2021-10-05 22:15:58 +00:00
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Scriptname _00E_FS_NQ02_Functions2 extends Quest
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2024-01-09 22:00:18 +00:00
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Import _00E_PlayerFunctions
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2021-10-05 22:15:58 +00:00
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Import Utility
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Import Game
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function StartTravelWithEsme()
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2024-01-09 22:00:18 +00:00
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_00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(_00E_FS_NQ02_EsmeREF, True, 500, 200, 150)
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2021-10-05 22:15:58 +00:00
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_00E_FS_NQ02_TravelState.SetValue(1.0)
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_00E_FS_NQ02_EsmeREF.EvaluatePackage()
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EndFunction
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Function StopTravelWithEsme()
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2024-01-09 22:00:18 +00:00
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_00E_Func_SetNPCAsCompanion.SetNPCAsCompanion(_00E_FS_NQ02_EsmeREF, FALSE)
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2021-10-05 22:15:58 +00:00
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_00E_FS_NQ02_TravelState.SetValue(0.0)
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_00E_FS_NQ02_EsmeREF.EvaluatePackage()
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EndFunction
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Function TeleportEsmeToDuenenhaim()
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RegisterForUpdateGameTime(24)
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GameDay = GameDaysPassed.GetValue() as Int
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2024-01-09 22:00:18 +00:00
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_00E_PlayerFunctions.GetTeleportControl().TeleportNPC(_00E_FS_NQ02_EsmeREF, _00E_FS_NQ02_EsmeTeleportMarker)
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2021-10-05 22:15:58 +00:00
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StopTravelWithEsme()
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wait(0.1)
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_00E_FS_NQ02_EsmeREF.Disable()
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EndFunction
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Function StartSC16()
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_00E_FS_NQ02_EsmeREF.Enable()
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_00E_FS_NQ02_EsmeREF.SetOutfit(_00E_FS_NQ02_EsmeOutfit)
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_00E_FS_NQ02_EsmeREF.AddItem(_02E_15_Scimitar, 1)
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_00E_FS_NQ02_EsmeREF.EquipItem(_02E_15_Scimitar)
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_00E_FS_NQ02_EsmeREF.MoveTo(_00E_FS_NQ02_EsmeTeleportMarker)
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_00E_FS_NQ02_SC16_Bandit1REF.MoveTo(_00E_FS_NQ02_SC16_Marker1)
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_00E_FS_NQ02_SC16_Bandit2REF.MoveTo(_00E_FS_NQ02_SC16_Marker2)
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_00E_FS_NQ02_SC16_Bandit3REF.MoveTo(_00E_FS_NQ02_SC16_Marker3)
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_00E_FS_NQ02_SC16_Bandit1REF.Enable()
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_00E_FS_NQ02_SC16_Bandit2REF.Enable()
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_00E_FS_NQ02_SC16_Bandit3REF.Enable()
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wait(0.1)
