2021-10-05 22:15:58 +00:00
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Scriptname _00E_SlowSelfMESC extends activemagiceffect
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Event OnEffectStart(Actor akTarget, Actor akCaster)
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2024-01-09 22:00:18 +00:00
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_00E_PlayerFunctions.GetVisionControl().UpdateSpeed(akTarget)
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2021-10-05 22:15:58 +00:00
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Game.ForceFirstPerson()
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Utility.SetINIFloat("fInAirFallingCharGravityMult:Havok", 0.1)
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EndEvent
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Event OnEffectFinish(Actor akTarget, Actor akCaster)
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2024-01-09 22:00:18 +00:00
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_00E_PlayerFunctions.GetVisionControl().UpdateSpeed(akTarget)
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2024-07-30 02:48:26 +00:00
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; Also restored on game load in _00E_PlayerFunctions
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2021-10-05 22:15:58 +00:00
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Utility.SetINIFloat("fInAirFallingCharGravityMult:Havok", 1.35)
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EndEvent
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