enderalse/source/scripts/_00e_mq09_questfunctions.psc

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Scriptname _00E_MQ09_QuestFunctions Extends Quest Conditional
Import Utility
;=====================================================================================
; EVENTS
;=====================================================================================
Event OnUpdateGameTime()
Timescale.SetValue(0.001)
EndEvent
Event OnUpdate()
If GetStage() >= 60 && (MQ10a.GetStage() < 5 || !MQ10a.IsRunning())
MQ10a.SetStage(5)
Wait(1)
if MQ10a.GetStage() < 5
_00E_MQ09_MQ10a_Broken_Message.Show()
RegisterForSingleUpdate(6)
endif
ElseIf GetStage() == 15 && _00E_MC_JesparREF.GetParentCell() != MQ09bSkelett.GetParentCell()
_00E_MC_JesparREF.MoveTo(MQ09_SC1_JesparTravelToREF)
EndIf
EndEvent
;=====================================================================================
; FUNCTIONS
;=====================================================================================
Function RemoveSilences()
Levelsystem.RemoveSilence()
EndFunction
Function AdjustGamehour()
Timescale.SetValue(20)
GameHour.SetValue(18.3) ; Minor correction of time after InitQuest
RegisterForSingleUpdateGameTime(3)
EndFunction
Function InitQuest()
; Restore player's health if it's damaged because we just "slept"
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PlayerREF.RestoreActorValue("Health", 10000.0)
; Force the player to exit any furniture (the benches from MQ09a's scenes) before putting them to the bed
; Without this exiting the bed is glitchy
PlayerREF.MoveTo(MQ09JesparPortMarker)
Utility.Wait(1.0)
Timescale.SetValue(0.1)
Levelsystem.SkipTimeToHour(18.3)
MQ09_LightParentREF.Disable()
FadeToBlackHoldIMOD.Apply()
PlayerREF.MoveTo(MQ09_SC01_PlayerBedREF)
_00E_MC_JesparREF.MoveTo(MQ09JesparPortMarker)
bBedFailsave = True
MQ09StaticDoor.disable()
MQ08_SoultrainDoorREF.SetOpen(True)
_00E_QuestFunctions.PlayerAIWalk(True)
Game.ForceThirdPerson()
If MQ09_D1_SceneIsle == None
MQ09_D1_SceneIsle = Game.GetFormFromFile(0x000EA957, "Skyrim.esm") as Scene
EndIf
If !MQ09_D1_SceneIsle.IsPlaying()
MQ09_D1_SceneIsle.ForceStart()
EndIf
MQ09a.StopTrainSound()
Self.SetStage(10)
EndFunction
Function StartSC01Failsave()
If MQ09_D1_SceneIsle == None
MQ09_D1_SceneIsle = Game.GetFormFromFile(0x000EA957, "Skyrim.esm") as Scene
EndIf
MQ09_D1_SceneIsle.ForceStart()
EndFunction
Function SC01JesparFailsafe()
RegisterForSingleUpdate(10)
EndFunction
Function PlayerStandUp()
UnlockDoor()
String facegen = "bUseFaceGenPreprocessedHeads:General"
SetINIBool(facegen, False)
Game.GetPlayer().QueueNiNodeUpdate()
SetINIBool(facegen, True)
ImagespaceModifier.RemoveCrossFade()
FadeToBlackHoldIMOD.Remove()
_00E_WakeUp.ApplyCrossFade(afFadeDuration = 0.5)
MQ09_SC01_PlayerBedREF.Activate(PlayerREF, true)
_00E_QuestFunctions.PlayerAiWalkStop()
EndFunction
Function UnlockDoor()
String facegen = "bUseFaceGenPreprocessedHeads:General"
SetINIBool(facegen, False)
Game.GetPlayer().QueueNiNodeUpdate()
SetINIBool(facegen, True)
MQ08TrainDoorRef.DisableNoWait()
MQ09TrainDoorRef001.Lock(0)
if TimescaleContainer == 0
TimescaleContainer = Timescale.GetValue()
endif
wait(0.4)
EndFunction
Function PlayFX()
_FS_TheriantrophistControlQuest.TransformBackIfTransformed()
Actor Spinne = HoheSpinne.GetActorReference()
Actor Bear = HoherBear.GetActorReference()
