187 lines
4.1 KiB
Plaintext
187 lines
4.1 KiB
Plaintext
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Scriptname _00E_NQ_G_04_Functions extends Quest Conditional
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Import _00E_QuestFunctions
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function GiveContract()
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PlayerREF.AddItem(_00E_NQ_G_04_GoldenSickleContract)
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EndFunction
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Function DuulToggleGhost()
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_00E_NQ_G_04_Duul.SetGhost(true)
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EndFunction
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Function RemoveContract()
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PlayerREF.RemoveItem(_00E_NQ_G_04_GoldenSickleContract)
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If _00E_AchievementsEnabled.GetValueInt() == 1
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Game.UnlockAchievement("END_PROTECTOR_01")
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EndIf
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EndFunction
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Function GiveLetter()
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PlayerREF.AddItem(_00E_NQ_G_04_LetterForDijaam)
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EndFunction
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Function RemoveLetter()
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;fixes EFSB-400: there was a condition mid dialogue which requested the player to have the letter at hand
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;if the player wouldn't have the letter in their inventory, they would get stuck in unskippable dialogue
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;we'll add the letter if it isn't present in the inventory at the time of dialogue
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If PlayerREF.GetItemCount(_00E_NQ_G_04_LetterForDijaam) == 0
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PlayerREF.AddItem(_00E_NQ_G_04_LetterForDijaam, 1, true)
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EndIf
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PlayerREF.RemoveItem(_00E_NQ_G_04_LetterForDijaam)
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EndFunction
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Function GiveKey()
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PlayerREF.AddItem(CapitalCityHaendlergilde)
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EndFunction
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Function EnableDuul()
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_00E_NQ_G_04_Duul.Enable()
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EndFunction
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Function DisableDuul()
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_00E_NQ_G_04_Duul.Disable()
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EndFunction
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Function EnableDijaam()
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_00E_SC_DijaamOnelys.Enable()
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EndFunction
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Function MoveDijaamToMarker()
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_00E_SC_DijaamOnelys.MoveTo(_00E_NQ_G_04_DijaamTeleportForSceneMarker)
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EndFunction
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Function MoveDijaamToTavern()
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_00E_SC_DijaamOnelys.SetOutfit(_00E_SC_DijaamOutfit)
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_00E_SC_DijaamOnelys.MoveTo(_00E_NQ_G_04_DijaamTeleportToTavernMarker)
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EndFunction
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Function PrepareDijaamForDialogue()
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EnableDijaam()
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MoveDijaamToMarker()
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EndFunction
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Function StripPlayer()
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PlayerREF.UnEquipAll()
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EndFunction
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Function BribeDuul()
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PlayerRef.RemoveItem(Gold001, 50)
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bBribed = true
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EndFunction
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Function StartSC02()
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_00E_NQ_G_04_Duul.RemoveFromAllFactions()
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NQ_G_04_SC02_DuulFight.ForceStart()
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_00E_NQ_G_04_Duul.EvaluatePackage()
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EndFunction
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Function DuulAttack()
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_00E_NQ_G_04_Duul.SetGhost(false)
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Levelsystem.Brawl(_00E_NQ_G_04_Duul)
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EndFunction
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Function StartSC03()
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Levelsystem.SetAllowIdleChatter(True)
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NQ_G_04_SC03_DijaamEncounter.ForceStart()
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EndFunction
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Function MaelStopWriting()
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_00E_SC_Mael.PlayIdle(IdleStop)
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EndFunction
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Function RewardMoney()
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PlayerREF.AddItem(Gold001, __Config_RewardMoney)
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EndFunction
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Function FinishQuest()
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Levelsystem.GiveEP(__Config_RewardEXP)
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Levelsystem.RemoveSilence()
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Levelsystem.SetAllowIdleChatter(True)
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Self.CompleteQuest()
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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;conditionals
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bool Property bContractRead Auto Conditional
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bool Property bPlayerWon Auto Conditional
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bool Property bDuulWon Auto Conditional
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bool Property bBribed Auto Conditional
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;items
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Book Property _00E_NQ_G_04_GoldenSickleContract Auto
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Book Property _00E_NQ_G_04_LetterForDijaam Auto
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Key Property CapitalCityHaendlergilde Auto
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Outfit Property _00E_SC_DijaamOutfit Auto
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;rewards
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int Property __Config_RewardEXP Auto
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int Property __Config_RewardMoney Auto
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MiscObject Property Gold001 Auto
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_00E_QuestFunctions Property Levelsystem Auto
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Idle Property IdleStop Auto
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;actors
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Actor Property PlayerRef Auto
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Actor Property _00E_NQ_G_04_Duul Auto
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Actor Property _00E_SC_DijaamOnelys Auto
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Actor Property _00E_SC_Mael Auto
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;scenes
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Scene Property NQ_G_04_SC02_DuulFight Auto
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Scene Property NQ_G_04_SC03_DijaamEncounter Auto
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;marker
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ObjectReference Property _00E_NQ_G_04_DijaamTeleportForSceneMarker Auto
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ObjectReference Property _00E_NQ_G_04_DijaamTeleportToTavernMarker Auto
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;for guild rank, called by TIF__00139D66
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Faction Property ArkHaendlergilde Auto
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GlobalVariable Property _00E_AchievementsEnabled Auto
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