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FS_NQ02_SC16_Duenenhaim.ForceStart()
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EndFunction
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Function BanditDrawWeapon()
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_00E_FS_NQ02_SC16_Bandit1REF.DrawWeapon()
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Debug.SendAnimationEvent(_00E_FS_NQ02_EsmeREF, "IdleForceDefaultState")
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EndFunction
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Function BanditPrepareForFight(Actor akBandit)
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akBandit.SetGhost(False)
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akBandit.AddToFaction(BanditFaction)
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EndFunction
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Function BanditStartFight(Actor akBandit)
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2023-12-08 02:45:53 +00:00
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akBandit.SetActorValue("Aggression", 2)
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2021-10-05 22:15:58 +00:00
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akBandit.StartCombat(PlayerREF)
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akBandit.StartCombat(_00E_FS_NQ02_EsmeREF)
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EndFunction
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Function BanditFight()
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BanditPrepareForFight(_00E_FS_NQ02_SC16_Bandit1REF)
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BanditPrepareForFight(_00E_FS_NQ02_SC16_Bandit2REF)
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BanditPrepareForFight(_00E_FS_NQ02_SC16_Bandit3REF)
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BanditStartFight(_00E_FS_NQ02_SC16_Bandit1REF)
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BanditStartFight(_00E_FS_NQ02_SC16_Bandit2REF)
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BanditStartFight(_00E_FS_NQ02_SC16_Bandit3REF)
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EndFunction
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Function DisableBandits()
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_00E_FS_NQ02_SC16_Bandit1REF.Disable()
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_00E_FS_NQ02_SC16_Bandit2REF.Disable()
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_00E_FS_NQ02_SC16_Bandit3REF.Disable()
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EndFunction
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Function PlayerKillBandit1()
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Game.DisablePlayerControls()
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Game.SetPlayerAIDriven(True)
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PlayerREF.DrawWeapon()
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Utility.Wait(0.5)
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_00E_FS_NQ02_SC16_Bandit1REF.SetGhost(false)
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wait(0.1)
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PlayerREF.PlayIdleWithTarget(pa_1HMKillMoveShortB, _00E_FS_NQ02_SC16_Bandit1REF)
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Utility.Wait(3.0)
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Game.EnablePlayerControls()
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Game.SetPlayerAIDriven(False)
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EndFunction
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Function BanditFightWithoutBandit1()
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BanditPrepareForFight(_00E_FS_NQ02_SC16_Bandit2REF)
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BanditPrepareForFight(_00E_FS_NQ02_SC16_Bandit3REF)
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BanditStartFight(_00E_FS_NQ02_SC16_Bandit2REF)
