerREF.BlockActivation(True)
MQ13a_SC06_StarshipTakeOff.ForceStart()
EndFunction
Function TakeOff()
_00E_TeleportGlobal.SetValueInt(1)
_00E_MQ13c_TurretChargeSoundM.Play(PlayerREF)
Game.ShakeCamera()
MQ13a_SC06_SmokeREF.Enable()
MQ13a_SC06_NavcutREF.Enable()
_00E_A2_StarlingdummySteamReleaseM.Play(MQ13a_SC06_SmokeREF)
MQ13a_SC06_Ramp.SetOpen(True)
_00E_MQ13c_StarshipTakeOffM.Play(PlayerREF)
EndFunction
Function TealorFailsave()
_00E_MC_TealorREF.MoveTo(MQ13a_SC06_TealorWalkAway)
EndFunction
Function Levitate()
Game.ShakeCamera(afStrength = 0.4)
MQ13a_SC06_SmokeREF.TranslatetoREF(MQ13a_SC06_SmokeTranslateREF, 80.0, 75.0)
MQ13a_SC06_SmokeREF001.TranslatetoREF(MQ13a_SC06_SmokeTranslateREF001, 80.0, 75.0)
MQ13a_SC06_StarshipREF.TranslateToREF(MQ13a_SC06_StarshipTakeOffMarker, 75.0, 75.0)
EndFunction
Function StarshipFadeToBlack()
FadeToBlackIMOD.Apply()
Wait(2)
FadeToBlackHoldIMOD.ApplyCrossFade(1)
SetStage(75)
EndFunction
Function CleanUpAndSetUpSC07()
If _00E_MC_JesparREF.IsDisabled()
_00E_MC_JesparREF.Enable()
EndIf
Game.ShowFirstPersonGeometry(True)
PlayerREF.UnequipAll()
PlayerREF.EquipItem(_00E_Mining_FineClothesF_GreenA, false, true)
PlayerREF.EquipItem(ClothesJarlShoes, false, true)
PlayerREF.UnequipItem(PlayerREF.GetEquippedWeapon(0), false, true)
PlayerREF.UnequipItem(PlayerREF.GetEquippedWeapon(1), false, true)
PlayerREF.UnequipItem(PlayerREF.GetEquippedShield(), false, true)
; TODO, Gavrant, 2021-06-21: No idea what the commented-out code below was supposed to do.
; But it would conflict with the follow-up romance kiss scenes that attempt to do the same, but for both sexes of HighElfRace
; Why only for males and why no scale reverts if no romance happens are a mystery. Target this for later purge.
;/ If PlayerREF.GetActorBase().GetRace() == HighElfRace && PlayerREF.GetActorBase().GetSex() == 0
PlayerREF.SetScale(0.92)
EndIf /;
Weather.ReleaseOverride()
MQ13a_Door02_REF.Enable()
MQ13a_Door01_REF.Disable()
_00E_MC_JesparREF.MoveTo(MQ13a_SC07_JesparLeanMarker)
_00E_SC_KurmaiREF.MoveTo(MQ13a_SC07_KurmaiKneelMarker)
_00E_MC_YaelaREF.MoveTo(MQ13a_SC07_YaelaPrayMarker)
_00E_MQ07a_YoungMageREF.MoveTo(MQ13a_SC07_LijamLeanWallMarker01)
_00E_SC_KurmaiREF.EvaluatePackage()
_00E_MC_YaelaREF.EvaluatePackage()
_00E_MC_JesparREF.EvaluatePackage()
_00E_MQ07a_YoungMageREF.EvaluatePackage()
MQ13a_SC06_StarshipREF.Disable()
_00E_MC_TealorREF.MoveToMyEditorLocation()
MQ13a_SC05_Spectator01.Disable()
MQ13a_SC05_Spectator02.Disable()
MQ13a_SC05_Spectator03.Disable()
MQ13a_SC05_Spectator04.Disable()
MQ13a_SC05_Spectator05.Disable()
MQ13a_SC05_Spectator06.Disable()
MQ13a_SC05_Spectator07.Disable()
MQ13a_SC02_Cave_YoungMageREF.Disable()
MQ13a_SC02_Cave_YoungMage02REF.Disable()
Timescale.SetValue(0.1)
Levelsystem.SkipTimeToHour(0)
PlayerREF.MoveTo(MQ13a_SC07_PlayerStart)
PlayerREF.EquipItem(_00E_InvisibleHelmet_Armor, false, true)
Utility.Wait(0.1)
PlayerREF.RemoveItem(_00E_InvisibleHelmet_Armor, 1, true)
Wait(3)
