31 lines
583 B
Plaintext
31 lines
583 B
Plaintext
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Scriptname _00E_FS_NQR05_DoorCombatSC extends ObjectReference
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event onInit()
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self.BlockActivation()
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EndEvent
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Event OnActivate(ObjectReference akActionRef)
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if akActionRef == PlayerREF
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if PlayerREF.IsInCombat()
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_00E_FS_NQR05_TempleShockIMOD.Apply()
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_00E_FS_NQR05_RoarM.Play(akActionRef)
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Game.ShakeCamera(Self, afStrength = 0.5, afDuration = 4.0)
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else
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Self.Activate(akActionRef, True)
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endif
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EndIf
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EndEvent
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Actor Property PlayerREF Auto
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Sound Property _00E_FS_NQR05_RoarM Auto
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ImageSpaceModifier Property _00E_FS_NQR05_TempleShockIMOD Auto
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