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BanditStartFight(_00E_FS_NQ02_SC16_Bandit3REF)
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EndFunction
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Function EnableTravelToIshmartep()
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_00E_FS_NQ02_Travelbox15.Enable()
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_00E_FS_NQ02_Travelbox16.Enable()
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_00E_FS_NQ02_Travelbox17.Enable()
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_00E_FS_NQ02_Travelbox18.Enable()
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_00E_FS_NQ02_Travelbox19.Enable()
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_00E_FS_NQ02_SC17_Door1.SetOpen(true)
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_00E_FS_NQ02_SC17_Door2.SetOpen(false)
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_00E_FS_NQ02_SC17_Door2.lock(255)
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_00E_FS_NQ02_CreatureDisableMarker.Disable()
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_00E_FS_NQ02_RobeDisableMarker.Enable()
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_00E_FS_NQ02_SC17_Arp1.Enable()
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_00E_FS_NQ02_SC17_Arp2.Enable()
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FS_NQ02_SC17_Ishmartep.ForceStart()
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_00E_FS_NQ02_EsmeMiscTalkVar.SetValue(1)
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StartTravelWithEsme()
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EndFunction
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Function TravelToIshmartepFailsave()
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If _00E_FS_NQ02_EsmeREF.GetDistance(PlayerREF) > 1000
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_00E_FS_NQ02_EsmeREF.Moveto(PlayerREF)
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Endif
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EndFunction
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Function OpenIshmartepDoor()
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_00E_FS_NQ02_SC17_Door2.lock(false)
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StartTravelWithEsme()
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EndFunction
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Function PrepareSC18()
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;DEBUG ONLY
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_00E_FS_NQ02_EsmeREF.Enable()
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_00E_FS_NQ02_EsmeREF.Moveto(PlayerREF)
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;DEBUG ONLY
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StartTravelWithEsme()
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_00E_FS_NQ02_DalMercerREF.SetAlpha(0.0)
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_00E_FS_NQ02_TaraREF.SetAlpha(0.0)
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_00E_FS_NQ02_SC12_WomanREF.SetAlpha(0.0)
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_00E_FS_NQ02_SC14_WomanREF.SetAlpha(0.0)
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_00E_FS_NQ02_SC15_WomanREF.SetAlpha(0.0)
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_00E_FS_NQ02_SC14_ManREF.SetAlpha(0.0)
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_00E_FS_NQ02_SC15_ManREF.SetAlpha(0.0)
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_00E_FS_NQ02_DalMercerREF.Enable()
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_00E_FS_NQ02_TaraREF.Enable()
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_00E_FS_NQ02_SC12_WomanREF.Enable()
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_00E_FS_NQ02_SC14_WomanREF.Enable()
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_00E_FS_NQ02_SC15_WomanREF.Enable()
