580 lines
15 KiB
Plaintext
580 lines
15 KiB
Plaintext
|
Scriptname _00E_FS_NQ03_Functions extends Quest
|
||
|
|
||
|
Import _00E_QuestFunctions
|
||
|
Import Utility
|
||
|
Import Game
|
||
|
|
||
|
;=====================================================================================
|
||
|
; FUNCTIONS
|
||
|
;=====================================================================================
|
||
|
|
||
|
Function PrepareSC01()
|
||
|
|
||
|
RegisterForUpdateGameTime(12)
|
||
|
GameDay = GameDaysPassed.GetValue() as Int
|
||
|
FS_NQ03_SC00_Bugfix.ForceStart() ;never delete this scene!
|
||
|
_00E_FS_NQ03_LexilREF.Enable()
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function StartSC01()
|
||
|
|
||
|
_00E_FS_NQ03_MessengerGirlREF.Enable()
|
||
|
_00E_FS_NQ03_MessengerGirlREF.Moveto(_00E_FS_NQ03_MessengerGirlMarker)
|
||
|
wait(0.1)
|
||
|
FS_NQ03_SC01_Messenger.ForceStart()
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function EndSC01()
|
||
|
|
||
|
_00E_FS_NQ03_MessengerGirlREF.Disable()
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function PrepareSC02()
|
||
|
|
||
|
Game.DisablePlayerControls()
|
||
|
_FS_TheriantrophistControlQuest.TransformBackIfTransformed()
|
||
|
_00E_TeleportGlobal.SetValue(1)
|
||
|
Levelsystem.FadeToBlack()
|
||
|
PlayerREF.MoveTo(_00E_FS_NQ03_SC02_PlayerMarker)
|
||
|
_00E_FS_NQ03_DisableRatsMarker.Disable() ; This enables Yuslan, Lexil and Lishari
|
||
|
_00E_FS_NQ03_YuslanREF.MoveTo(_00E_FS_NQ03_SC02_YuslanMarker)
|
||
|
_00E_FS_NQ03_LexilREF.MoveTo(_00E_FS_NQ03_SC02_LexilMarker)
|
||
|
_00E_FS_NQ03_LishariCorpseREF.MoveTo(FS_NQ03_AltarREF)
|
||
|
_00E_FS_NQ03_LishariCorpseREF.BlockActivation()
|
||
|
_00E_FS_NQ03_SC02_StorageDoor.Lock(255)
|
||
|
wait(0.1)
|
||
|
FS_NQ03_SC02_PreVision.ForceStart()
|
||
|
SetStage(70)
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function FadeBack()
|
||
|
|
||
|
Levelsystem.FadeToBlackBack()
|
||
|
Game.EnablePlayerControls()
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function StartMemory1()
|
||
|
|
||
|
_00E_FS_NQ03_SpiritActorREF.Enable()
|
||
|
If PlayerREF.IsWeaponDrawn()
|
||
|
PlayerREF.SheatheWeapon()
|
||
|
EndIf
|
||
|
OBJEyeofMagnusVanishM.Play(PlayerREF)
|
||
|
_00E_MQ07a_WordOfTheDeadTransformSpiritM.Play(PlayerREF)
|
||
|
_00E_FS_NQ03_ShockApply.Apply()
|
||
|
_00E_Ability_StaggerSelfSpell.Cast(PlayerREF, PlayerREF)
|
||
|
Game.ShakeCamera(afStrength = 0.2)
|
||
|
_00E_FS_NQ03_SpiritActorREF.MoveTo(FS_NQ03_HeadSpawnMarkerREF)
|
||
|
_00E_FS_NQ03_SpiritActorREF.SetPlayerControls(False)
|
||
|
_00E_FS_NQ03_SpiritActorREF.EnableAI(False)
|
||
|
_00E_FS_NQ03_SpiritActorREF.EnableAI(True)
|
||
|
_00E_FS_NQ03_SpiritActorREF.SetAllowFlying(True)
|
||
|
_00E_FS_NQ03_SpiritActorREF.MoveTo(FS_NQ03_HeadSpawnMarkerREF)
|
||
|
Game.ForceThirdPerson()
|
||
|
Game.SetCameraTarget(_00E_FS_NQ03_SpiritActorREF)
|
||
|
Game.SetPlayerAIDriven(True)
|
||
|
Game.DisablePlayerControls(true, true, true, True, true, true, true, true)
|
||
|
Game.SetHUDCartMode(True)
|
||
|
_00E_FS_NQ03_WordOfTheDeadFLoatIMOD.Apply()
|
||
|
