2021-10-05 22:15:58 +00:00
|
|
|
Scriptname _00E_BardDialogueFunctions extends Quest Conditional
|
|
|
|
|
2021-10-05 22:59:59 +00:00
|
|
|
Scene Property BardDialogue_Instrumental20 Auto
|
|
|
|
Scene Property BardDialogue_LastSunset Auto
|
|
|
|
Scene Property BardDialogue_LastSunsetInstrumental Auto
|
|
|
|
Scene Property BardDialogue_Song06 Auto
|
|
|
|
Scene Property BardDialogue_Song08 Auto
|
|
|
|
Scene Property BardDialogue_Song09 Auto
|
|
|
|
Scene Property BardDialogue_Song10 Auto
|
|
|
|
Scene Property BardDialogue_Song11 Auto
|
|
|
|
Scene Property BardDialogue_TheAgedMan Auto
|
|
|
|
Scene Property BardDialogue_TheAgedManInstrumental Auto
|
|
|
|
Scene Property BardDialogue_Vatyra Auto
|
|
|
|
Scene Property BardDialogue_VatyraInstrumental Auto
|
|
|
|
Scene Property BardDialogue_WaywardWanderer Auto
|
|
|
|
Scene Property BardDialogue_WaywardWandererInstrumental Auto
|
|
|
|
Scene Property BardDialogue_WelcomeYouDrunkards Auto
|
|
|
|
Scene Property BardDialogue_Whisperwood Auto
|
|
|
|
Scene Property BardDialogue_SongWaageScene Auto ; Added in FS
|
2021-10-05 22:15:58 +00:00
|
|
|
|
2021-10-05 22:59:59 +00:00
|
|
|
ReferenceAlias Property SingingBard Auto
|
|
|
|
LocationAlias Property Location_Alias Auto
|
|
|
|
Quest Property BardAudience Auto
|
2021-10-05 22:15:58 +00:00
|
|
|
|
2021-10-05 22:59:59 +00:00
|
|
|
Location Property _00E_DunevilleInteriorLocation auto
|
|
|
|
Location Property _00E_FlusshaimTaverneLocation auto
|
|
|
|
Location Property _00E_SuntempleQuarters auto
|
|
|
|
Location Property _00E_UEEntr_FalseDog_Location auto
|
|
|
|
Location Property BauernkuesteRoterOchseLocation auto
|
|
|
|
Location Property CapitalCityTheFatLeoranLocation auto
|
|
|
|
Location Property SchneefelstaverneInteriorLocation auto
|
2021-10-05 22:15:58 +00:00
|
|
|
|
2021-10-05 22:59:59 +00:00
|
|
|
Idle Property IdleStop Auto
|
2021-10-05 22:15:58 +00:00
|
|
|
|
2021-10-05 22:59:59 +00:00
|
|
|
Scene[] BardSongList
|
|
|
|
Int nBardSongsTotal
|
2021-10-05 22:15:58 +00:00
|
|
|
|
2021-10-05 22:59:59 +00:00
|
|
|
Bool bSongHasQuestAudience = False
|
|
|
|
Bool bQuestAudienceCheering = False
|
|
|
|
Scene NextSongScene = None
|
|
|
|
Scene Property LastSongScene1 Auto Conditional Hidden
|
|
|
|
Scene LastSongScene2 = None
|
|
|
|
Scene LastSongScene3 = None
|
2021-10-05 22:15:58 +00:00
|
|
|
|
2021-10-05 22:59:59 +00:00
|
|
|
Int Property QUEST_AUDIENCE_CHANCE = 67 AutoReadOnly
|
2021-10-05 22:15:58 +00:00
|
|
|
|
|
|
|
|
2021-10-05 22:59:59 +00:00
|
|
|
;=====================================================================================
|
|
|
|
; FUNCTIONS
|
|
|
|
;=====================================================================================
|
2021-10-05 22:15:58 +00:00
|
|
|
|
2021-10-05 22:59:59 +00:00
|
|
|
Function Setup(Actor akBard, Scene _LastSongScene)
|
|
|
|
bSongHasQuestAudience = False
|
|
|
|
bQuestAudienceCheering = False
|
|
|
|
NextSongScene = None
|
|
|
|
LastSongScene1 = _LastSongScene
|
|
|
|
LastSongScene2 = None
|
|
|
|
LastSongScene3 = None
|
|
|
|
SingingBard.ForceRefTo(akBard)
|
2021-10-05 22:15:58 +00:00
|
|
|
|
2021-10-05 22:59:59 +00:00
|
|
|
PlayRandomSong(0.1)
|
|
|
|
EndFunction
|
2021-10-05 22:15:58 +00:00
|
|
|
|
2021-10-05 22:59:59 +00:00
|
|
|
Function PrepareAudience(Int iAudienceInitialStage) ; A song is about to start, prepare the audience. Called from the scenes.
