enderalse/source/scripts/_00E_DigControl.psc

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Scriptname _00E_DigControl extends Quest Hidden
import Utility
bool function Dig()
; Play the mauling animation in werewolf form
if PlayerREF.GetRace() == _00E_Theriantrophist_PlayerWerewolfRace
if PlayerREF.IsInCombat()
_00E_TreasureMarkerScript_sCannotDigInCombat.Show()
return false
endif
Game.DisablePlayerControls(true, true, true, true, true, true, true, true)
Debug.SendAnimationEvent(PlayerREF, "pa_KillWerewolfPairedMaulingWithHuman")
Wait(4.8)
Game.EnablePlayerControls()
return true
endif
if PlayerREF.GetItemCount(ShovelKeyword) == 0
_00E_TreasureMarkerScript_sShovelNeeded.Show()
return false
endif
if PlayerREF.IsInCombat()
_00E_TreasureMarkerScript_sCannotDigInCombat.Show()
return false
endif
Game.DisablePlayerControls(true, true, true, true, true, true, true, true)
Game.SetPlayerAIDriven()
bool isFirstPerson = PlayerREF.GetAnimationVariableBool("IsFirstPerson")
; Start digging
Game.ForceThirdPerson()
If isFirstPerson ; Give some time for the camera to settle on switch to 3p
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Wait(0.5)
endif
Form[] equippedTorches = New Form[2]
bool bUnequippingTorch = _00E_TorchControl.UnequipTorches(equippedTorches)
if bUnequippingTorch
; Give some time for torch unequip animations to settle
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Wait(0.25)
endif
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_00E_EquipControl.SheatheWeapon(PlayerREF)
Wait(0.5)
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Debug.SendAnimationEvent(PlayerREF, "IdleSmelterEnter")
Wait(5.0)
; Stop digging
Debug.SendAnimationEvent(PlayerREF, "IdleForceDefaultState")
_00E_TorchControl.ReequipTorches(equippedTorches)
Wait(1.0)
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Game.SetPlayerAIDriven(false)
Game.EnablePlayerControls()
If isFirstPerson
Game.ForceFirstPerson()
EndIf
return true
endfunction
Actor Property PlayerRef Auto
Message Property _00E_TreasureMarkerScript_sCannotDigInCombat Auto
Message Property _00E_TreasureMarkerScript_sShovelNeeded Auto
Keyword Property ShovelKeyword Auto
Idle Property DefaultSheathe Auto
Race Property _00E_Theriantrophist_PlayerWerewolfRace Auto