340 lines
8.3 KiB
Plaintext
340 lines
8.3 KiB
Plaintext
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;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
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;NEXT FRAGMENT INDEX 46
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Scriptname QF_MQ07b_DeusExMachina_0002EBA7 Extends Quest Hidden
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;BEGIN ALIAS PROPERTY BanditAlias01
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_BanditAlias01 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY LishariAlias
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_LishariAlias Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY BanditAlias02
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_BanditAlias02 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY MyradTowerAlias
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_MyradTowerAlias Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Jorek
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Jorek Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Lexil
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Lexil Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY TealorAlias
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_TealorAlias Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Factory
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Factory Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY AltDothulgradMarker
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_AltDothulgradMarker Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SoldatAlias02
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SoldatAlias02 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY PlayerAlias
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_PlayerAlias Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC07_HallysLookMarker
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC07_HallysLookMarker Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Konstantin
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Konstantin Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY KarekAlias
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_KarekAlias Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Hallys
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Hallys Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY CaliaAlias
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_CaliaAlias Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Natara
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Natara Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Yuslan
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Yuslan Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY MageAlias
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_MageAlias Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SoldatAlias01
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SoldatAlias01 Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY SC02_LishariStart
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_SC02_LishariStart Auto
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;END ALIAS PROPERTY
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;BEGIN ALIAS PROPERTY Vision
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;ALIAS PROPERTY TYPE ReferenceAlias
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ReferenceAlias Property Alias_Vision Auto
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;END ALIAS PROPERTY
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;BEGIN FRAGMENT Fragment_7
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Function Fragment_7()
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;BEGIN AUTOCAST TYPE _00E_MQ07b_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ07b_Questfunctions kmyQuest = __temp as _00E_MQ07b_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartEscort()
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kmyQuest.PrepareSC02()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_5
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Function Fragment_5()
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;BEGIN CODE
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SetObjectiveCompleted(10)
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SetObjectiveDisplayed(20)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_44
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Function Fragment_44()
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;BEGIN AUTOCAST TYPE _00E_MQ07b_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ07b_Questfunctions kmyQuest = __temp as _00E_MQ07b_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartSC06()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_41
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Function Fragment_41()
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;BEGIN AUTOCAST TYPE _00E_MQ07b_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ07b_Questfunctions kmyQuest = __temp as _00E_MQ07b_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.SpawnBarrier()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_20
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Function Fragment_20()
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;BEGIN AUTOCAST TYPE _00E_MQ07b_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ07b_Questfunctions kmyQuest = __temp as _00E_MQ07b_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.PlayerWakeUp()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_35
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Function Fragment_35()
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;BEGIN AUTOCAST TYPE _00E_MQ07b_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ07b_Questfunctions kmyQuest = __temp as _00E_MQ07b_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.FinishQuest()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_25
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Function Fragment_25()
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;BEGIN AUTOCAST TYPE _00E_MQ07b_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ07b_Questfunctions kmyQuest = __temp as _00E_MQ07b_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.HallysArrest()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_22
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Function Fragment_22()
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;BEGIN AUTOCAST TYPE _00E_MQ07b_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ07b_Questfunctions kmyQuest = __temp as _00E_MQ07b_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.HallysFlee()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_37
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Function Fragment_37()
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;BEGIN AUTOCAST TYPE _00E_MQ07b_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ07b_Questfunctions kmyQuest = __temp as _00E_MQ07b_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.SetUpFinalScene()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_33
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Function Fragment_33()
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;BEGIN AUTOCAST TYPE _00E_MQ07b_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ07b_Questfunctions kmyQuest = __temp as _00E_MQ07b_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveCompleted(120)
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kmyQuest.SC06Failsave() ; a failsave to set stage to 150
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_45
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Function Fragment_45()
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;BEGIN AUTOCAST TYPE _00E_MQ07b_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ07b_Questfunctions kmyQuest = __temp as _00E_MQ07b_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.SC02Failsave()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_0
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Function Fragment_0()
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;BEGIN AUTOCAST TYPE _00E_MQ07b_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ07b_Questfunctions kmyQuest = __temp as _00E_MQ07b_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.StartQuest()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_15
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Function Fragment_15()
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;BEGIN AUTOCAST TYPE _00E_MQ07b_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ07b_Questfunctions kmyQuest = __temp as _00E_MQ07b_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.CastExplosionAtPlayer()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_38
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Function Fragment_38()
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;BEGIN AUTOCAST TYPE _00E_MQ07b_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ07b_Questfunctions kmyQuest = __temp as _00E_MQ07b_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.PlayerWakeUp()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_26
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Function Fragment_26()
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;BEGIN CODE
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SetObjectiveCompleted(30)
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SetObjectiveDisplayed(40)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_29
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Function Fragment_29()
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;BEGIN AUTOCAST TYPE _00E_MQ07b_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ07b_Questfunctions kmyQuest = __temp as _00E_MQ07b_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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kmyQuest.PlayBellVision()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_31
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Function Fragment_31()
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;BEGIN AUTOCAST TYPE _00E_MQ07b_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ07b_Questfunctions kmyQuest = __temp as _00E_MQ07b_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveDisplayed(120)
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kmyQuest.DisableHallysAndLishariDudes()
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_34
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Function Fragment_34()
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;BEGIN AUTOCAST TYPE _00E_MQ07b_Questfunctions
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Quest __temp = self as Quest
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_00E_MQ07b_Questfunctions kmyQuest = __temp as _00E_MQ07b_Questfunctions
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;END AUTOCAST
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;BEGIN CODE
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SetObjectiveDisplayed(125)
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;END CODE
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EndFunction
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;END FRAGMENT
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;BEGIN FRAGMENT Fragment_39
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Function Fragment_39()
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;BEGIN CODE
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SetObjectiveCompleted(60)
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SetObjectiveDisplayed(101)
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SetObjectiveDisplayed(102)
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SetObjectiveDisplayed(103)
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;END CODE
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EndFunction
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;END FRAGMENT
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;END FRAGMENT CODE - Do not edit anything between this and the begin comment
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