2021-10-05 22:15:58 +00:00
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Scriptname _00E_CQC06_Functions extends Quest
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Import _00E_QuestFunctions
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;=====================================================================================
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; EVENTS
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;=====================================================================================
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Event OnUpdateGameTime()
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if !bCleanedUp
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bCleanedUp = True
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CleanUp()
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EndIf
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If !PlayerREF.GetParentCell() == CapitalCityBar01
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CQC06_DoorREF.lock(50)
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CQC06_SC01_BedREF2.SetActorOwner(None)
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Else
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RegisterForSingleUpdateGameTime(6)
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EndIf
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EndEvent
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;=====================================================================================
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; FUNCTIONS
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;=====================================================================================
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Function SetUp()
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_00E_MC_CaliaREF.UnequipItem(_01E_20Hueterschwert, True)
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_00E_MC_CaliaREF.RemoveItem(_01E_20Hueterschwert)
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_00E_MC_CaliaREF.UnequipItem(_01E_20Huetergrossschwert, True)
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_00E_MC_CaliaREF.RemoveItem(_01E_20Huetergrossschwert)
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_00E_MC_CaliaREF.SetOutfit(_00E_CQC06_CaliaDanceOutfit)
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MoveAndEnableCalia()
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CQC06_SC01_CaliaGoToTavern.ForceStart()
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EndFunction
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Function MoveAndEnableCalia()
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If _00E_MC_CaliaREF.IsDisabled()
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_00E_MC_CaliaREF.Enable()
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EndIf
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_00E_MC_CaliaREF.MoveTo(CQC06_SC01_CaliaRailMarker)
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EndFunction
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Function EnableBand()
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SetObjectiveCompleted(5)
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PlayerREF.EquipItem(_00E_InvisibleHelmet_Armor, false, true)
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Utility.Wait(0.1)
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PlayerREF.RemoveItem(_00E_InvisibleHelmet_Armor, 1, true)
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CQC06_SC01_EnableMarker.Disable()
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CQJ01_SC01_BreadREF.Disable()
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CQC06_SC01_MusicMarker.Enable()
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CQC06_SC01_Dancer01REF.SetAnimationVariableBool("bIsSynced", false)
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CQC06_SC01_Dancer02REF.SetAnimationVariableBool("bIsSynced", false)
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EndFunction
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Function StartAnimationsFailsave()
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Debug.SendAnimationEvent(CQC06_Lute_Player, "IdleLuteStart")
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Debug.SendAnimationEvent(CQC06_Drum_Player_01, "IdleDrumStart")
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Debug.SendAnimationEvent(CQC06_Drum_Player_02, "IdleDrumStart")
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Debug.SendAnimationEvent(CQC06_Bagpipe_Player, "Bagpipe")
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Debug.SendAnimationEvent(CQC06_SC01_SingerREF, "IdleFluteStart")
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EndFunction
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Function FadeOutAndPort()
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FadeToBlackIMOD.Apply()
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FadeToBlackHoldIMOD.ApplyCrossFade(afFadeDuration = 3.0)
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Utility.Wait(3)
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Sound.StopInstance(iTavernSong)
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_00E_MC_CaliaREF.MoveTo(CQC06_SC01_PortREF2)
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_00E_MC_CaliaREF.MoveTo(CQC06_SC01_CaliaBedMarker)
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PlayerREF.MoveTo(CQC06_SC01_BedREF2)
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CQC06_SC01_BedREF2.SetActorOwner(PlayerREF.GetActorBase())
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CQC06_DoorREF.Lock(False)
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_00E_MC_CaliaREF.UnequipAll()
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CQC06_SC01_MusicMarker.Disable()
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CQC06_SC01_EnableMarker.Enable()
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PlayerREF.UnequipAll()
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PlayerAIWalk()
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Debug.SendAnimationEvent(_00E_MC_CaliaREF, "returnToDefault")
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Debug.SendAnimationEvent(PlayerREF, "returnToDefault")
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CQC06_SC02_Room.ForceStart()
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EndFunction
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Function FadeBack()
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PlayerAIWalkStop()
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FadeToBlackBackIMOD.ApplyCrossFade()