Actor Tiger = HoherTiger.GetActorReference()
MS04MemoryFXBody01VFX.Play(Bear)
MS04MemoryFXBody01VFX.Play(Spinne)
MS04MemoryFXBody01VFX.Play(Tiger)
Bear.SetAlpha(0.5, True)
Spinne.SetAlpha(0.5, True)
Tiger.SetAlpha(0.5, True)
EndFunction
Function PlayZyklus()
AudioCategoryAMB.SetVolume(0.5)
AudioCategoryAMBr.SetVolume(0.5)
_00E_Music_Special_Zyklus_Looped.Add()
_00E_SilenceAbruptHighPriority.Add()
EndFunction
Function RemoveZyklus()
_00E_Music_Special_Zyklus_Looped.Remove()
EndFunction
Function PlayTealorTheme()
_00E_Music_Special_Character_Tealor.Add()
_00E_SilenceAbruptHighPriority.Add()
EndFunction
Function RemoveTealorTheme()
_00E_Music_Special_Character_Tealor.Remove()
EndFunction
Function HohenAufloesen()
ObjectReference Bear = HoherBear.GetReference()
ObjectReference Tiger = HoherTiger.GetReference()
ObjectReference Spinne = HoheSpinne.GetReference()
_00E_HighOnesDisintegrate.Play(Bear)
_00E_HighOnesDisintegrate.Play(Tiger)
_00E_HighOnesDisintegrate.Play(Spinne)
_00E_A2_Ghostwalk_TeleportDoneSound.Play(playerREF)
Game.DisablePlayerControls(1, 1, 1, 1, 1, 1, 1)
EndFunction
Function HohenDisable()
Actor Spinne = HoheSpinne.GetActorReference()
Actor Bear = HoherBear.GetActorReference()
Actor Tiger = HoherTiger.GetActorReference()
Spinne.SetAlpha(0.0)
Bear.SetAlpha(0.0)
Tiger.SetAlpha(0.0)
_00E_HighOnesDisintegrate.Stop(Spinne)
_00E_HighOnesDisintegrate.Stop(Bear)
_00E_HighOnesDisintegrate.Stop(Tiger)
; Move the hohen to the NPC dumpster instead of disabling because they are attached to an enable marker
Spinne.MoveTo(_00E_NPCDumpMarker)
Bear.MoveTo(_00E_NPCDumpMarker)
Tiger.MoveTo(_00E_NPCDumpMarker)
EndFunction
Function GameFadeOut()
Game.DisablePlayerControls()
Game.ForceFirstPerson()
WPNSwingUnarmedM.Play(PlayerREF)
HohenDisable()
AlmaRef.MoveTo(AlmaPortRef)
Wait(0.15)
PlayerREF.PlayIdle(TG05_KnockOut)
Game.ShakeCamera(None,8, 1)
if PlayerREF.GetActorBase().GetSex() == 0
_00E_Male_PlayerHitM.Play(PlayerREF)
Else
_00E_Female_PlayerHitM.Play(PlayerREF)
EndIf
WPNImpactBladeVsFlesh.Play(PlayerREF)
Game.TriggerScreenBlood(10)
Wait(3.2)
_00E_NPCKillBodyfall.Play(PlayerREF)
FadeToBlackHoldImod.Apply()
PlayerREF.RemoveItem(_00E_MQ09_Silverplate, 1, true, none)
SkyrimClear.ForceActive()
RemoveZyklus()
Wait(4)
Game.EnablePlayerControls()
Game.DisablePlayerControls(true, true, true, false, true, true, true)
_00E_MQ09_SamaelRef.Enable()
_00E_SC_AlmaREF.Enable()
_00E_MC_TaranorREF.Enable()
MQ09_TaranorScene_LinkMarkerREF.Enable()
_00E_MC_TaranorREF.MoveTo(MQ09_SC04_TaranorMarker)
_00E_MQ09_SamaelRef.MoveTo(MQ09_SC4_SamaelMarker)
If _00E_MC_TaranorREF.GetParentCell() != PlayerREF.GetParentCell()
_00E_MQ09_SamaelRef.MoveTo(MQ09_SC4_SamaelMarker)
EndIf
_00E_SC_AlmaREF.MoveTo(MQ09_SC04_AlmaMarkerREF)
If MQ09_MC_TealorREF.IsDisabled()
MQ09_MC_TealorREF.Enable()
EndIf
MQ09_MC_TealorREF.MoveTo(MQ09_SC06_TealorTurnAround)
_00E_SC_AlmaREF.SetOutfit(_00E_NehrimeseOutfit01NoHelmetNoShield)
PlayerRef.MoveTo(MQ09_SC04_ChairMarkerPlayer)
_00E_QuestFunctions.PlayerAIWalk(True)
Wait(1)
MQ09_D4_TaranorScene.ForceStart()
GhostFXShader.Stop(MQ09_MC_TealorREF)
MQ09_MC_TealorREF.SetAlpha(0.0)
EndFunction
Function WakeUp()
GhostFXShader.Stop(MQ09_MC_TealorREF)
MQ09_MC_TealorREF.SetAlpha(0.0)
MQ09_SC06_SilverPlateRef.Enable()
; Move Samael to the player to "take blindfold off". The packages will return him to his actual place in the scene.