|
|
|
|
SendModEvent("BardSongStarted")
|
|
|
|
|
|
|
|
If IsQuestAudienceLocation() && iAudienceInitialStage > 0
|
|
|
|
bSongHasQuestAudience = True
|
|
|
|
|
|
|
|
If BardAudience.IsRunning() == False && bQuestAudienceCheering == False
|
|
|
|
If iAudienceInitialStage == 10
|
|
|
|
Int iAudienceRoll = Utility.RandomInt(1, 100)
|
|
|
|
If iAudienceRoll <= QUEST_AUDIENCE_CHANCE
|
|
|
|
If iAudienceRoll < (QUEST_AUDIENCE_CHANCE / 2) ; Roughly a 50% chance it will be the more lively audience
|
|
|
|
iAudienceInitialStage = 20
|
|
|
|
EndIf
|
|
|
|
Else
|
|
|
|
iAudienceInitialStage = 0
|
|
|
|
EndIf
|
|
|
|
EndIf
|
|
|
|
|
|
|
|
If iAudienceInitialStage > 0
|
|
|
|
BardAudience.SetStage(iAudienceInitialStage)
|
|
|
|
EndIf
|
|
|
|
EndIf
|
|
|
|
EndIf
|
2021-10-05 22:15:58 +00:00
|
|
|
|
2021-10-05 22:59:59 +00:00
|
|
|
bQuestAudienceCheering = False
|
|
|
|
EndFunction
|
2021-10-05 22:15:58 +00:00
|
|
|
|
2021-10-05 22:59:59 +00:00
|
|
|
Function OnSongStart(Scene songScene) ; The bard is actually starting to sing or make instrumental sounds. Called from the scenes.
|
|
|
|
NextSongScene = None
|
|
|
|
LastSongScene3 = LastSongScene2
|
|
|
|
LastSongScene2 = LastSongScene1
|
|
|
|
LastSongScene1 = songScene
|
|
|
|
EndFunction
|
2021-10-05 22:15:58 +00:00
|
|
|
|
2021-10-05 22:59:59 +00:00
|
|
|
Function CheerAudience() ; When a song ends normally, time for the audience to cheer. Called from the scenes.
|
|
|
|
SendModEvent("BardSongApplaud")
|
2021-10-05 22:15:58 +00:00
|
|
|
|
2021-10-05 22:59:59 +00:00
|
|
|
If IsQuestAudienceLocation() && BardAudience.IsRunning()
|
|
|
|
Int iCurrentAudienceStage = BardAudience.GetStage()
|
|
|
|
If iCurrentAudienceStage >= 10 && iCurrentAudienceStage <= 20
|
|
|
|
BardAudience.SetStage(100)
|
|
|
|
bQuestAudienceCheering = True
|
|
|
|
EndIf
|
2021-10-05 22:15:58 +00:00
|
|
|
EndIf
|
2021-10-05 22:59:59 +00:00
|
|
|
EndFunction
|
2021-10-05 22:15:58 +00:00
|
|
|
|
2021-10-05 22:59:59 +00:00
|
|
|
Function OnSongEnd() ; When a song ends normally or is interrupted. Called from the scenes.