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_00E_FS_NQ02_SC14_ManREF.Enable()
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_00E_FS_NQ02_SC15_ManREF.Enable()
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_00E_FS_NQ02_SC18_SchreinActREF.Enable()
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_00E_FS_NQ02_EsmeMiscTalkVar.SetValue(0)
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EndFunction
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Function StartSC18()
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_00E_FS_NQ02_DalMercerREF.MoveTo(_00E_FS_NQ02_SC18_DalMercerMarker1)
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_00E_FS_NQ02_TaraREF.MoveTo(_00E_FS_NQ02_SC18_PrayMarker4)
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_00E_FS_NQ02_SC12_WomanREF.MoveTo(_00E_FS_NQ02_SC18_PrayMarker1)
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_00E_FS_NQ02_SC14_WomanREF.MoveTo(_00E_FS_NQ02_SC18_PrayMarker3)
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_00E_FS_NQ02_SC15_WomanREF.MoveTo(_00E_FS_NQ02_SC18_PrayMarker6)
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_00E_FS_NQ02_SC14_ManREF.MoveTo(_00E_FS_NQ02_SC18_PrayMarker2)
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_00E_FS_NQ02_SC15_ManREF.MoveTo(_00E_FS_NQ02_SC18_PrayMarker5)
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_00E_FS_NQ02_RobeDisableMarker.Disable()
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FS_NQ02_SC18_Vision.ForceStart()
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AudioCategoryAmb.SetVolume(0.5)
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2024-01-09 22:00:18 +00:00
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_00E_PlayerFunctions.GetVisionControl().VisionEffectNoTimestop(_00E_FS_NQ02_VisionRefs, _00E_FS_NQ02_SC18_FreezeRefs, True)
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2021-10-05 22:15:58 +00:00
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_00E_SilenceTransitionLowPriority.Add()
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_00E_FS_NQ02_SC14_ManREF.SetAlpha(0.5)
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_00E_FS_NQ02_SC14_WomanREF.SetAlpha(0.5)
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_00E_FS_NQ02_SC12_WomanREF.SetAlpha(0.5)
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_00E_FS_NQ02_DalMercerREF.SetAlpha(0.5)
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_00E_FS_NQ02_TaraREF.SetAlpha(0.5)
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_00E_FS_NQ02_SC15_WomanREF.SetAlpha(0.5)
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_00E_FS_NQ02_SC15_ManREF.SetAlpha(0.5)
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Utility.Wait(1.0)
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MS04MemoryFXBody01VFX.Play(_00E_FS_NQ02_SC14_ManREF)
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MS04MemoryFXBody01VFX.Play(_00E_FS_NQ02_SC14_WomanREF)
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MS04MemoryFXBody01VFX.Play(_00E_FS_NQ02_SC12_WomanREF)
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MS04MemoryFXBody01VFX.Play(_00E_FS_NQ02_DalMercerREF)
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MS04MemoryFXBody01VFX.Play(_00E_FS_NQ02_TaraREF)
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MS04MemoryFXBody01VFX.Play(_00E_FS_NQ02_SC15_WomanREF)
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MS04MemoryFXBody01VFX.Play(_00E_FS_NQ02_SC15_ManREF)
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Utility.Wait(2.0)
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EndFunction
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Function EnableVeiledWoman1()
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_00E_Music_Character_VeiledWomanLoop.Add()
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_00E_SilenceTransitionLowPriority.Add()
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_00E_FS_NQ02_TaraREF.SetGhost(False)
