37 lines
1.1 KiB
Plaintext
37 lines
1.1 KiB
Plaintext
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Scriptname _00E_Complex_StartSceneSC extends ObjectReference
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Event OnTriggerEnter(ObjectReference akActionRef)
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If akActionRef == PlayerREF
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If __Config_bStageRequired
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If __Config_ParentQuest.GetStage() == __Config_iSceneStage
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__Config_SceneToPlay.ForceStart()
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If __Config_DeleteAfterTrigger
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Self.Delete()
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EndIf
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EndIf
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Elseif (__Config_ParentQuest.IsRunning())
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__Config_SceneToPlay.ForceStart()
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If __Config_DeleteAfterTrigger
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Self.Delete()
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EndIf
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EndIf
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EndIf
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EndEvent
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Actor Property PlayerREF Auto
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Quest Property __Config_ParentQuest Auto
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{The quest which the scene to play is a child of}
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Scene Property __Config_SceneToPlay Auto
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int Property __Config_iSceneStage Auto
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{Which stage of the quest is required for the scene to start playing.}
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bool Property __Config_DeleteAfterTrigger Auto
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{Whether the triggerbox should be deleted after (sucessfully) firing. Default = False}
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bool Property __Config_bStageRequired = True Auto
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{Whether this trigger only fires if a certain stage of the parent quest is currently active. Default = True If not, the scene will ONLY play if the Quest is running.}
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