_00E_MQ09_SamaelRef.Disable()
_00E_MQ09_SamaelRef.MoveTo(MQ09_SC04_SamaelStunplayer)
_00E_MQ09_SamaelRef.Enable()
_00E_WakeUp.Apply()
FadeToBlackHoldImod.Remove()
Wait(2.5)
EndFunction
Function MQ09_D5_RepeatForceGreetSceneStart()
MQ09_D5_RepeatForceGreetScene.ForceStart()
EndFunction
Function MQ09_D6_SceneForceStart()
MQ09_D6_Scene.ForceStart()
EndFunction
Function KillPlayer()
WerewolfExtractVFX.Play(PlayerREF)
WerewolfExtractVFX.Play(_00E_MQ09_SamaelRef)
_00E_AMB_Mystic_Whispers02M.Play(PlayerREF)
PoisonDeath.Apply()
Wait(2.9)
FadeToBlackHoldIMOD.ApplyCrossFade(afFadeDuration = 0.5)
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PlayerREF.DamageActorValue("Health", 1000)
PlayerREF.KillEssential(_00E_MQ09_SamaelRef)
Wait(3)
WerewolfExtractVFX.Stop(PlayerREF)
WerewolfExtractVFX.Stop(_00E_MQ09_SamaelRef)
Game.QuitToMainMenu()
EndFunction
Function DisablePlate()
MQ09_SC06_SilverPlateRef.Disable()
EndFunction
Function MovePlate()
MQ09_SC06_SilverPlateListenREF.Enable()
EndFunction
Function SamaelSalute()
_00E_MQ09_SamaelRef.PlayIdle(IdleSalute)
EndFunction
Function EnableSilverPlate()
SilberplatteRef.Enable()
SilberplatteRef.SetMotionType(4)
EndFunction
Function AppearTealor()
MAGShockExpImod.Apply()
_00E_MQ04_CrystalTouch.Play(PlayerREF)
MQ09_SC06_SilverPlateListenREF.PlaceAtMe(_00E_NPCOorbayaTeleportExplosionBlue, 1)
_00E_A2_Ghostwalk_TeleportDoneSound.Play(MQ09_MC_TealorREF)
GhostFXShader.Play(MQ09_MC_TealorREF)
EndFunction
Function TealorSetAlpha()
MQ09_MC_TealorREF.SetAlpha(0.0)
TimeFadeIn01FXS.Stop(MQ09_MC_TealorREF)
EndFunction
Function FadeInTealor()
MQ09_MC_TealorREF.MoveTo(MQ09_SC06_SilverPlateListenREF)
TimeFadeIn01FXS.Play(MQ09_MC_TealorREF)
Wait(1.5)
GhostFXShader.Play(MQ09_MC_TealorREF)
MQ09_MC_TealorREF.SetAlpha(0.5)
_00E_MC_TaranorREF.SetActorValue("speedMult", 65)
EndFunction
Function DisappearTealor()
ObjectReference TealorRef = Tealor.GetReference()
_00E_A2_Ghostwalk_TeleportDoneSound.Play(TealorRef)
TimeFadeOut01FXS.Play(TealorRef)
Wait(2)
TealorRef.Disable()
GhostFXShader.Stop(MQ09_MC_TealorREF)
Game.RequestAutoSave()
EndFunction
Function EndQuest()
_00E_Music_Special_Zyklus_Looped.Remove()
_00E_Music_Special_Zyklus_OneSelection.Remove() ; A remnant from 1.5.7.0 and older versions
_00E_Music_Special_Character_Tealor.Remove()
AudioCategoryAMB.SetVolume(1.0)
AudioCategoryAMBr.SetVolume(1.0)
Timescale.SetValue(0.1)
SpieluhrSwitcher.Enable()
MAGConjureReanimate.Play(PlayerREF)
Game.DisablePlayerControls(1, 1, 1, 1, 1, 1, 1)
_00E_MQ09KnockOutLong.Apply()
Wait(4.0)
FadeToBlackHoldImod.ApplyCrossFade()
Game.ShowFirstPersonGeometry(true)
_00E_MC_TaranorREF.SetActorValue("speedMult", 100)
RegisterForSingleUpdate(3)
MQ10a.SetStage(5)
EndFunction
;=====================================================================================
; PROPERTIES
;=====================================================================================
Float TimescaleContainer = 0.00
Bool Done= False
Bool Property bBedFailsave Auto Conditional Hidden
_00E_QuestFunctions Property Levelsystem Auto
_00E_MQ08_Questfunctions Property MQ09a Auto
Actor Property _00E_MC_JesparREF Auto
Actor Property PlayerREF Auto
Actor Property _00E_MC_TaranorREF Auto
Actor Property _00E_SC_AlmaREF Auto
Actor Property _00E_MQ09_SamaelRef Auto
