2021-10-05 22:15:58 +00:00
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Scriptname _00E_Theriantrophist_WolfAttributes extends Quest
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; script that manages the werewolf attributes, shows the current stats
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; in the active effect window and resets them to the human values when the
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; transformation ends
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Actor Property PlayerREF Auto
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MiscObject Property _00E_UpdateInventoryItem Auto
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Weapon Property _00E_Theriantrophist_Claws Auto
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Spell Property _00E_Theriantrophist_DisplayDamageSpell Auto
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Spell Property _00E_Theriantrophist_DisplayHealthSpell Auto
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Spell Property _00E_Theriantrophist_DisplayStaminaSpell Auto
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Spell Property _00E_Theriantrophist_DisplayArmorSpell Auto
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{this spell is not a pure display spell anymore, since it contains the shield effect that makes the wolf armor}
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Spell Property _00E_Theriantrophist_DisplaySpeedMultSpell Auto
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Float Property WerewolfBaseCarryCapacity = 200 AutoReadOnly Hidden
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Float carryCapacityMod
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; the health/stamina bonus (or malus) the wolf has in comparison to human form
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Float healthMod
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Float staminaMod
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Float temporarySpeedMultMod
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Float speedMult
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Float humanSpeedMult
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; the absolute damage resist/unarmed damage values the player has while in wolf form
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Float damageResist
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Float unarmedDamage
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Float temporaryUnarmedDamageMod
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Function SetInWolfForm(bool wolfForm)
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if wolfForm
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gotoState("WolfForm")
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else
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gotoState("")
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Endif
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EndFunction
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Function RemoveDisplaySpell(Spell displaySpell)
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PlayerREF.removeSpell(displaySpell)
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EndFunction
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Function UpdateDisplaySpell(Spell displaySpell, Float value)
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RemoveDisplaySpell(displaySpell)
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Endfunction
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Function ModWolfHealth(Float mod)
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healthMod += mod
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PlayerREF.modAV("health", mod)
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UpdateDisplaySpell(_00E_Theriantrophist_DisplayHealthSpell, healthMod)
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Endfunction
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Function ModWolfStamina(Float mod)
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staminaMod += mod
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PlayerREF.modAV("stamina", mod)
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UpdateDisplaySpell(_00E_Theriantrophist_DisplayStaminaSpell, staminaMod)
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EndFunction
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Float Function GetWolfUnarmedDamage()
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return unarmedDamage
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EndFunction
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Function ForceWolfUnarmedDmg(Float value)
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unarmedDamage = value
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_00E_Theriantrophist_Claws.setBaseDamage((unarmedDamage + temporaryUnarmedDamageMod) as int)
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UpdateDisplaySpell(_00E_Theriantrophist_DisplayDamageSpell, unarmedDamage)
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Endfunction
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Function SetWolfTempWolfUnarmedDamageMod(Float newTempMod)
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temporaryUnarmedDamageMod = newTempMod
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ForceWolfUnarmedDmg(unarmedDamage)
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EndFunction
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Function ModWolfUnarmedDmg(Float mod)
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ForceWolfUnarmedDmg(unarmedDamage + mod)
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Endfunction
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Function ForceWolfDamageResist(Float value)
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damageResist = value
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; the display spell now contains a shield effect
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UpdateDisplaySpell(_00E_Theriantrophist_DisplayArmorSpell, value)
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Endfunction
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Function ModWolfDamageResist(Float mod)
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ForceWolfDamageResist(damageResist + mod)
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EndFunction
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Function ForceWolfSpeedMult(Float value)
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speedMult = value
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PlayerREF.setAV("speedMult", speedMult + temporarySpeedMultMod)
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updateSpeedMult()
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UpdateDisplaySpell(_00E_Theriantrophist_DisplaySpeedMultSpell, speedMult - 100)
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EndFunction
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Function SetTemporarilyWolfSpeedMultMod(Float value)