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_00E_FS_NQ02_TaraREF.KnockAreaEffect(1.0, 128)
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_00E_FS_NQ02_TaraREF.SetGhost(True)
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_00E_FS_NQ02_VeiledWoman1.Enable()
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_00E_FS_NQ02_VeiledWoman1.MoveTo(_00E_FS_NQ02_SC17_VW1Marker)
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_00E_FS_NQ02_VeiledWoman1.SetAlpha(0.0)
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Utility.Wait(0.5)
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_00E_FS_NQ02_VeiledWomanAppearFXS.Play(_00E_FS_NQ02_VeiledWoman1)
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_00E_FS_NQ02_VeiledWoman1.SetAlpha(0.5)
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MS04MemoryFXBody01VFX.Play(_00E_FS_NQ02_VeiledWoman1)
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EndFunction
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Function EnableVeiledWoman2()
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_00E_FS_NQ02_VeiledWoman2.Enable()
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_00E_FS_NQ02_VeiledWoman2.MoveTo(_00E_FS_NQ02_SC17_VW2Marker)
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_00E_FS_NQ02_VeiledWoman2.SetAlpha(0.0)
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_00E_FS_NQ02_VeiledWomanAppearFXS.Play(_00E_FS_NQ02_VeiledWoman2)
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Utility.Wait(0.5)
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_00E_FS_NQ02_VeiledWomanAppearFXS.Play(_00E_FS_NQ02_VeiledWoman2)
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_00E_FS_NQ02_VeiledWoman2.SetAlpha(0.5)
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MS04MemoryFXBody01VFX.Play(_00E_FS_NQ02_VeiledWoman2)
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EndFunction
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Function EnableVeiledWoman3()
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_00E_FS_NQ02_VeiledWoman3.Enable()
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_00E_FS_NQ02_VeiledWoman3.MoveTo(_00E_FS_NQ02_SC17_VW3Marker)
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_00E_FS_NQ02_VeiledWoman3.SetAlpha(0.0)
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_00E_FS_NQ02_VeiledWomanAppearFXS.Play(_00E_FS_NQ02_VeiledWoman3)
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Utility.Wait(0.5)
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_00E_FS_NQ02_VeiledWomanAppearFXS.Play(_00E_FS_NQ02_VeiledWoman3)
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_00E_FS_NQ02_VeiledWoman3.SetAlpha(0.5)
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MS04MemoryFXBody01VFX.Play(_00E_FS_NQ02_VeiledWoman3)
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EndFunction
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Function DisableVeiledWoman2and3()
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_00E_FS_NQ02_VeiledWomanAppearFXS.Play(_00E_FS_NQ02_VeiledWoman3)
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_00E_FS_NQ02_VeiledWomanAppearFXS.Play(_00E_FS_NQ02_VeiledWoman2)
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Utility.Wait(0.3)
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_00E_FS_NQ02_VeiledWoman2.Disable()
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_00E_FS_NQ02_VeiledWoman3.Disable()
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EndFunction
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Function StopSC18()
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2024-01-09 22:00:18 +00:00
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AllowIdleChatter.SetValue(1)
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2021-10-05 22:15:58 +00:00
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_00E_SilenceTransitionLowPriority.Remove()