_00E_FS_NQ03_SpiritActorREF.SplineTranslateToRef(FS_NQ03_WordOfTheDeadSummonMarkerREF, 35.0, 35.0, 2000.0)
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function FlyTowardsLishari()
|
||
|
|
||
|
FXExplosionCatapultNearM.Play(PlayerREF)
|
||
|
_00E_FS_NQ03_SpiritActorREF.SplineTranslateToRef(_00E_FS_NQ03_SC02_HeadMarker, 500.0, 1000.0, 0.0)
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function PortPlayerIntoMemory()
|
||
|
|
||
|
_00E_FS_NQ03_WordOfTheDeadFLoatIMOD.Remove()
|
||
|
FadeToBlackHoldImod.Apply()
|
||
|
PlayerREF.StopTranslation()
|
||
|
Wait(1)
|
||
|
Game.SetPlayerAIDriven(False)
|
||
|
_00E_FS_NQ03_SpiritActorREF.EnableAI(False)
|
||
|
Game.SetCameraTarget(PlayerREF)
|
||
|
GhostFXShader.Play(PlayerREF)
|
||
|
PlayerREF.SetAlpha(0.5)
|
||
|
_00E_MQ07a_VisionStartM.Play(PlayerREF)
|
||
|
_00E_MQ07a_VisionAwake.Apply()
|
||
|
PlayerREF.MoveTo(_00E_FS_NQ03_VisionStartMarker)
|
||
|
Wait(1)
|
||
|
Game.EnablePlayerControls()
|
||
|
Game.SetHUDCartMode(False)
|
||
|
FadeToBlackHoldImod.Remove()
|
||
|
_00E_MQ07a_VisionIMOD.ApplyCrossFade(2)
|
||
|
Game.RequestAutoSave()
|
||
|
SetStage(100)
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function PlayCommentStart()
|
||
|
|
||
|
FS_NQ03_SC03_CommentStart.ForceStart()
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function PlayCommentTrap1()
|
||
|
|
||
|
FS_NQ03_SC04_CommentTrap1.ForceStart()
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function PlayCommentTrap2()
|
||
|
|
||
|
FS_NQ03_SC05_CommentTrap2.ForceStart()
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function PlayCommentRat()
|
||
|
|
||
|
FS_NQ03_SC06_CommentRat.ForceStart()
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function PlayCommentLight()
|
||
|
|
||
|
FS_NQ03_SC07_CommentLight.ForceStart()
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function PlayCommentShow()
|
||
|
|
||
|
FS_NQ03_SC08_CommentShow.ForceStart()
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function PlayCommentBread()
|
||
|
|
||
|
FS_NQ03_SC09_CommentBread.ForceStart()
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function PlayCommentSkeleton()
|
||
|
|
||
|
FS_NQ03_SC10_CommentSkeleton.ForceStart()
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function PlayCommentTrack()
|
||
|
|
||
|
FS_NQ03_SC11_CommentTrack.ForceStart()
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function PlayCommentTrap3()
|
||
|
|
||
|
FS_NQ03_SC12_CommentTrap3.ForceStart()
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function PlayCommentHideout()
|
||
|
|
||
|
FS_NQ03_SC13_CommentHideout.ForceStart()
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function PlayCommentStaff()
|
||
|
|
||
|
FS_NQ03_SC14_CommentStaff.ForceStart()
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function PlayCommentWine()
|
||
|
|
||
|
FS_NQ03_SC15_CommentWine.ForceStart()
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function PlayCommentRobe()
|
||
|
|
||
|
FS_NQ03_SC16_CommentRobe.ForceStart()
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function FoundSecret()
|
||
|
|
||
|