_00E_Music_Special_MQ13a_StarshipTakeOff.Remove()
FadeToBlackBackIMOD.ApplyCrossFade(0.5)
Wait(4)
If (RomanceLockedJespar.GetValueInt() == 1) && (CaliaFlirtCounter.GetValueInt() >= 3) ; Player is interested in pursuing a relationship with Calia
_00E_MC_JesparREF.Enable()
_00E_MC_JesparREF.SetAlpha(1.0)
_00E_MQ13a_CaliaDump.SetValueInt(1)
If CQJ04.IsCompleted()
_00E_MC_CaliaREF.MoveTo(_00E_NPCDumpMarker)
CQJ05.SetStage(5)
SetObjectiveDisplayed(30)
SetObjectiveDisplayed(35)
Elseif CQC04.IsCompleted()
CQC05.SetStage(5)
SetObjectiveDisplayed(20)
SetObjectiveDisplayed(25)
Else
_00E_MC_CaliaREF.MoveTo(_00E_NPCDumpMarker)
SetObjectiveDisplayed(40)
EndIf
Elseif (RomanceLockedCalia.GetValueInt() == 1) && (JesparFlirtCounter.GetValueInt() >= 3) ; Player is interested in pursuing a relationship with Jespar
_00E_MQ13a_JesparDump.SetValueInt(1)
_00E_MC_CaliaREF.Enable()
_00E_MC_CaliaREF.SetAlpha(1.0)
If CQC04.IsCompleted()
_00E_MC_JesparREF.MoveTo(_00E_NPCDumpMarker)
CQC05.SetStage(5)
SetObjectiveDisplayed(20)
SetObjectiveDisplayed(25)
Elseif CQJ04.IsCompleted()
CQJ05.SetStage(5)
SetObjectiveDisplayed(30)
SetObjectiveDisplayed(35)
Else
_00E_MC_JesparREF.MoveTo(_00E_NPCDumpMarker)
SetObjectiveDisplayed(40)
EndIf
Elseif (CaliaFlirtCounter.GetValueInt() > JesparFlirtCounter.GetValueInt())
_00E_MC_JesparREF.Enable()
_00E_MC_JesparREF.SetAlpha(1.0)
_00E_MQ13a_CaliaDump.SetValueInt(1)
If CQJ04.IsCompleted()
_00E_MC_CaliaREF.MoveTo(_00E_NPCDumpMarker)
CQJ05.SetStage(5)
SetObjectiveDisplayed(30)
SetObjectiveDisplayed(35)
Elseif CQC04.IsCompleted()
CQC05.SetStage(5)
SetObjectiveDisplayed(20)
SetObjectiveDisplayed(25)
Else
_00E_MC_CaliaREF.MoveTo(_00E_NPCDumpMarker)
SetObjectiveDisplayed(40)
EndIf
Else
_00E_MC_CaliaREF.Enable()
_00E_MC_CaliaREF.SetAlpha(1.0)
If CQC04.IsCompleted()
_00E_MC_JesparREF.Disable()
CQC05.SetStage(5)
SetObjectiveDisplayed(20)
SetObjectiveDisplayed(25)
Elseif CQJ04.IsCompleted()
CQJ05.SetStage(5)
SetObjectiveDisplayed(30)
SetObjectiveDisplayed(35)
Else
_00E_MC_JesparREF.Disable()
SetObjectiveDisplayed(40)
EndIf
EndIf
EndFunction
Function CallSleepBox()
int iButton02 = MQ13a_SC07_WaitPrompt02.Show()
if iButton02 == 0
FadeToBlackIMOD.Apply()
Wait(2)
FadeToBlackHoldIMOD.ApplyCrossFade(1)
SetStage(80)
SetObjectiveCompleted(25)
ElseIf iButton02 == 1
Return
EndIf
EndFunction
Function FinishQuest()
CompleteAllObjectives()
PlayerREF.EquipItem(_00E_Mining_FineClothesF_GreenA, false, true)
PlayerREF.EquipItem(ClothesJarlShoes, false, true)
Levelsystem.GiveEP(__Config_RewardEXP)
MQ13b.SetStage(5)
If CQC05.IsRunning() && !CQC05.IsCompleted()
CQC05.SetStage(65)
EndIf
If CQJ05.IsRunning() && !CQJ05.IsCompleted()
CQJ05.SetStage(30)
EndIf
EndFunction
;=====================================================================================
; EVENTS
;=====================================================================================
Event OnUpdateGameTime()
SetUpSC05()
SetObjectiveCompleted(50)
EndEvent
;=====================================================================================