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_00E_Music_Character_VeiledWomanLoop.Remove()
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_00E_FS_NQ02_SC12_WomanREF.SetAlpha(0.0)
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_00E_FS_NQ02_DalMercerREF.SetAlpha(0.0)
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_00E_FS_NQ02_TaraREF.SetAlpha(0.0)
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_00E_FS_NQ02_SC14_WomanREF.SetAlpha(0.0)
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_00E_FS_NQ02_SC15_WomanREF.SetAlpha(0.0)
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_00E_FS_NQ02_SC14_ManREF.SetAlpha(0.0)
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_00E_FS_NQ02_SC15_ManREF.SetAlpha(0.0)
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_00E_FS_NQ02_VeiledWoman1.SetAlpha(0.0)
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wait(0.1)
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_00E_FS_NQ02_SC12_WomanREF.Disable()
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_00E_FS_NQ02_DalMercerREF.Disable()
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_00E_FS_NQ02_TaraREF.Disable()
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_00E_FS_NQ02_SC14_WomanREF.Disable()
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_00E_FS_NQ02_SC15_WomanREF.Disable()
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_00E_FS_NQ02_SC14_ManREF.Disable()
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_00E_FS_NQ02_SC15_ManREF.Disable()
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_00E_FS_NQ02_VeiledWoman1.Disable()
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_00E_FS_NQ02_RobeDisableMarker.Enable()
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2024-01-09 22:00:18 +00:00
|
|
|
_00E_PlayerFunctions.GetVisionControl().VisionEffectNoTimestopStop(_00E_FS_NQ02_VisionRefs, _00E_FS_NQ02_SC18_FreezeRefs)
|
2021-10-05 22:15:58 +00:00
|
|
|
AudioCategoryAmb.SetVolume(1.0)
|
|
|
|
FS_NQ02_SC19_AfterVision.ForceStart()
|
|
|
|
; _00E_FS_NQ02_EsmeREF.SetAlpha(1.0)
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|
|
|
; _00E_FS_NQ02_EsmeREF.MoveTo(_00E_FS_NQ02_SC19_EsmeMarker1)
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function SC19FadeOut()
|
|
|
|
|
2024-01-09 22:00:18 +00:00
|
|
|
_00E_FadeToBlackControl FadeToBlackControl = GetFadeToBlackControl()
|
|
|
|
FadeToBlackControl.FadeToBlack()
|
|
|
|
FadeToBlackControl.FadeToBlackBack()
|
2021-10-05 22:15:58 +00:00
|
|
|
_00E_SilenceLongTransitionHighPriority.Add()
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|
|
|
|
|
|
|
EndFunction
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|
|
|
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|
|
|
Function SC19DisableEsme()
|
|
|
|
|
|
|
|
_00E_FS_NQ02_EsmeREF.Disable()
|
|
|
|
StopTravelWithEsme()
|
|
|
|
EnablePlayerControls()
|
|
|
|
_00E_SilenceLongTransitionHighPriority.Remove()
|
|
|
|
_00E_FS_NQ02_Music_Theme.Remove()
|
|
|
|
if SympathyEsme.GetValue() >= 0
|
2024-01-10 14:08:24 +00:00
|
|
|
SetCurrentStageID(960)
|
2021-10-05 22:15:58 +00:00
|
|
|
else
|
2024-01-10 14:08:24 +00:00
|
|
|
SetCurrentStageID(1060)
|
2024-01-09 22:00:18 +00:00
|
|
|
_00E_EPHandler.GiveEP(3000)
|
2021-10-05 22:15:58 +00:00
|
|
|
endif
|
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|
|
|
EndFunction
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|
|
|
|
|
|
|
Function StartSC20()
|
|
|
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|
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|
|
_00E_FS_NQ02_SC20_MessengerGuyREF.Enable()
|
|
|
|
_00E_FS_NQ02_SC20_MessengerGuyREF.MoveTo(_00E_FS_NQ02_SC20_Marker1)
|
|
|
|
wait(0.1)
|
|
|
|
FS_NQ02_SC20_Messenger.ForceStart()
|
|
|
|
|
|
|
|
EndFunction
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|
|
|
|
|
|
|
Function GivePlayerEpilogNote()
|
|
|
|
|
|
|
|
PlayerREF.AddItem(_00E_FS_NQ02_EpilogNote, 1)
|
|
|
|
_00E_FS_NQ02_CreatureDisableMarker.Enable()
|
|
|
|
|
|
|
|
EndFunction