if _00E_FS_NQ03_SecretCounterVar.GetValue() < 2
|
||
|
_00E_FS_NQ03_SecretCounterVar.SetValue(_00E_FS_NQ03_SecretCounterVar.GetValue()+1)
|
||
|
UpdateCurrentInstanceGlobal(_00E_FS_NQ03_SecretCounterVar)
|
||
|
wait(0.1)
|
||
|
SetObjectiveDisplayed(60, true, true)
|
||
|
elseif _00E_FS_NQ03_SecretCounterVar.GetValue() == 2
|
||
|
_00E_FS_NQ03_SecretCounterVar.SetValue(_00E_FS_NQ03_SecretCounterVar.GetValue()+1)
|
||
|
UpdateCurrentInstanceGlobal(_00E_FS_NQ03_SecretCounterVar)
|
||
|
wait(0.1)
|
||
|
SetObjectiveDisplayed(60, true, true)
|
||
|
SetStage(180)
|
||
|
_00E_FS_NQ03_HideoutLetterBlanko.Disable()
|
||
|
_00E_FS_NQ03_HideoutLetter.Enable()
|
||
|
else
|
||
|
;donothing
|
||
|
endif
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function PlayCommentLetter()
|
||
|
|
||
|
PlayerRef.SheatheWeapon()
|
||
|
wait(0.1)
|
||
|
;_00E_FS_NQ03_ReadNoteMarker.Enable()
|
||
|
SetObjectiveCompleted(60)
|
||
|
Game.ForceThirdPerson()
|
||
|
Game.SetPlayerAIDriven(True)
|
||
|
Game.DisablePlayerControls()
|
||
|
PlayerREF.UnequipItem(PlayerREF.GetEquippedObject(0))
|
||
|
wait(0.5)
|
||
|
PlayerREF.PlayIdle(IdleNoteRead)
|
||
|
FS_NQ03_SC17_CommentLetter.ForceStart()
|
||
|
_00E_FS_NQ03_HideoutLetter.Disable()
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function UpdateObjectivesDancingNomad()
|
||
|
|
||
|
if PlayerREF.GetActorBase().GetSex() == 1
|
||
|
SetObjectiveDisplayed(75)
|
||
|
else
|
||
|
SetObjectiveDisplayed(70)
|
||
|
endif
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function MovePlayerVoiceToHideout()
|
||
|
|
||
|
_00E_FS_NQ03_PlayerVoiceREF.MoveTo(_00E_FS_NQ03_PlayerVoiceMarker1)
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function TeleportPlayerToVision2()
|
||
|
|
||
|
Levelsystem.FadeToBlack()
|
||
|
PlayerREF.PlayIdle(IdleStop_Loose)
|
||
|
Game.SetPlayerAIDriven(False)
|
||
|
_00E_MAGEldritchFireM.Play(PlayerREF)
|
||
|
Utility.Wait(3)
|
||
|
PlayerREF.MoveTo(_00E_FS_NQ03_Vision2Marker)
|
||
|
_00E_FS_NQ03_PlayerVoiceREF.MoveTo(_00E_FS_NQ03_PlayerVoiceMarker2)
|
||
|
wait(0.1)
|
||
|
Game.EnablePlayerControls()
|
||
|
Levelsystem.FadeToBlackBack()
|
||
|
wait(0.1)
|
||
|
FS_NQ03_SC18_TavernForcegreet.ForceStart()
|
||
|
Game.RequestAutoSave()
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function GarrecAppears()
|
||
|
|
||
|
_00E_FS_NQ03_GarrecREF.Enable()
|
||
|
_00E_FS_NQ03_GarrecREF.MoveTo(_00E_FS_NQ03_GarrecSpawnMarker)
|
||
|
Game.DisablePlayerControls()
|
||
|
wait(0.1)
|
||
|
FS_NQ03_SC19_GarrecAppears.ForceStart()
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function PlayerDrawWeapon()
|
||
|
|
||
|
Game.ForceThirdPerson()
|
||
|
Game.SetPlayerAIDriven(True)
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function PlayerSheatheWeapon()
|
||
|
|
||
|
if IsObjectiveDisplayed(75)
|
||
|
SetObjectiveCompleted(75)
|
||
|
else
|
||
|
SetObjectiveCompleted(70)
|
||
|
endif
|
||
|
|
||
|
PlayerRef.SheatheWeapon()
|
||
|
Game.EnablePlayerControls()
|
||
|
Game.SetPlayerAIDriven(False)
|
||
|
SetObjectiveDisplayed(95)
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function StartSC20()
|
||
|
|
