108 lines
3.1 KiB
Plaintext
108 lines
3.1 KiB
Plaintext
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Scriptname _00E_AgnodElevator01Script extends ObjectReference
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; SCRIPT AUTHOR DENNIS MAY 2014
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; ====================================================================================
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; EVENTS
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; ====================================================================================
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Event OnActivate(ObjectReference akActionRef)
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if ( ElevatorStatus == 0 )
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ControlDoors(false, "elevated")
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soundcont_Move = OBJDwemerGearsMultipleLP.Play(Self)
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Utility.Wait(0.2)
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MoveElevator( _00E_AgnodElevatorUpXMarkerREF, 100 )
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ElevatorStatus = 1
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elseif ( ElevatorStatus == 2 )
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ControlDoors(false, "elevated")
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soundcont_Move = OBJDwemerGearsMultipleLP.Play(Self)
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Utility.Wait(0.2)
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MoveElevator( _00E_AgnodElevatorDownXMarkerREF, 150 )
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ElevatorStatus = -1
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endif
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EndEvent
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Event OnTranslationComplete()
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if ( ElevatorStatus == 1 ) ;Elevator reached upper level
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ControlDoors(true, "upper")
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soundcont_MoveEnd = _00E_OBJDwemerGearsStuck.Play(Self)
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Sound.StopInstance(soundcont_Move)
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ElevatorStatus = 2
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elseif ( ElevatorStatus == -1 ) ;Elevator reached lower level
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ControlDoors(true, "lower")
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soundcont_MoveEnd = _00E_OBJDwemerGearsStuck.Play(Self)
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Sound.StopInstance(soundcont_Move)
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ElevatorStatus = 0
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endif
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EndEvent
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; ====================================================================================
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; FUNCTIONS
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; ====================================================================================
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function ControlDoors(bool open, string floor)
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int iSize = _00E_Agnod_LiftList.GetSize() - 1 ;Get the count of doors in formlist
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int doorsToProceed = 0 ;Objects
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; Sets the numbers of doors in the formlist we need to process
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if ( floor == "elevated" )
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doorsToProceed = 0
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elseif ( floor == "upper" )
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doorsToProceed = 1
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elseif ( floor == "lower" )
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doorsToProceed = 0
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iSize = 0
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endif
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While ( iSize >= doorsToProceed )
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ObjectReference DoorToOpen = _00E_Agnod_LiftList.GetAt(iSize) as ObjectReference
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if ( open == false ) ;We want close and lock the doors
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if ( DoorToOpen.GetOpenState() == 1 || DoorToOpen.GetOpenState() == 2)
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DoorToOpen.SetOpen(False)
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endif
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DoorToOpen.SetLockLevel(255)
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DoorToOpen.Lock()
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else ;We want unlock the doors
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DoorToOpen.Lock(False)
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EndIf
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iSize -= 1
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EndWhile
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Return
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EndFunction
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function MoveElevator(ObjectReference actionRef, int speed)
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Self.TranslateToRef( actionRef, speed )
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Return
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EndFunction
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; ====================================================================================
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; PROPERTIES
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; ====================================================================================
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Formlist Property _00E_Agnod_LiftList Auto
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int ElevatorStatus = 0
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objectReference property _00E_AgnodElevatorDownXMarkerREF auto
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{Points to Down Marker}
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objectReference property _00E_AgnodElevatorUpXMarkerREF auto
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{Points to Up Marker}
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int soundcont_Move
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Sound property OBJDwemerGearsMultipleLP auto
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{Points to Elevator Move Sound}
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int soundcont_MoveEnd
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Sound property _00E_OBJDwemerGearsStuck auto
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{Points to Elevator Move End Sound}
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