Moved mound digging to a quest
This commit is contained in:
parent
300b559ba3
commit
0c25f928dc
BIN
DigControl.esp
Normal file
BIN
DigControl.esp
Normal file
Binary file not shown.
BIN
scripts/_00E_DigControl.pex
Normal file
BIN
scripts/_00E_DigControl.pex
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
79
source/scripts/_00E_DigControl.psc
Normal file
79
source/scripts/_00E_DigControl.psc
Normal file
@ -0,0 +1,79 @@
|
||||
Scriptname _00E_DigControl extends Quest Hidden
|
||||
|
||||
import Utility
|
||||
|
||||
bool function Dig()
|
||||
|
||||
; Play the mauling animation in werewolf form
|
||||
if PlayerREF.GetRace() == _00E_Theriantrophist_PlayerWerewolfRace
|
||||
if PlayerREF.IsInCombat()
|
||||
_00E_TreasureMarkerScript_sCannotDigInCombat.Show()
|
||||
return false
|
||||
endif
|
||||
Game.DisablePlayerControls(true, true, true, true, true, true, true, true)
|
||||
Debug.SendAnimationEvent(PlayerREF, "pa_KillWerewolfPairedMaulingWithHuman")
|
||||
Wait(4.8)
|
||||
Game.EnablePlayerControls()
|
||||
return true
|
||||
endif
|
||||
|
||||
if PlayerREF.GetItemCount(ShovelKeyword) == 0
|
||||
_00E_TreasureMarkerScript_sShovelNeeded.Show()
|
||||
return false
|
||||
endif
|
||||
|
||||
if PlayerREF.IsInCombat()
|
||||
_00E_TreasureMarkerScript_sCannotDigInCombat.Show()
|
||||
return false
|
||||
endif
|
||||
|
||||
Game.DisablePlayerControls(true, true, true, true, true, true, true, true)
|
||||
Game.SetPlayerAIDriven()
|
||||
|
||||
bool isFirstPerson = PlayerREF.GetAnimationVariableBool("IsFirstPerson")
|
||||
|
||||
; Start digging
|
||||
Game.ForceThirdPerson()
|
||||
|
||||
Form[] equippedTorches = New Form[2]
|
||||
Bool torchesUnequipping = (PlayerREF as _00E_PlayerFunctions).UnequipTorches(equippedTorches)
|
||||
|
||||
If PlayerREF.IsWeaponDrawn() ; Sheathe the weapon
|
||||
PlayerREF.PlayIdle(DefaultSheathe)
|
||||
Wait(2)
|
||||
ElseIf isFirstPerson ; Give some time for the camera to settle on switch to 3p
|
||||
Wait(0.5)
|
||||
ElseIf torchesUnequipping ; Give some time for torch unequip animations to settle
|
||||
Wait(0.25)
|
||||
EndIf
|
||||
|
||||
Debug.SendAnimationEvent(PlayerREF, "IdleSmelterEnter")
|
||||
Wait(5.0)
|
||||
|
||||
; Stop digging
|
||||
Debug.SendAnimationEvent(PlayerREF, "IdleForceDefaultState")
|
||||
|
||||
(PlayerREF as _00E_PlayerFunctions).ReequipTorches(equippedTorches)
|
||||
Wait(1)
|
||||
|
||||
Game.SetPlayerAIDriven(false)
|
||||
Game.EnablePlayerControls()
|
||||
|
||||
If isFirstPerson
|
||||
Game.ForceFirstPerson()
|
||||
EndIf
|
||||
|
||||
return true
|
||||
|
||||
endfunction
|
||||
|
||||
Actor Property PlayerRef Auto
|
||||
|
||||
Message Property _00E_TreasureMarkerScript_sCannotDigInCombat Auto
|
||||
Message Property _00E_TreasureMarkerScript_sShovelNeeded Auto
|
||||
|
||||
Keyword Property ShovelKeyword Auto
|
||||
|
||||
Idle Property DefaultSheathe Auto
|
||||
|
||||
Race Property _00E_Theriantrophist_PlayerWerewolfRace Auto
|
@ -19,3 +19,5 @@ _00E_SoundControl Property SoundControl Auto
|
||||
_00E_SympathyControl Property SympathyControl Auto
|
||||
|
||||
_00E_MiningControl Property MiningControl Auto
|
||||
|
||||
_00E_DigControl Property DigControl Auto
|
||||
|
@ -63,6 +63,10 @@ _00E_MiningControl function GetMiningControl() Global
|
||||
return (Game.GetForm(0x14) as _00E_PlayerFunctions).ControlRepository.MiningControl
|
||||
endfunction
|
||||
|
||||
_00E_DigControl function GetDigControl() Global
|
||||
return (Game.GetForm(0x14) as _00E_PlayerFunctions).ControlRepository.DigControl
|
||||
endfunction
|
||||
|
||||
|
||||
;=====================================================================================
|
||||
; Stop/restart random headtracking
|
||||
|
@ -1,125 +1,39 @@
|
||||
Scriptname _00E_TreasureMarkerScript extends ObjectReference
|
||||
|
||||
Import Utility
|
||||
|
||||
;=====================================================================================
|
||||
; EVENTS
|
||||
;=====================================================================================
|
||||
