79 lines
2.4 KiB
Plaintext
79 lines
2.4 KiB
Plaintext
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Scriptname _00E_ComplexSceneTriggerScript extends ObjectReference
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;=====================================================================================
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; STATES
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;=====================================================================================
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Auto State WaitingForTrigger
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Event OnTriggerEnter(ObjectReference akActionRef)
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if ((QueststageForStart == QuestForScene.GetStage()) && !Done) || (!Done && !Config_StageRequired)
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if Config_NotTriggeredByPlayer == True
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if akActionRef == TriggerActor
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Done = True
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if Config_Force == True
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StartScene.ForceStart()
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Else ;if Config_Force == False
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StartScene.Start()
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EndIf
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if StartScene.IsPlaying()
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GoToState("AllDone")
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EndIf
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Else
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Return
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EndIf
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Else ;If Config_NotTriggeredByPlayer == False
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if akActionRef == PlayerREF
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Done = True
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if Config_Force == True
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StartScene.ForceStart()
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Else ;if Config_Force == False
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StartScene.Start()
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EndIf
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GoToState("AllDone")
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Else
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Return
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EndIf
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EndIf
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Endif
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EndEvent
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EndState
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State AllDone
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Event OnTriggerEnter(ObjectReference akActionRef)
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; Do nothing
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EndEvent
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EndState
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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bool Done = False
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Bool Property Config_Force = False Auto
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{Shall this scene be force started? Default: FALSE}
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Bool Property Config_StageRequired = True Auto
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Bool Property Config_NotTriggeredByPlayer Auto
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{Default: FALSE}
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Scene Property StartScene Auto
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Quest Property QuestForScene Auto
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{Which scene does the quest belong to?}
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Int Property QueststageForStart Auto
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{Which stage is necessary for the triggerbox to take effect?}
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Actor Property TriggerActor Auto
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{Which actor shall trigger the scene to begin? Only use if Config_NotTriggeredByPlayer is set to true!}
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Actor Property PlayerREF Auto
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