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CQC06_SC01_BedREF2.Activate(PlayerREF, true)
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_00E_MC_CaliaREF.SetAnimationVariableBool("bIsSynced", false)
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EndFunction
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Function StartPlayerDance()
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Game.ForceThirdPerson()
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Game.DisablePlayerControls(true, true, true, false, true, true, true, true)
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Utility.Wait(1)
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PlayerREF.PlayIdle(IdleCiceroDance2)
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_00E_MC_CaliaREF.SetAnimationVariableBool("bIsSynced", true)
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EndFunction
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Function StartDancing()
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StartAnimationsFailsave()
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EndFunction
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Function CompleteAndGiveEP()
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Utility.Wait(3)
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Levelsystem.GiveEP(__Config_iRewardEXP)
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If _00E_AchievementsEnabled.GetValueInt() == 1
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2022-08-03 21:19:58 +00:00
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Steam.UnlockAchievement("END_ROMANCE_CALIA_01")
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2021-10-05 22:15:58 +00:00
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EndIf
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EndFunction
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Function RegisterForCleanUp()
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RegisterForSingleUpdateGameTime(6)
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EndFunction
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Function CleanUp()
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If PlayerREF.GetParentCell() == CapitalCityCommonTavern
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FadeToBlackIMOD.Apply()
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FadeToBlackHoldIMOD.ApplyCrossFade(afFadeDuration = 3.0)
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CQC06_SC01_EnableMarker.Enable()
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FadeToBlackBackIMOD.ApplyCrossFade(1)
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Else
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CQC06_SC01_EnableMarker.Enable()
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EndIf
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EndFunction
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;=====================================================================================
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; PROPERTIES
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;=====================================================================================
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bool bCleanedUp
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int iTavernSong
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int Property __Config_iRewardEXP = 500 Auto
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_00E_QuestFunctions Property Levelsystem Auto
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Armor Property _00E_InvisibleHelmet_Armor Auto
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Actor Property _00E_MC_CaliaREF Auto
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Actor Property PlayerREF Auto
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Actor Property CQC06_SC01_Dancer01REF Auto
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Actor Property CQC06_SC01_Dancer02REF Auto
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Actor Property CQC06_Drum_Player_01 Auto
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Actor Property CQC06_Drum_Player_02 Auto
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Actor Property CQC06_Bagpipe_Player Auto
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Actor Property CQC06_Lute_Player Auto
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Cell Property CapitalCityCommonTavern Auto
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Cell Property CapitalCityBar01 Auto
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Weapon Property _01E_20Hueterschwert Auto
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Weapon Property _01E_20Huetergrossschwert Auto
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Idle Property IdleCiceroDance2 Auto
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Idle Property IdleDrumStart Auto
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Idle Property IdleLuteStart Auto
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ObjectReference Property CQC06_SC01_CaliaRailMarker Auto
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ObjectReference Property CQC06_SC01_EnableMarker Auto
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ObjectReference Property CQC06_SC01_SingerREF Auto
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ObjectReference Property CQC06_SC01_MusicMarker Auto
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ObjectReference Property CQC06_SC01_BedREF2 Auto
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ObjectReference Property CQC06_SC01_PortREF2 Auto
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ObjectReference Property CQC06_SC01_CaliaBedMarker Auto
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ObjectReference Property CQJ01_SC01_BreadREF Auto
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ObjectReference Property CQC06_DoorREF Auto
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Scene Property CQC06_SC01_CaliaGoToTavern Auto
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Scene Property CQC06_SC02_Room Auto
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Outfit Property _00E_CQC06_CaliaDanceOutfit Auto
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ImageSpaceModifier Property FadeToBlackIMOD Auto
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ImageSpaceModifier Property FadeToBlackHoldIMOD Auto
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ImageSpaceModifier Property FadeToBlackBackIMOD Auto
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GlobalVariable Property _00E_AchievementsEnabled Auto
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