; PROPERTIES
;=====================================================================================
int Property __Config_RewardEXP = 500 Auto
{How much EXP is to be granted upon quest completion}
bool Property bAlloysRemoved Auto Conditional Hidden
bool Property bAlloysCollected Auto Conditional Hidden
bool Property bCubeCollected Auto Conditional Hidden
bool Property bCubeRemoved Auto Conditional Hidden
bool Property bAmuletGiven Auto Conditional Hidden
_00E_QuestFunctions Property Levelsystem Auto
Actor Property _00E_MC_LexREF Auto
Actor Property _00E_MC_TealorREF Auto
Actor Property _00E_MC_YuslanREF Auto
Actor Property _00E_MC_JesparREF Auto
Actor Property _00E_MC_CaliaREF Auto
Actor Property _00E_SC_KurmaiREF Auto
Actor Property _00E_MC_YaelaREF Auto
Actor Property _00E_MQ07a_YoungMageREF Auto
Actor Property PlayerREF Auto
Actor Property MQ13a_SC05_Spectator01 Auto
Actor Property MQ13a_SC05_Spectator02 Auto
Actor Property MQ13a_SC05_Spectator03 Auto
Actor Property MQ13a_SC05_Spectator04 Auto
Actor Property MQ13a_SC05_Spectator05 Auto
Actor Property MQ13a_SC05_Spectator06 Auto
Actor Property MQ13a_SC05_Spectator07 Auto
Actor Property MQ13a_SC02_Cave_YoungMageREF Auto
Actor Property MQ13a_SC02_Cave_YoungMage02REF Auto
Armor Property _00E_MQ13a_NarathzulsEmblem Auto
Armor Property _00E_Mining_FineClothesF_GreenA Auto
Armor Property ClothesJarlShoes Auto
Armor Property _00E_InvisibleHelmet_Armor Auto
Formlist Property MQ13a_SC04_StuffFormlist Auto
ObjectReference Property MQ13a_SC01_YuslanMarker Auto
ObjectReference Property MQ13a_SC01_LexMarkerREF Auto
ObjectReference Property MQ13a_SC02_StarlingCaveREF Auto
ObjectReference Property MQ13a_SC02_Cave_YoungMage02MarkerREF Auto
ObjectReference Property MQ13a_SC02_Cave_YoungMage01MarkerREF Auto
ObjectReference Property MQ13a_SC03_SpiderREF Auto
ObjectReference Property MQ13a_SC03_KurmaiStartMarker Auto
ObjectReference Property MQ13a_SC04_CubeStandREF001 Auto
ObjectReference Property MQ13a_SC04_TealorStandMarkerREF Auto
ObjectReference Property MQ13a_SC05_StarshipPlayerMarkerREF Auto
ObjectReference Property MQ13a_SC05_CrossedArmrsMarker Auto
ObjectReference Property MQ13a_SC05_RailMarker01 Auto
ObjectReference Property MQ13a_SC05_RailMarker02 Auto
ObjectReference Property MQ13a_SC05_WallMarker01 Auto
ObjectReference Property MQ13a_SC05_SitEdgeMarker01 Auto
ObjectReference Property MQ13a_SC05_LookFarMarker01 Auto
ObjectReference Property MQ13a_SC05_TableMarker01 Auto
ObjectReference Property MQ13a_SC05_CaliaRailMarker Auto
ObjectReference Property MQ13a_SC05_JesparSitMarker Auto
ObjectReference Property MQ13a_SC05_YaelaStudyMarker Auto
ObjectReference Property MQ13a_SC05_LijamMarker Auto
ObjectReference Property MQ13a_SC05_KurmaiMarker Auto
ObjectReference Property MQ13a_SC05_TealorMarker Auto
ObjectReference Property MQ13a_SC05_SpiderParentREF Auto
ObjectReference Property MQ13a_SC06_SmokeREF Auto
