59 lines
1.2 KiB
Plaintext
59 lines
1.2 KiB
Plaintext
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ScriptName _00E_UndercityAisolonBossScript Extends Actor
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Actor Property swarm1 Auto
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Actor Property swarm2 Auto
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Actor Property swarm3 Auto
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VisualEffect Property visuals Auto
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Bool swarmAct1 = False
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Bool swarmAct2 = False
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Bool swarmAct3 = False
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Bool bDoingCombatRoutine = False
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; Backward compatibility
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Actor Property queenAisolon Auto
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Event OnCombatStateChanged(Actor akTarget, int aeCombatState)
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If aeCombatState > 0
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DoCombatRoutine()
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EndIf
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EndEvent
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Function DoCombatRoutine()
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If (swarmAct1 && swarmAct2 && swarmAct3) || bDoingCombatRoutine
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Return
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EndIf
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bDoingCombatRoutine = True
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If swarmAct1 == False
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swarmAct1 = True
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EnableSwarm(swarm1)
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EndIf
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Float myBaseHealth = GetBaseActorValue("Health")
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While (Is3DLoaded() && IsDead() == False && swarmAct3 == False)
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Float myCurHealth = GetActorValue("Health")
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If swarmAct2 == False && (myCurHealth < (myBaseHealth * 0.75))
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swarmAct2 = True
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EnableSwarm(swarm2)
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ElseIf swarmAct3 == False && (myCurHealth < (myBaseHealth * 0.5))
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swarmAct3 = True
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EnableSwarm(swarm3)
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EndIf
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Utility.Wait(0.05)
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EndWhile
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bDoingCombatRoutine = False
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EndFunction
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Function EnableSwarm(Actor swarmRef)
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swarmRef.Enable()
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visuals.Play(self, 3.0)
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EndFunction
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