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|
|
|
|
|
|
|
Function StartSC21()
|
|
|
|
|
|
|
|
_00E_FS_NQ02_EsmeREF.Enable()
|
|
|
|
_00E_FS_NQ02_SC20_MessengerGuyREF.Disable()
|
|
|
|
_00E_FS_NQ02_EsmeREF.MoveTo(_00E_FS_NQ02_SC21_Marker1)
|
|
|
|
wait(0.1)
|
|
|
|
FS_NQ02_SC21_Epilog.ForceStart()
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function MoveToEpilogPosition()
|
|
|
|
|
|
|
|
If PlayerREF.IsSneaking()
|
|
|
|
PlayerREF.StartSneaking()
|
|
|
|
EndIf
|
2024-01-09 22:00:18 +00:00
|
|
|
_00E_FadeToBlackControl FadeToBlackControl = GetFadeToBlackControl()
|
|
|
|
FadeToBlackControl.FadeToBlack()
|
2021-10-05 22:15:58 +00:00
|
|
|
_00E_FS_NQ02_EsmeREF.MoveTo(_00E_FS_NQ02_SC21_EsmeMarker)
|
|
|
|
PlayerREF.MoveTo(_00E_FS_NQ02_SC21_PlayerMarker)
|
|
|
|
_00E_SilenceLongTransitionHighPriority.Add()
|
2024-01-09 22:00:18 +00:00
|
|
|
_00E_TimeControl.SkipTimeToHour(20)
|
2021-10-05 22:15:58 +00:00
|
|
|
SkyrimClear_Aurora_Green.ForceActive(True)
|
|
|
|
Game.ForceThirdPerson()
|
2024-01-09 22:00:18 +00:00
|
|
|
FadeToBlackControl.FadeToBlackBack()
|
2021-10-05 22:15:58 +00:00
|
|
|
DisablePlayerControls()
|
2024-01-10 14:08:24 +00:00
|
|
|
SetCurrentStageID(1005)
|
2021-10-05 22:15:58 +00:00
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function EndEpilog()
|
|
|
|
|
2024-01-09 22:00:18 +00:00
|
|
|
_00E_FadeToBlackControl FadeToBlackControl = GetFadeToBlackControl()
|
|
|
|
|
|
|
|
FadeToBlackControl.FadeToBlack()
|
2021-10-05 22:15:58 +00:00
|
|
|
PlayerREF.MoveTo(_00E_FS_NQ02_SC21_Marker2)
|
|
|
|
EnablePlayerControls()
|
|
|
|
_00E_SilenceLongTransitionHighPriority.Remove()
|
|
|
|
_00E_FS_NQ02_Music_Theme.Remove()
|
2024-01-09 22:00:18 +00:00
|
|
|
FadeToBlackControl.FadeToBlackBack()
|
2021-10-05 22:15:58 +00:00
|
|
|
Weather.ReleaseOverride()
|
2024-01-09 22:00:18 +00:00
|
|
|
_00E_EPHandler.GiveEP(3500)
|
2024-01-10 14:08:24 +00:00
|
|
|
SetCurrentStageID(1030)
|
2021-10-05 22:15:58 +00:00
|
|
|
|
2024-01-10 00:46:13 +00:00
|
|
|
Steam.UnlockAchievement("END_ESME_01")
|
2021-10-05 22:15:58 +00:00
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
Function MoveEsmeToDuenenhaim()
|
|
|
|
|
|
|
|
_00E_FS_NQ02_EsmeREF.MoveTo(_00E_FS_NQ07_MaxusTavernMarker)
|
|
|
|
|
|
|
|
EndFunction
|
|
|
|
|
|
|
|
;=====================================================================================
|
|
|
|
; EVENTS
|
|
|
|
;=====================================================================================
|
|
|
|
|
|
|
|
Event OnUpdateGameTime() ; because of how we registered, this event occurs every 30 minutes of game time
|
|
|
|
if (GameDaysPassed.GetValue() + 1 >= GameDay)
|
2024-01-10 14:08:24 +00:00
|
|
|
SetCurrentStageID(GetCurrentStageID()+5)
|
2021-10-05 22:15:58 +00:00
|
|
|
UnregisterForUpdateGameTime()
|
|
|
|
Endif
|
|
|
|
EndEvent
|
|
|
|
|
|
|
|
;=====================================================================================
|
|
|
|
; PROPERTIES
|
|
|
|
;=====================================================================================
|
|
|
|
|
|
|
|
int GameDay
|
|
|
|
|
2024-01-09 22:00:18 +00:00
|
|
|
GlobalVariable Property AllowIdleChatter Auto
|
2021-10-05 22:15:58 +00:00
|
|
|
|
|
|
|
Quest Property FS_NQ02 Auto
|
|
|
|
|
|
|
|
Actor Property _00E_FS_NQ02_EsmeREF Auto
|
|
|
|
Actor Property PlayerREF Auto
|
|
|
|
Actor Property _00E_FS_NQ02_SC16_Bandit1REF Auto
|
|
|
|
Actor Property _00E_FS_NQ02_SC16_Bandit2REF Auto
|
|
|
|
Actor Property _00E_FS_NQ02_SC16_Bandit3REF Auto
|
|
|
|
Actor Property _00E_FS_NQ02_SC17_Arp1 Auto
|
|
|
|
Actor Property _00E_FS_NQ02_SC17_Arp2 Auto
|
|
|
|
Actor Property _00E_FS_NQ02_TaraREF Auto
|
|
|
|
Actor Property _00E_FS_NQ02_DalMercerREF Auto
|
|
|
|
Actor Property _00E_FS_NQ02_SC12_WomanREF Auto
|
|
|
|
Actor Property _00E_FS_NQ02_SC14_WomanREF Auto
|
|
|
|
Actor Property _00E_FS_NQ02_SC14_ManREF Auto
|
|
|
|
Actor Property _00E_FS_NQ02_SC15_WomanREF Auto
|
|
|
|
Actor Property _00E_FS_NQ02_SC15_ManREF Auto