Actor Property MQ09_MC_TealorREF Auto
Actor Property MQ09bSkelett Auto
MusicType Property _00E_Music_Special_Zyklus_OneSelection Auto
MusicType Property _00E_Music_Special_Zyklus_Looped Auto
MusicType Property _00E_SilenceTransitionLowPriority Auto
Explosion Property _00E_NPCOorbayaTeleportExplosionBlue Auto
MusicType Property _00E_SilenceAbruptHighPriority Auto
MusicType Property _00E_Music_Special_Character_Tealor Auto
Sound Property WPNSwingUnarmedM Auto
Sound Property _00E_A2_Ghostwalk_TeleportDoneSound Auto
Sound Property WPNImpactBladeVsFlesh Auto
Sound Property MAGConjureReanimate Auto
Sound Property _00E_Male_PlayerHitM Auto
Sound Property _00E_Female_PlayerHitM Auto
Sound Property _00E_NPCKillBodyfall Auto
Sound Property _00E_MQ04_CrystalTouch Auto
Sound Property _00E_AMB_Mystic_Whispers02M Auto
Outfit Property _00E_NehrimeseOutfit01NoHelmetNoShield Auto
EffectShader Property TimeFadeOut01FXS Auto
EffectShader Property TimeFadeIn01FXS Auto
EffectShader Property _00E_HighOnesDisintegrate Auto
EffectShader Property GhostFXShader Auto
VisualEffect Property MS04MemoryFXBody01VFX Auto
VisualEffect Property WerewolfExtractVFX Auto
ReferenceAlias Property HoherBear Auto
ReferenceAlias Property HoherTiger Auto
ReferenceAlias Property HoheSpinne Auto
ReferenceAlias Property Tealor Auto
Idle Property TG05_KnockOut Auto
Idle Property IdleSalute Auto
ObjectReference Property MQ09StaticDoor Auto
ObjectReference Property SpieluhrSwitcher Auto
ObjectReference Property MQ09JesparPortMarker Auto
ObjectReference Property MQ08TrainDoorRef Auto
ObjectReference Property MQ09TrainDoorRef001 Auto
ObjectReference Property MQ09_SC01_PlayerBedREF Auto
ObjectReference Property AlmaRef Auto
ObjectReference Property AlmaPortRef Auto
ObjectReference Property SilberplatteRef Auto
ObjectReference Property MQ09_LightParentREF Auto
ObjectReference Property MQ09_SC4_SamaelMarker Auto
ObjectReference Property MQ09_SC04_AlmaMarkerREF Auto
ObjectReference Property MQ09_SC04_TaranorMarker Auto
ObjectReference Property MQ09_SC04_ChairMarkerPlayer Auto
ObjectReference Property MQ09_TaranorScene_LinkMarkerREF Auto
ObjectReference Property MQ09_SC06_SilverPlateRef Auto
ObjectReference Property MQ09_SC06_SilverPlateListenREF Auto
ObjectReference Property MQ09_SC06_TealorTurnAround Auto
ObjectReference Property MQ08_SoultrainDoorREF Auto
ObjectReference Property MQ09_SC1_JesparTravelToREF Auto
ObjectReference Property MQ09_SC04_SamaelStunplayer Auto
ObjectReference Property _00E_NPCDumpMarker Auto
Quest Property MQ10a Auto
ImagespaceModifier Property _00E_MQ09KnockOutLong Auto
ImageSpaceModifier Property FadeToBlackHoldImod Auto
ImageSpaceModifier Property _00E_WakeUp Auto
ImageSpaceModifier Property MAGShockExpImod Auto
ImageSpaceModifier Property PoisonDeath Auto
Weather Property SkyrimClear Auto
GlobalVariable Property Gamehour Auto
GlobalVariable Property Timescale Auto
SoundCategory Property AudioCategoryAMB Auto
SoundCategory Property AudioCategoryAMBr Auto
Scene Property MQ09_D1_SceneIsle Auto
Scene Property MQ09_D4_TaranorScene Auto
Scene Property MQ09_D5_RepeatForceGreetScene Auto
Scene Property MQ09_D6_Scene Auto
MiscObject Property _00E_MQ09_Silverplate Auto
Message Property _00E_MQ09_MQ10a_Broken_Message Auto