48 lines
1.5 KiB
Plaintext
48 lines
1.5 KiB
Plaintext
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scriptName _00E_DGIntimidateAliasScript extends ReferenceAlias
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;-- Properties --------------------------------------
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Weapon property UnarmedWeapon auto
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Faction Property DGIntimidateFaction Auto
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;-- Variables ---------------------------------------
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;-- Functions ---------------------------------------
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Event OnUpdate()
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actor pActor = self.GetActorRef()
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if pActor.IsInCombat() == 0 && pActor.IsBleedingOut() == 0 && GetOwningQuest().GetStage() <= 15 ;&& GetOwningQuest().GetStage() < 15
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GetOwningQuest().SetStage(200)
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endIf
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EndEvent
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Event OnEnterBleedout()
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GetOwningQuest().SetStage(15)
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self.GetActorReference().EvaluatePackage()
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Utility.Wait(3)
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self.GetActorReference().StopCombat()
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EndEvent
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Event OnMagicEffectApply(ObjectReference akCaster, MagicEffect akEffect)
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if akCaster == game.GetPlayer() && akEffect.IsEffectFlagSet(0x00000001) ; Hit by player with a hostile ME
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GetOwningQuest().SetStage(150)
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endIf
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EndEvent
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Event OnHit(ObjectReference akAggressor, Form akWeapon, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
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actor pActor = self.GetActorRef()
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actor pPlayer = game.GetPlayer()
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if akAggressor == pPlayer
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if akProjectile || (akWeapon && akWeapon != UnarmedWeapon)
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pPlayer.RemoveFromFaction(DGIntimidateFaction)
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pActor.RemoveFromFaction(DGIntimidateFaction)
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pActor.StopCombat()
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pActor.SendAssaultAlarm()
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pActor.StartCombat(pPlayer)
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GetOwningQuest().SetStage(150)
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endIf
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else
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GetOwningQuest().SetStage(150)
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endIf
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EndEvent
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