ObjectReference Property MQ13a_SC06_SmokeREF001 Auto
ObjectReference Property MQ13a_SC06_Ramp Auto
ObjectReference Property MQ13a_SC06_NavcutREF Auto
ObjectReference Property MQ13a_SC06_StarshipTakeOffMarker Auto
ObjectReference Property MQ13a_SC06_SmokeTranslateREF Auto
ObjectReference Property MQ13a_SC06_SmokeTranslateREF001 Auto
ObjectReference Property MQ13a_SC06_StarshipREF Auto
ObjectReference Property MQ13a_SC07_JesparLeanMarker Auto
ObjectReference Property MQ13a_SC07_KurmaiKneelMarker Auto
ObjectReference Property MQ13a_SC07_LijamLeanWallMarker01 Auto
ObjectReference Property MQ13a_SC07_YaelaPrayMarker Auto
ObjectReference Property MQ13a_SC07_PlayerStart Auto
ObjectReference Property MQ13a_Door01_REF Auto
ObjectReference Property MQ13a_Door02_REF Auto
ObjectReference Property MQ13a_SC06_TealorWalkAway Auto
ObjectReference Property MQ12c_SC1_ExecutionVoiceTealor001 Auto
ObjectReference Property MQ12c_SC1_ExecutionDoor001 Auto
ObjectReference Property MQ13a_Duneville_NehrimeseSoldiersParentREF Auto
ObjectReference Property _00E_NPCDumpMarker Auto
ObjectReference Property MQ13a_StarshipInteriorRockLinkerREF Auto
ObjectReference Property MQ13a_StarshipCaveDoorMarkerREF Auto
ObjectReference Property MQ13a_SC3TriggerREF Auto
Quest Property CQC05 Auto
Quest Property CQJ05 Auto
Quest Property CQC04 Auto
Quest Property CQJ04 Auto
Quest Property MQ13b Auto
Quest Property NQ01 Auto
Quest Property FS_NQ01 Auto
Race Property HighElfRace Auto
Sound Property _00E_A2_StarlingdummySteamReleaseM Auto
Sound Property _00E_MQ13c_StarshipTakeOffM Auto
Sound Property _00E_MQ13c_TurretChargeSoundM Auto
ImageSpaceModifier Property FadeToBlackIMOD Auto
ImageSpaceModifier Property FadeToBlackHoldIMOD Auto
ImageSpaceModifier Property FadeToBlackBackIMOD Auto
MusicType Property _00E_Music_Special_MQ13a_StarshipTakeOff Auto
GlobalVariable Property MQ13a_SakkabakkuAlloysCollected Auto
GlobalVariable Property Timescale Auto
GlobalVariable Property RomanceLockedCalia Auto
GlobalVariable Property RomanceLockedJespar Auto
GlobalVariable Property CaliaFlirtCounter Auto
GlobalVariable Property JesparFlirtCounter Auto
GlobalVariable Property _00E_TeleportGlobal Auto
GlobalVariable Property _00E_MQ13a_JesparDump Auto
GlobalVariable Property _00E_MQ13a_CaliaDump Auto
GlobalVariable Property _00E_FS_IsForgottenStoriesActivated Auto
Message Property MQ13a_WaitPrompt Auto
Message Property MQ13a_SC07_WaitPrompt02 Auto
MiscObject Property DA04DweLexiconCubeRunes01 Auto
MiscObject Property _00E_MQ13a_SakkabakkuAlloy Auto
Scene Property MQ13a_SC01_LexYuslan Auto
Scene Property MQ13a_SC02_ArcanistConversation Auto
Scene Property MQ13a_SC03_KurmaiConversation Auto
Scene Property MQ13a_SC04_Tealor Auto
Scene Property MQ13a_SC05_Departure01 Auto
Scene Property MQ13a_SC06_StarshipTakeOff Auto
Scene Property MQ12b_SC15_TempleScene03 Auto
Scroll Property _01E_TeleportrolleDuenenhaim Auto
Scroll Property _01E_TeleportrolleKurmaiCave Auto
ObjectReference Property MQ13Barriere01 Auto