111 lines
3.3 KiB
Plaintext
111 lines
3.3 KiB
Plaintext
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Scriptname _00E_GypsyMinstrelsControlScript extends Quest Conditional
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Int Property WAYPOINT_SANDBOX_MARKETPLACE = 0 AutoReadOnly
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Int Property WAYPOINT_TRAVEL_INN = 1 AutoReadOnly
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Int Property WAYPOINT_SANDBOX_INN = 2 AutoReadOnly
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Int Property WAYPOINT_TRAVEL_MARKETPLACE = 3 AutoReadOnly
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; TIME_PERFORMANCE_START must be less than TIME_PERFORMANCE_END
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; TIME_PERFORMANCE_START and TIME_PERFORMANCE_END must be greater than 0
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; Otherwise the curHour check in UpdateWaypoint must be rewritten
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Float Property TIME_PERFORMANCE_START = 7.0 AutoReadOnly
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Float Property TIME_PERFORMANCE_END = 23.0 AutoReadOnly
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Int Property CurrentWaypoint auto Hidden conditional
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ReferenceAlias Property Alias_LutePlayer Auto
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ReferenceAlias Property Alias_Dancer Auto
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GlobalVariable Property GameHour Auto
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Cell Property InnCell Auto
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ObjectReference Property LutePlayMarker Auto
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ObjectReference Property TipBasket Auto
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ObjectReference Property TempStorageMarker Auto
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Event OnInit()
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CurrentWaypoint = -1 ; Force update
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RegisterForSingleUpdate(3.0) ; Give a few seconds for the game to warm up at the start
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EndEvent
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Event OnUpdate()
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UpdateWaypoint()
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EndEvent
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Event OnUpdateGameTime()
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UpdateWaypoint()
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EndEvent
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Bool IsTipBasketHidden = False
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Bool WaypointUpdateLocked = False
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; Called from OnUpdate, OnUpdateGameTime and from end events of travel packages
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Function UpdateWaypoint()
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While WaypointUpdateLocked
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Utility.Wait(0.5)
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EndWhile
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WaypointUpdateLocked = True
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Int newWaypoint = WAYPOINT_SANDBOX_MARKETPLACE
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Float nextCheckTime
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Actor lutePlayer = Alias_LutePlayer.GetActorReference()
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Float curHour = GameHour.GetValue()
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; Debug.Trace("_00E_GypsyMinstrelsControlScript: time of day = " + curHour + "; lutePlayer -> LutePlayMarker " + lutePlayer.GetDistance(LutePlayMarker))
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If curHour >= TIME_PERFORMANCE_START && curHour < TIME_PERFORMANCE_END
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If lutePlayer.GetDistance(LutePlayMarker) > 256.0
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newWaypoint = WAYPOINT_TRAVEL_MARKETPLACE
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Else
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newWaypoint = WAYPOINT_SANDBOX_MARKETPLACE
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EndIf
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nextCheckTime = TIME_PERFORMANCE_END - curHour
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If newWaypoint == WAYPOINT_TRAVEL_MARKETPLACE && nextCheckTime > 0.5
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nextCheckTime = 0.5 ; Failsafe if the end of the travel package is not triggered for some reason
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EndIf
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Else
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If lutePlayer.GetParentCell() != InnCell
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newWaypoint = WAYPOINT_TRAVEL_INN
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Else
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newWaypoint = WAYPOINT_SANDBOX_INN
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EndIf
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nextCheckTime = TIME_PERFORMANCE_START - curHour
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If nextCheckTime < 0.0
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nextCheckTime += 24.0
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EndIf
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EndIf
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RegisterForSingleUpdateGameTime(nextCheckTime + 0.025)
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; Debug.Trace("_00E_GypsyMinstrelsControlScript: nextCheckTime = " + nextCheckTime)
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if newWaypoint != CurrentWaypoint
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; Debug.Trace("_00E_GypsyMinstrelsControlScript: switching from waypoint " + CurrentWaypoint + " to waypoint " + newWaypoint)
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; Wait for the lute player to finish his current song (if he's playing)
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(lutePlayer as _00E_BardPlayInstrumentScript).FadeAndStopMusic()
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CurrentWaypoint = newWaypoint
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lutePlayer.EvaluatePackage()
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Alias_Dancer.TryToEvaluatePackage()
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If CurrentWaypoint == WAYPOINT_SANDBOX_MARKETPLACE
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If IsTipBasketHidden
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IsTipBasketHidden = False
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TipBasket.MoveToMyEditorLocation()
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EndIf
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Else
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If IsTipBasketHidden == False
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IsTipBasketHidden = True
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TipBasket.MoveTo(TempStorageMarker)
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EndIf
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EndIf
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EndIf
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WaypointUpdateLocked = False
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EndFunction
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