|
|
|
|
Actor akBard = SingingBard.GetActorRef() ; If akBard is None in OnSongEnd, most likely it's the player just left the cell and the quest is stopping
|
|
|
|
Bool bLongDelay = False
|
|
|
|
If akBard
|
|
|
|
akBard.PlayIdle(IdleStop)
|
2021-10-05 22:15:58 +00:00
|
|
|
EndIf
|
2021-10-05 22:59:59 +00:00
|
|
|
SendModEvent("BardSongEnded")
|
|
|
|
If bSongHasQuestAudience == False && BardAudience.IsRunning() && BardAudience.GetStage() < 100
|
|
|
|
BardAudience.Stop()
|
2021-10-05 22:15:58 +00:00
|
|
|
EndIf
|
2021-10-05 22:59:59 +00:00
|
|
|
If akBard
|
|
|
|
Float fNextSongDelay
|
|
|
|
If bQuestAudienceCheering
|
|
|
|
; A longer gap between songs is needed if the quest audience is applauding
|
|
|
|
; because otherwise the bard fails to properly pick up the "play intrument" animation at the start of the next song
|
|
|
|
fNextSongDelay = Utility.RandomFloat(5.0, 6.0)
|
|
|
|
Else
|
|
|
|
fNextSongDelay = Utility.RandomFloat(1.5, 3.0)
|
|
|
|
EndIf
|
|
|
|
PlayRandomSong(fNextSongDelay)
|
2021-10-05 22:15:58 +00:00
|
|
|
EndIf
|
2021-10-05 22:59:59 +00:00
|
|
|
EndFunction
|
2021-10-05 22:15:58 +00:00
|
|
|
|
2021-10-05 22:59:59 +00:00
|
|
|
Function PlayRandomSong(Float fDelay)
|
|
|
|
LockNextSongUpdate()
|
|
|
|
If NextSongScene == None
|
|
|
|
BuildSongList(False)
|
|
|
|
PickRandomSongFromSongList()
|
2021-10-05 22:15:58 +00:00
|
|
|
EndIf
|
2021-10-05 22:59:59 +00:00
|
|
|
UnlockNextSongUpdate()
|
2021-10-05 22:15:58 +00:00
|
|
|
|
2021-10-05 22:59:59 +00:00
|
|
|
RegisterForSingleUpdate(fDelay)
|
|
|
|
EndFunction
|
2021-10-05 22:15:58 +00:00
|
|
|
|
2021-10-05 22:59:59 +00:00
|
|
|
Function PlayRequestedSong(Scene requestedSongScene)
|
|
|
|
LockNextSongUpdate()
|
|
|
|
If requestedSongScene
|
|
|
|
NextSongScene = requestedSongScene
|
|
|
|
Else
|
|
|
|
BuildSongList(True)
|
|
|
|
PickRandomSongFromSongList()
|
2021-10-05 22:15:58 +00:00
|
|
|
EndIf
|
2021-10-05 22:59:59 +00:00
|
|
|
UnlockNextSongUpdate()
|
|
|
|
RegisterForSingleUpdate(0.1)
|
|
|
|
EndFunction
|
2021-10-05 22:15:58 +00:00
|
|
|
|
2021-10-05 22:59:59 +00:00
|
|
|
Event OnUpdate()
|
|
|
|
Actor akBard = SingingBard.GetActorRef()
|
|
|
|
If akBard == None
|
|
|
|
Stop()
|
|
|
|
Return
|
2021-10-05 22:15:58 +00:00
|
|
|
EndIf
|
|
|
|
|
2021-10-05 22:59:59 +00:00
|
|
|
If akBard.IsInDialogueWithPlayer()
|
|
|
|
RegisterForSingleUpdate(1.0)
|
|
|
|
Return
|
2021-10-05 22:15:58 +00:00
|
|
|
EndIf
|
|
|
|
|
2021-10-05 22:59:59 +00:00
|
|
|
bSongHasQuestAudience = False
|
|
|
|
If NextSongScene