|
||||
Event OnInit()
|
||||
Self.BlockActivation()
|
||||
BlockActivation()
|
||||
endEvent
|
||||
|
||||
Auto State Waiting
|
||||
|
||||
Event OnActivate (ObjectReference akActionRef)
|
||||
|
||||
; Play the mauling animation in werewolf form
|
||||
if akActionRef == PlayerREF && PlayerREF.GetRace() == Game.GetFormFromFile(0x2EE47, "Enderal - Forgotten Stories.esm") as Race
|
||||
Game.DisablePlayerControls(true, true, true, true, true, true, true, true)
|
||||
Debug.SendAnimationEvent(PlayerREF, "pa_KillWerewolfPairedMaulingWithHuman")
|
||||
Utility.Wait(4.8)
|
||||
Self.BlockActivation(False)
|
||||
Game.EnablePlayerControls()
|
||||
Self.Activate(PlayerREF)
|
||||
GoToState("Alldone")
|
||||
if akActionRef != Game.GetForm(0x14)
|
||||
return
|
||||
endif
|
||||
|
||||
If akActionRef.GetItemCount(ShovelKeyword) > 0
|
||||
TreasureDigger = akActionRef as Actor
|
||||
if TreasureDigger.IsInCombat()
|
||||
_00E_TreasureMarkerScript_sCannotDigInCombat.Show()
|
||||
Else
|
||||
GoToState("CurrentlyDigging")
|
||||
EndIf
|
||||
Else
|
||||
_00E_TreasureMarkerScript_sShovelNeeded.Show()
|
||||
EndIf
|
||||
|
||||
EndEvent
|
||||
|
||||
EndState
|
||||
|
||||
State CurrentlyDigging
|
||||
|
||||
Event OnBeginState()
|
||||
|
||||
Form[] equippedTorches = New Form[2]
|
||||
Bool isFirstPerson = False
|
||||
|
||||
; Start digging
|
||||
If TreasureDigger == PlayerREF
|
||||
Game.SetPlayerAIDriven()
|
||||
Game.DisablePlayerControls(true, true, true, true, true, true, true, true)
|
||||
isFirstPerson = PlayerREF.GetAnimationVariableBool("IsFirstPerson")
|
||||
Game.ForceThirdPerson()
|
||||
EndIf
|
||||
GotoState("PlayerDigging")
|
||||
|
||||
; TreasureDigger.PathToReference(Self, 1.0)
|
||||
|
||||
If TreasureDigger == PlayerREF
|
||||
Bool torchesUnequipping = (PlayerREF as _00E_PlayerFunctions).UnequipTorches(equippedTorches)
|
||||
|
||||
If TreasureDigger.IsWeaponDrawn() ; Sheathe the weapon
|
||||
TreasureDigger.PlayIdle(DefaultSheathe)
|
||||
Wait(2)
|
||||
ElseIf isFirstPerson ; Give some time for the camera to settle on switch to 3p
|
||||
Wait(0.5)
|
||||
ElseIf torchesUnequipping ; Give some time for torch unequip animations to settle
|
||||
Wait(0.25)
|
||||
EndIf
|
||||
EndIf
|
||||
|
||||
Debug.SendAnimationEvent(TreasureDigger, "IdleSmelterEnter")
|
||||
Wait(5.0)
|
||||
|
||||
; Stop digging
|
||||
Debug.SendAnimationEvent(TreasureDigger, "IdleForceDefaultState")
|
||||
If TreasureDigger == PlayerREF
|
||||
Game.SetPlayerAIDriven(false)
|
||||
Game.EnablePlayerControls()
|
||||
(PlayerREF as _00E_PlayerFunctions).ReequipTorches(equippedTorches)
|
||||
Else
|
||||
(TreasureDigger as Actor).EvaluatePackage()
|
||||
EndIf
|
||||
|
||||
Wait(1)
|
||||
|
||||
If TreasureDigger == PlayerREF && isFirstPerson == True
|
||||
Game.ForceFirstPerson()
|
||||
EndIf
|
||||
|
||||
Self.BlockActivation(False)
|
||||
Self.Activate(TreasureDigger)
|
||||
GoToState("Alldone")
|
||||
|
||||
EndEvent
|
||||
|
||||
EndState
|
||||
|
||||
State AllDone
|
||||
State PlayerDigging
|
||||
|
||||
Event OnBeginState()
|
||||
|
||||
;Nothing to do here
|
||||
if _00E_PlayerFunctions.GetDigControl().Dig()
|
||||
BlockActivation(false)
|
||||
GoToState("DoNothing")
|
||||
Activate(Game.GetForm(0x14) as Actor)
|
||||
else
|
||||
GoToState("Waiting")
|
||||
endif
|
||||
|
||||
EndEvent
|
||||
|
||||
;Nothing to do here
|
||||
|
||||
EndState
|
||||
|
||||
|
||||
;=====================================================================================
|
||||
; PROPERTIES
|
||||
;=====================================================================================
|
||||
|
||||
Actor TreasureDigger
|
||||
|
||||
Message Property _00E_TreasureMarkerScript_sCannotDigInCombat Auto
|
||||
Message Property _00E_TreasureMarkerScript_sShovelNeeded Auto
|
||||
|
||||
Keyword Property ShovelKeyword Auto
|
||||
Actor Property PlayerREF Auto
|
||||
Idle Property DefaultSheathe Auto
|
||||
State DoNothing
|
||||
; Nothing to do here
|
||||
EndState
|
||||
|
Loading…
Reference in New Issue
Block a user