56 lines
1.3 KiB
Plaintext
56 lines
1.3 KiB
Plaintext
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Scriptname _00E_Suntemple_WeatherControlSC extends ObjectReference
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Event OnTriggerEnter(ObjectReference akActionRef)
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If akActionRef != PlayerRef
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Return
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EndIf
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If MQ17.GetStage() > 5
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_00E_MQ17_Purge_Weather.ForceActive(True)
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_00E_Music_Special_Cleansing.Add()
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Levelsystem.RemoveSilence()
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Levelsystem.RemoveCombatSoundtracks()
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_00E_SilenceAbruptHighPriority.Remove()
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_00E_Music_Special_Cleansing.Add()
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EndIf
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If MQ14.GetStage() >= 10 && MQ14.GetStage() < 20
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MQ14.PrepareForFinalMission()
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EndIf
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If MQ12a.GetStage() >= 5 && !MQ12a.IsCompleted()
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_00E_MC_LexREF.MoveTo(MQ12a_SC0_DebugLexStart)
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MQ10b_SC4_Tealor.Stop()
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EndIf
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If bMQ11cWeatherFailsave == False && MQ11c.IsCompleted()
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bMQ11cWeatherFailsave = True
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MQ11c.ResetSilberhainDeadWeatherFX(False)
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EndIf
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EndEvent
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bool bMQ11cWeatherFailsave
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Actor Property PlayerRef Auto
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Actor Property _00E_MC_LexREF Auto
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_00E_QuestFunctions Property Levelsystem Auto
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_00E_MQ11c_Functions Property MQ11c Auto
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_00E_MQ14_Functions Property MQ14 Auto
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Scene Property MQ10b_SC4_Tealor Auto
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Weather Property _00E_MQ17_Purge_Weather Auto
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ObjectReference Property MQ12a_SC0_DebugLexStart Auto
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MusicType Property _00E_Music_Special_Cleansing Auto
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MusicType Property _00E_SilenceAbruptHighPriority Auto
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Quest Property MQ12a Auto
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Quest Property MQ17 Auto
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