|
|
|
|
Actor Property _00E_FS_NQ02_VeiledWoman1 Auto
|
|
|
|
Actor Property _00E_FS_NQ02_VeiledWoman2 Auto
|
|
|
|
Actor Property _00E_FS_NQ02_VeiledWoman3 Auto
|
|
|
|
Actor Property _00E_FS_NQ02_SC20_MessengerGuyREF Auto
|
|
|
|
|
|
|
|
SoundCategory Property AudioCategoryAmb Auto
|
|
|
|
|
|
|
|
EffectShader Property _00E_FS_NQ02_VeiledWomanAppearFXS Auto
|
|
|
|
|
|
|
|
Book Property _00E_FS_NQ02_EpilogNote Auto
|
|
|
|
|
|
|
|
Formlist Property _00E_FS_NQ02_VisionRefs Auto
|
|
|
|
Formlist Property _00E_FS_NQ02_SC16_FreezeRefs Auto
|
|
|
|
Formlist Property _00E_FS_NQ02_SC18_FreezeRefs Auto
|
|
|
|
|
|
|
|
GlobalVariable Property _00E_FS_NQ02_TravelState Auto
|
|
|
|
GlobalVariable Property GameDaysPassed Auto
|
|
|
|
GlobalVariable Property SympathyEsme Auto
|
|
|
|
GlobalVariable Property _00E_FS_NQ02_EsmeMiscTalkVar Auto
|
|
|
|
|
|
|
|
MusicType Property _00E_SilenceLongTransitionHighPriority Auto
|
|
|
|
MusicType Property _00E_FS_NQ02_Music_Theme Auto
|
|
|
|
MusicType Property _00E_Music_Character_VeiledWomanLoop Auto
|
|
|
|
MusicType Property _00E_SilenceTransitionLowPriority Auto
|
|
|
|
|
|
|
|
ObjectReference Property _00E_FS_NQ02_EsmeTeleportMarker Auto
|
|
|
|
ObjectReference Property _00E_FS_NQ02_SC16_Marker1 Auto
|
|
|
|
ObjectReference Property _00E_FS_NQ02_SC16_Marker2 Auto
|
|
|
|
ObjectReference Property _00E_FS_NQ02_SC16_Marker3 Auto
|
|
|
|
ObjectReference Property _00E_FS_NQ02_Travelbox15 Auto
|
|
|
|
ObjectReference Property _00E_FS_NQ02_Travelbox16 Auto
|
|
|
|
ObjectReference Property _00E_FS_NQ02_Travelbox17 Auto
|
|
|
|
ObjectReference Property _00E_FS_NQ02_Travelbox18 Auto
|
|
|
|
ObjectReference Property _00E_FS_NQ02_Travelbox19 Auto
|
|
|
|
ObjectReference Property _00E_FS_NQ02_CreatureDisableMarker Auto
|
|
|
|
ObjectReference Property _00E_FS_NQ02_SC17_Door1 Auto
|
|
|
|
ObjectReference Property _00E_FS_NQ02_SC17_Door2 Auto
|
|
|
|
ObjectReference Property _00E_FS_NQ02_SC18_SchreinActREF Auto
|
|
|
|
ObjectReference Property _00E_FS_NQ02_SC19_EsmeMarker1 Auto
|
|
|
|
ObjectReference Property _00E_FS_NQ02_SC18_PrayMarker1 Auto
|
|
|
|
ObjectReference Property _00E_FS_NQ02_SC18_PrayMarker2 Auto
|
|
|
|
ObjectReference Property _00E_FS_NQ02_SC18_PrayMarker3 Auto
|
|
|
|
ObjectReference Property _00E_FS_NQ02_SC18_PrayMarker4 Auto
|
|
|
|
ObjectReference Property _00E_FS_NQ02_SC18_PrayMarker5 Auto
|
|
|
|
ObjectReference Property _00E_FS_NQ02_SC18_PrayMarker6 Auto
|
|
|
|
ObjectReference Property _00E_FS_NQ02_SC18_DalMercerMarker1 Auto
|
|
|
|
ObjectReference Property _00E_FS_NQ02_SC17_VW1Marker Auto
|
|
|
|
ObjectReference Property _00E_FS_NQ02_SC17_VW2Marker Auto
|
|
|
|
ObjectReference Property _00E_FS_NQ02_SC17_VW3Marker Auto
|
|
|
|
ObjectReference Property _00E_FS_NQ02_RobeDisableMarker Auto
|
|
|
|
ObjectReference Property _00E_FS_NQ02_SC20_Marker1 Auto
|
|
|
|
ObjectReference Property _00E_FS_NQ02_SC21_Marker1 Auto
|
|
|
|
ObjectReference Property _00E_FS_NQ02_SC21_Marker2 Auto
|
|
|
|
ObjectReference Property _00E_FS_NQ07_MaxusTavernMarker Auto
|
|
|
|
ObjectReference Property _00E_FS_NQ02_SC21_EsmeMarker Auto
|
|
|
|
ObjectReference Property _00E_FS_NQ02_SC21_PlayerMarker Auto
|
|
|
|
|
|
|
|
VisualEffect Property MS04MemoryFXBody01VFX Auto
|
|
|
|
|
|
|
|
Idle Property pa_1HMKillMoveShortB Auto
|
|
|
|
|
|
|
|
Outfit Property _00E_FS_NQ02_EsmeOutfit Auto
|
|
|
|
|
|
|
|
Scene Property FS_NQ02_SC16_Duenenhaim Auto
|
|
|
|
Scene Property FS_NQ02_SC17_Ishmartep Auto
|
|
|
|
Scene Property FS_NQ02_SC18_Vision Auto
|
|
|
|
Scene Property FS_NQ02_SC19_AfterVision Auto
|
|
|
|
Scene Property FS_NQ02_SC20_Messenger Auto
|
|
|
|
Scene Property FS_NQ02_SC21_Epilog Auto
|
|
|
|
|
|
|
|
Weather Property SkyrimClear Auto
|
|
|
|
Weather Property SkyrimClear_Aurora_Green Auto
|
|
|
|
|
|
|
|
Weapon Property _02E_15_Scimitar Auto
|
|
|
|
Weapon Property _01E_02_IronSword Auto
|
|
|
|
|
|
|
|
Faction Property BanditFaction Auto
|