42 lines
1.6 KiB
Plaintext
42 lines
1.6 KiB
Plaintext
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Scriptname _00E_Phasmalist_ControlSummon extends activemagiceffect
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; script that is attached to the magic effect that summons the apparation. Since it should be an aimed spell, this effect just checks wether the summon is legal and
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; eventually casts a spell whose explosion places a marker that really summons the apparation (_00E_Phasmalist_SummonApparitionSC)
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Actor Property PlayerREF auto
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_FS_Phasmalist_ControlQuest Property controlQuest auto
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Message Property illegalTrinket auto
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{Message objects whose title is the message that is displayed when the player tries to summon an apparation but wears no phasmalist trinket object}
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GlobalVariable Property summonDisabled auto
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Message Property cannotSummonNow auto
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Message Property _00E_Phasmalist_CantSummonInCombat auto
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Shout Property _00E_Phasmalist_A1_SummonApparationShout Auto
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Spell Property spellToCastOnSuccess auto
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Event OnEffectStart(Actor akTarget, Actor akCaster)
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;If !PlayerREF.IsInCombat()
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If controlQuest.apparationAlias.getReference() != None
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controlQuest.apparationAlias.unsummon()
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(PlayerREF as _00E_Game_TalentControlSC).SetTalentRecoveryTime(_00E_Phasmalist_A1_SummonApparationShout, 0)
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return
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EndIf
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_00E_Phasmalist_TrinketSC trinket = controlQuest.apparationAlias.getEquippedTrinket()
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If trinket
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If !controlQuest.apparationAlias.canApparationExist(PlayerREF.getCurrentLocation()) || summonDisabled.getValue() == 1
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Debug.MessageBox(cannotSummonNow.getName())
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return
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EndIf
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spellToCastOnSuccess.Cast(PlayerREF)
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Else
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Debug.Notification(illegalTrinket.getName())
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return
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EndIf
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;Else
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; _00E_Phasmalist_CantSummonInCombat.Show()
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;
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;EndIf
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Endevent
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