|
|
|
|
NextSongScene.ForceStart()
|
2021-10-05 22:15:58 +00:00
|
|
|
EndIf
|
2021-10-05 22:59:59 +00:00
|
|
|
EndEvent
|
2021-10-05 22:15:58 +00:00
|
|
|
|
2021-10-05 22:59:59 +00:00
|
|
|
Function BuildSongList(Bool bOnlyVocalSongs)
|
|
|
|
BardSongList = New Scene[16]
|
|
|
|
nBardSongsTotal = 0
|
|
|
|
|
|
|
|
Location bardLoc = Location_Alias.GetLocation()
|
|
|
|
If bardLoc == CapitalCityTheFatLeoranLocation || bardLoc == _00E_DunevilleInteriorLocation || bardLoc == _00E_UEEntr_FalseDog_Location ; VT_Gerril
|
|
|
|
AddSongToList(BardDialogue_WaywardWanderer)
|
|
|
|
AddSongToList(BardDialogue_TheAgedMan)
|
|
|
|
AddSongToList(BardDialogue_LastSunset)
|
|
|
|
AddSongToList(BardDialogue_Whisperwood)
|
|
|
|
AddSongToList(BardDialogue_Song06) ; Black Guardian
|
|
|
|
AddSongToList(BardDialogue_Vatyra)
|
|
|
|
AddSongToList(BardDialogue_Song08) ; Wild Mages
|
|
|
|
AddSongToList(BardDialogue_Song09) ; Lost Ones
|
|
|
|
AddSongToList(BardDialogue_Song10) ; Crimson Star
|
|
|
|
AddSongToList(BardDialogue_Song11) ; Winter Sky (Firmament)
|
|
|
|
AddSongToList(BardDialogue_WelcomeYouDrunkards)
|
|
|
|
ElseIf bardLoc == _00E_FlusshaimTaverneLocation || bardLoc == _00E_SuntempleQuarters ; VT_Liliath
|
|
|
|
AddSongToList(BardDialogue_WaywardWanderer)
|
|
|
|
AddSongToList(BardDialogue_TheAgedMan)
|
|
|
|
AddSongToList(BardDialogue_LastSunset)
|
|
|
|
AddSongToList(BardDialogue_Whisperwood)
|
|
|
|
AddSongToList(BardDialogue_Song06) ; Black Guardian
|
|
|
|
AddSongToList(BardDialogue_Vatyra)
|
|
|
|
AddSongToList(BardDialogue_Song08) ; Wild Mages
|
|
|
|
AddSongToList(BardDialogue_Song09) ; Lost Ones
|
|
|
|
AddSongToList(BardDialogue_Song10) ; Crimson Star
|
|
|
|
ElseIf bardLoc == BauernkuesteRoterOchseLocation ; VT_FS_Bard
|
|
|
|
AddSongToList(BardDialogue_Vatyra)
|
|
|
|
AddSongToList(BardDialogue_Song11) ; Winter Sky (Firmament)
|
|
|
|
AddSongToList(BardDialogue_TheAgedMan)
|
|
|
|
AddSongToList(BardDialogue_SongWaageScene)
|
|
|
|
AddSongToList(BardDialogue_Song10) ; Crimson Star
|
|
|
|
AddSongToList(BardDialogue_WelcomeYouDrunkards)
|
|
|
|
ElseIf bardLoc == SchneefelstaverneInteriorLocation ; VT_Lara
|
|
|
|
If bOnlyVocalSongs
|
|
|
|
LastSongScene3 = None ; The list is too short
|
|
|
|
EndIf
|
|
|
|
AddSongToList(BardDialogue_WaywardWanderer)
|
|
|
|
AddSongToList(BardDialogue_Vatyra)
|
|
|
|
AddSongToList(BardDialogue_Song11) ; Winter Sky (Firmament)
|
|
|
|
Else
|
|
|
|
If bardLoc
|
|
|
|
Debug.Notification("ERROR BardDialogue: unsupported location!")
