175 lines
4.8 KiB
Plaintext
175 lines
4.8 KiB
Plaintext
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Scriptname _00E_NQ06_Functions extends Quest
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function SetHorseName()
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_00E_HorseOwned.SetValueInt(1)
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sHorseName = SetMountName()
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ActorBase PlayerHorseBase = PlayerHorse.GetActorReference().GetActorBase()
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If sHorseName != ""
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PlayerHorseBase.SetName(sHorseName)
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ElseIf PlayerHorseBase.GetName() == ""
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sHorseName = _00E_HorseName.GetName()
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PlayerHorseBase.SetName(sHorseName)
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Else
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sHorseName = PlayerHorseBase.GetName()
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EndIf
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EndFunction
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Function SetMuleName()
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_00E_MuleOwned.SetValueInt(1)
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sMuleName = SetMountName()
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ActorBase PlayerMuleBase = Bonni.GetActorReference().GetActorBase()
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If sMuleName != ""
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PlayerMuleBase.SetName(sMuleName)
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ElseIf PlayerMuleBase.GetName() == ""
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sMuleName = _00E_MuleName.GetName()
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PlayerMuleBase.SetName(sMuleName)
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Else
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sMuleName = PlayerMuleBase.GetName()
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EndIf
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EndFunction
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Function SetFatherShadowName()
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_00E_FathersShadowOwned.SetValueInt(1)
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sFathersShadowName = SetMountName()
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ActorBase PlayerFathersShadowBase = FS_NQR05_FatherShadow.GetActorReference().GetActorBase()
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If sFathersShadowName != ""
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PlayerFathersShadowBase.SetName(sFathersShadowName)
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ElseIf PlayerFathersShadowBase.GetName() == ""
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sFathersShadowName = _00E_FathersShadowName.GetName()
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PlayerFathersShadowBase.SetName(sFathersShadowName)
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Else
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sFathersShadowName = PlayerFathersShadowBase.GetName()
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EndIf
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EndFunction
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String Function SetMountName()
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return (((Self as QUEST) as FORM) as UILIB_1).ShowTextInput("$How would you like to call your mount?")
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EndFunction
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Function RefreshNamesOnSaveLoad()
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{makes sure that the names are saved}
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If _00E_HorseOwned.GetValueInt() == 1 && sHorseName != ""
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PlayerHorse.GetActorReference().GetActorBase().SetName(sHorseName)
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EndIf
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If _00E_MuleOwned.GetValueInt() == 1 && sMuleName != ""
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Bonni.GetActorReference().GetActorBase().SetName(sMuleName)
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EndIf
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If _00E_FathersShadowOwned.GetValueInt() == 1 && sFathersShadowName != ""
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FS_NQR05_FatherShadow.GetActorReference().GetActorBase().SetName(sFathersShadowName)
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EndIf
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EndFunction
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Function RenameMount(bool _bReturnToSelection)
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int iRenameSelection = _00E_NQ06_RenameMountSelection.Show()
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If iRenameSelection == 0
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SetMuleName()
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ElseIf iRenameSelection == 1
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SetHorseName()
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ElseIf iRenameSelection == 2
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SetFatherShadowName()
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EndIf
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ReturnToSelection(_bReturnToSelection)
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EndFunction
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Function ReturnToSelection(bool _bReturnToSelection)
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If _bReturnToSelection == true
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((Self as Quest).GetAliasByName("HorseFlute") as _00E_HorseFlute_SC).PrepareTeleport()
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EndIf
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EndFunction
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Function AddHorseFlute()
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If !bHasFlute
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NQ06_Freda_Chest.RemoveItem(_00E_HorseFlute_New, 1, false, PlayerREF)
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_00E_NQ06_HorsefluteAdded.Show()
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bHasFlute = true
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EndIf
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_00E_MountGlobal.SetValueInt(_00E_MountGlobal.GetValueInt()+1)
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EndFunction
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Function EnableGnarldalf()
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; SetAlly to the player, so that friendly fire doesn't cause a
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; bounty on the player.
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NQ06_GnarldalfREF.Enable()
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Utility.Wait(0.5)
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ArkYrintoMerchantFaction.SetAlly(PlayerFaction)
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NPCTrollCombatIdleRoar.Play(NQ06_GnarldalfREF)
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NQ06_GnarldalfREF.StartCombat(PlayerREF)
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EndFunction
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Function RemoveAlly()
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; Revert the SetAlly.
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ArkYrintoMerchantFaction.SetEnemy(PlayerFaction, true, true)
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EndFunction
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Function NQ06SceneFailsave()
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If !NQ06_SC1.IsPlaying()
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NQ06_SC1.ForceStart()
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EndIf
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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bool bHasFlute = false
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Actor Property NQ06_GnarldalfREF Auto
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Actor Property PlayerREF Auto
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ObjectReference Property NQ06_Freda_Chest Auto
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GlobalVariable Property _00E_MountGlobal Auto
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GlobalVariable Property _00E_HorseOwned Auto
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GlobalVariable Property _00E_MuleOwned Auto
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GlobalVariable Property _00E_FathersShadowOwned Auto
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String Property sHorseName Auto Hidden
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String Property sMuleName Auto Hidden
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String Property sFathersShadowName Auto Hidden
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Sound Property NPCTrollCombatIdleRoar Auto
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Scene Property NQ06_SC1 Auto
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Message Property _00E_NQ06_HorsefluteAdded Auto
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Message Property _00E_NQ06_RenameMountSelection Auto
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ReferenceAlias Property PlayerHorse Auto
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ReferenceAlias Property Bonni Auto
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ReferenceAlias Property FS_NQR05_FatherShadow Auto
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Armor Property _00E_HorseFlute_New Auto
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Faction Property PlayerFaction Auto
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Faction Property ArkYrintoMerchantFaction Auto
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Message Property _00E_HorseName Auto
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Message Property _00E_MuleName Auto
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Message Property _00E_FathersShadowName Auto
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