||
|
Game.SetPlayerAIDriven(True)
|
||
|
Levelsystem.FadeToBlack()
|
||
|
FS_NQ03_SC20_TavernTalk.ForceStart()
|
||
|
PlayerREF.Moveto(_00E_FS_NQ03_SC20_PlayerChair)
|
||
|
_00E_FS_NQ03_GarrecREF.Moveto(_00E_FS_NQ03_SC20_GarrecChair)
|
||
|
_00E_FS_NQ03_SC20_DinnerMarker.Enable()
|
||
|
_00E_FS_NQ03_SC20_Door.SetOpen(false)
|
||
|
Game.DisablePlayerControls()
|
||
|
wait(3)
|
||
|
Levelsystem.FadeToBlackBack()
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function EndSC20()
|
||
|
|
||
|
SetObjectiveCompleted(95)
|
||
|
Game.EnablePlayerControls()
|
||
|
Game.SetPlayerAIDriven(False)
|
||
|
_00E_FS_NQ03_GarrecREF.Disable()
|
||
|
_00E_FS_NQ03_SC21_Door.Lock(false)
|
||
|
|
||
|
If (Game.GetPlayer().GetActorBase().GetSex() == 0)
|
||
|
SetObjectiveDisplayed(80)
|
||
|
else
|
||
|
SetObjectiveDisplayed(90)
|
||
|
Endif
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function StartSC21()
|
||
|
|
||
|
Game.SetPlayerAIDriven(True)
|
||
|
Game.ShowFirstPersonGeometry(False)
|
||
|
Game.ForceFirstPerson()
|
||
|
Game.DisablePlayerControls( true, true, true, false, true, true, true, true)
|
||
|
_00E_FS_NQ03_SC21_Door.SetOpen(false)
|
||
|
FS_NQ03_SC21_LishariMurdered.ForceStart()
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function Poison()
|
||
|
|
||
|
MAGVampireSunlight.Play(PlayerREF)
|
||
|
SoundID01 = UIHealthHeartbeatALP.Play(PlayerREF as objectreference)
|
||
|
_00E_FS_NQ03_FaintIMOD.Apply()
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function KnockOut()
|
||
|
|
||
|
Levelsystem.FadeToBlack()
|
||
|
_00E_FS_NQ03_FaintIMOD.Remove()
|
||
|
PlayerREF.MoveTo(_00E_FS_NQ03_SC21_PlayerMarker)
|
||
|
wait(0.1)
|
||
|
PlayerREF.PlayIdle(TG05_Knockout)
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function SpawnGarrecAndTraitor()
|
||
|
|
||
|
_00E_FS_NQ03_GarrecREF.Enable()
|
||
|
_00E_FS_NQ03_GarrecREF.MoveTo(_00E_FS_NQ03_SC21_GarrecMarker1)
|
||
|
_00E_FS_NQ03_TraitorREF.Enable()
|
||
|
_00E_FS_NQ03_TraitorREF.MoveTo( _00E_FS_NQ03_SC21_TraitorMarker1)
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function Wakeup()
|
||
|
|
||
|
_00E_FS_NQ03_SC21_Door.SetOpen(false)
|
||
|
Levelsystem.FadeToBlackBack()
|
||
|
_00E_FS_NQ03_FaintIMOD.Apply()
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function FadeToBlack()
|
||
|
|
||
|
Levelsystem.FadeToBlack()
|
||
|
_00E_FS_NQ03_FaintIMOD.Remove()
|
||
|
_00E_MQ07a_VisionIMOD.Remove()
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function KillLishari()
|
||
|
|
||
|
NPCKillSlashMarker.Play(PlayerREF)
|
||
|
PlayerREF.PlayIdle(TG05_GetUp)
|
||
|
if IsObjectiveDisplayed(80)
|
||
|
SetObjectiveCompleted(80)
|
||
|
else
|
||
|
SetObjectiveCompleted(90)
|
||
|
endif
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function TeleportBack()
|
||
|
|
||
|
Game.SetPlayerAIDriven(False)
|
||
|
Game.RequestAutoSave()
|
||
|
PlayerREF.SetAlpha(1)
|
||
|
GhostFXShader.Stop(PlayerREF)
|
||
|
PlayerREF.MoveTo(_00E_FS_NQ03_SC22_PlayerMarker1)
|
||
|
_00E_FS_NQ03_YuslanREF.MoveTo(_00E_FS_NQ03_SC02_YuslanMarker)
|
||
|
_00E_FS_NQ03_LexilREF.MoveTo(_00E_FS_NQ03_SC02_LexilMarker)