|
|
|
|
Debug.Trace("ERROR BardDialogue: unsupported location (" + bardLoc + ")")
|
|
|
|
EndIf
|
|
|
|
Return
|
|
|
|
EndIf
|
2021-10-05 22:15:58 +00:00
|
|
|
|
2021-10-05 22:59:59 +00:00
|
|
|
If bOnlyVocalSongs == False
|
|
|
|
AddSongToList(BardDialogue_VatyraInstrumental)
|
|
|
|
AddSongToList(BardDialogue_WaywardWandererInstrumental)
|
|
|
|
AddSongToList(BardDialogue_TheAgedManInstrumental)
|
|
|
|
AddSongToList(BardDialogue_LastSunsetInstrumental)
|
|
|
|
AddSongToList(BardDialogue_Instrumental20) ; Drum Instrumental
|
|
|
|
EndIf
|
2021-10-05 22:15:58 +00:00
|
|
|
EndFunction
|
|
|
|
|
2021-10-05 22:59:59 +00:00
|
|
|
Function AddSongToList(Scene songScene)
|
|
|
|
If songScene == LastSongScene1 || songScene == LastSongScene2 || songScene == LastSongScene3
|
|
|
|
Return ; Has been already played recently
|
|
|
|
EndIf
|
2021-10-05 22:15:58 +00:00
|
|
|
|
2021-10-05 22:59:59 +00:00
|
|
|
If nBardSongsTotal >= BardSongList.Length
|
|
|
|
Debug.Notification("ERROR BardDialogue: out of free slots for songs!")
|
|
|
|
Debug.Trace("ERROR BardDialogue: out of free slots for songs")
|
|
|
|
Return
|
|
|
|
EndIf
|
2021-10-05 22:15:58 +00:00
|
|
|
|
2021-10-05 22:59:59 +00:00
|
|
|
BardSongList[nBardSongsTotal] = songScene
|
|
|
|
nBardSongsTotal += 1
|
2021-10-05 22:15:58 +00:00
|
|
|
EndFunction
|
|
|
|
|
2021-10-05 22:59:59 +00:00
|
|
|
Function PickRandomSongFromSongList()
|
|
|
|
If nBardSongsTotal == 1
|
|
|
|
NextSongScene = BardSongList[0]
|
|
|
|
ElseIf nBardSongsTotal > 1
|
|
|
|
NextSongScene = BardSongList[Utility.RandomInt(0, nBardSongsTotal - 1)]
|
|
|
|
Else ; nBardSongsTotal < 1
|
|
|
|
NextSongScene = None
|
|
|
|
EndIf
|
|
|
|
EndFunction
|
2021-10-05 22:15:58 +00:00
|
|
|
|
2021-10-05 22:59:59 +00:00
|
|
|
Actor Function GetSingingBardActor()
|
|
|
|
Return SingingBard.GetActorRef()
|
|
|
|
EndFunction
|
2021-10-05 22:15:58 +00:00
|
|
|
|
2021-10-05 22:59:59 +00:00
|
|
|
Bool Function IsQuestAudienceLocation()
|
|
|
|
Location bardLoc = Location_Alias.GetLocation()
|
|
|
|
If bardLoc == _00E_FlusshaimTaverneLocation || bardLoc == _00E_DunevilleInteriorLocation || bardLoc == _00E_UEEntr_FalseDog_Location
|
|
|
|
Return True
|
|
|
|
Else
|
|
|
|
Return False
|
|
|
|
EndIf
|
2021-10-05 22:15:58 +00:00
|
|
|
EndFunction
|
|
|
|
|
2021-10-05 22:59:59 +00:00
|
|
|
|
2021-10-05 22:15:58 +00:00
|
|
|
;=====================================================================================
|
2021-10-05 22:59:59 +00:00
|
|
|
; NEXT SONG LOCK
|
2021-10-05 22:15:58 +00:00
|
|
|
;=====================================================================================
|
|
|
|
|
2021-10-05 22:59:59 +00:00
|
|
|
Bool bNextSongUpdateLocked = False
|
2021-10-05 22:15:58 +00:00
|
|
|
|
2021-10-05 22:59:59 +00:00
|
|
|
Function LockNextSongUpdate()
|
|
|
|
While bNextSongUpdateLocked
|
|
|
|
Utility.WaitMenuMode(0.1)
|
|
|
|
EndWhile
|
|
|
|
bNextSongUpdateLocked = True
|
|
|
|
EndFunction
|
2021-10-05 22:15:58 +00:00
|
|
|
|
2021-10-05 22:59:59 +00:00
|
|
|
Function UnlockNextSongUpdate()
|
|
|
|
bNextSongUpdateLocked = False
|
|
|
|
EndFunction
|