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temporarySpeedMultMod = value
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ForceWolfSpeedMult(speedMult)
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EndFunction
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Function ModWolfAV(String attribute, Float mod)
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if (attribute == "health")
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ModWolfHealth(mod)
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elseif (attribute == "stamina")
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ModWolfStamina(mod)
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elseif (attribute == "unarmedDamage")
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ModWolfUnarmedDmg(mod)
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elseif (attribute == "damageResist")
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ModWolfDamageResist(mod)
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elseif (attribute == "speedMult")
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ForceWolfSpeedMult(PlayerREF.getAV("speedMult") + mod)
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EndIf
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EndFunction
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Function updateSpeedMult()
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PlayerREF.additem(_00E_UpdateInventoryItem, 1, true)
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PlayerREF.removeItem(_00E_UpdateInventoryItem, 1, true)
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Endfunction
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Function renewNotPersistentStats()
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EndFunction
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Function updateAfterRaceSwitch(bool toWolf)
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ForceWolfSpeedMult(speedMult)
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if (toWolf)
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PlayerREF.modAV("CarryWeight", carryCapacityMod)
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else
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PlayerREF.modAV("CarryWeight", -carryCapacityMod)
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Endif
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EndFunction
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State WolfForm
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Event OnBeginState()
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temporaryUnarmedDamageMod = 0
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unarmedDamage = 0
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damageResist = 0
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healthMod = 0
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staminaMod = 0
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carryCapacityMod = PlayerREF.getAV("CarryWeight") - WerewolfBaseCarryCapacity
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humanSpeedMult = PlayerREF.getAV("speedMult")
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2021-10-12 02:10:35 +00:00
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; If the player is under the influence of a slowdown magic effect, take the player's normal speedMult from Fame AV. See FrostSlowFix.psc
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Float fFame = PlayerREF.GetBaseActorValue("Fame")
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If fFame > humanSpeedMult
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humanSpeedMult = fFame
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EndIf
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2021-10-05 22:15:58 +00:00
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speedMult = humanSpeedMult
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temporarySpeedMultMod = 0
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renewNotPersistentStats()
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Endevent
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Event OnEndState()
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if (healthMod > PlayerREF.getAV("health"))
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PlayerREF.restoreAV("health", healthMod - PlayerREF.getAV("health") + 1)
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Endif
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PlayerREF.modAV("health", -healthMod)
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PlayerREF.modAV("stamina", -staminaMod)
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PlayerREF.setAV("speedMult", humanSpeedMult)
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temporarySpeedMultMod = 0
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updateSpeedMult()
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RemoveDisplaySpell(_00E_Theriantrophist_DisplayDamageSpell)
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RemoveDisplaySpell(_00E_Theriantrophist_DisplayHealthSpell)
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RemoveDisplaySpell(_00E_Theriantrophist_DisplayStaminaSpell)
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RemoveDisplaySpell(_00E_Theriantrophist_DisplayArmorSpell)
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RemoveDisplaySpell(_00E_Theriantrophist_DisplaySpeedMultSpell)
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Endevent
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Function renewNotPersistentStats()
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Utility.wait(0.5)
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PlayerREF.setAV("speedMult", speedMult + temporarySpeedMultMod)
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updateSpeedMult()
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ForceWolfDamageResist(damageResist)
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ForceWolfUnarmedDmg(unarmedDamage)
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UpdateDisplaySpell(_00E_Theriantrophist_DisplaySpeedMultSpell, speedMult)
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UpdateDisplaySpell(_00E_Theriantrophist_DisplayHealthSpell, healthMod)
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UpdateDisplaySpell(_00E_Theriantrophist_DisplayStaminaSpell, staminaMod)
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EndFunction
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Function UpdateDisplaySpell(Spell displaySpell, Float value)
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displaySpell.setNthEffectMagnitude(0, value)
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PlayerREF.removeSpell(displaySpell)
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PlayerREF.addSpell(displaySpell, false)
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Endfunction
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EndState
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