|
||
|
_00E_FS_NQ03_LishariCorpseREF.MoveTo(FS_NQ03_AltarREF)
|
||
|
Sound.StopInstance(SoundID01)
|
||
|
_00E_MQ07a_VisionStartM.Play(PlayerREF)
|
||
|
FS_NQ03_SC22_Epilog.ForceStart()
|
||
|
Game.ShowFirstPersonGeometry(true)
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function SetUpEpilogTalk()
|
||
|
|
||
|
Levelsystem.FadeToBlack()
|
||
|
Game.DisablePlayerControls()
|
||
|
PlayerREF.MoveTo(_00E_FS_NQ03_SC22_PlayerMarker2)
|
||
|
_00E_FS_NQ03_LexilREF.MoveTo(_00E_FS_NQ03_SC22_LexilChair)
|
||
|
_00E_FS_NQ03_YuslanREF.MoveTo(_00E_FS_NQ03_SC22_YuslanLean)
|
||
|
|
||
|
; Wait for Lex and Yuslan to sit down (or for timeout)
|
||
|
Int nCountDown = 50
|
||
|
While (nCountDown > 0) &&((_00E_FS_NQ03_LexilREF.GetSitState() != 3) || (_00E_FS_NQ03_YuslanREF.GetSitState() != 3))
|
||
|
wait(0.1)
|
||
|
nCountDown -= 1
|
||
|
EndWhile
|
||
|
|
||
|
_00E_FS_NQ03_SC02_StorageDoor.Lock(false)
|
||
|
Game.EnablePlayerControls()
|
||
|
SetStage(260)
|
||
|
Levelsystem.FadeToBlackBack()
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function FinishQuest()
|
||
|
|
||
|
Levelsystem.GiveEP(1000)
|
||
|
_00E_FS_NQ03_FinishedVar.SetValue(1)
|
||
|
_00E_TeleportGlobal.SetValue(0)
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function CleanUp()
|
||
|
|
||
|
_00E_FS_NQ03_DisableRatsMarker.Enable()
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
Function AddDeathMusic()
|
||
|
|
||
|
_00E_Music_Special_Character_Death.Add()
|
||
|
|
||
|
EndFunction
|
||
|
|
||
|
;=====================================================================================
|
||
|
; EVENTS
|
||
|
;=====================================================================================
|
||
|
|
||
|
Event OnUpdateGameTime() ; because of how we registered, this event occurs every 30 minutes of game time
|
||
|
if (GameDaysPassed.GetValue() + 1 >= GameDay)
|
||
|
SetStage(20)
|
||
|
UnregisterForUpdateGameTime()
|
||
|
Endif
|
||
|
EndEvent
|
||
|
|
||
|
;=====================================================================================
|
||
|
; PROPERTIES
|
||
|
;=====================================================================================
|
||
|
|
||
|
Int GameDay
|
||
|
Int SoundID01
|
||
|
|
||
|
_00E_QuestFunctions Property Levelsystem Auto
|
||
|
|
||
|
Quest Property FS_NQ03 Auto
|
||
|
|
||
|
Actor Property _00E_FS_NQ03_MessengerGirlREF Auto
|
||
|
Actor Property _00E_FS_NQ03_YuslanREF Auto
|
||
|
Actor Property _00E_FS_NQ03_LexilREF Auto
|
||
|
Actor Property PlayerREF Auto
|
||
|
Actor Property _00E_FS_NQ03_SpiritActorREF Auto
|
||
|
Actor Property _00E_FS_NQ03_LishariCorpseREF Auto
|
||
|
Actor Property _00E_FS_NQ03_GarrecREF Auto
|
||
|
Actor Property _00E_FS_NQ03_TraitorREF Auto
|
||
|
|
||
|
EffectShader Property GhostFXShader Auto
|
||
|
|
||
|
GlobalVariable Property GameDaysPassed Auto
|
||
|
GlobalVariable Property _00E_FS_NQ03_SecretCounterVar Auto
|
||
|
GlobalVariable Property _00E_FS_NQ03_FinishedVar Auto
|
||
|
GlobalVariable Property _00E_TeleportGlobal Auto
|
||
|
|
||
|
Idle Property IdleNoteRead Auto
|
||
|
Idle Property IdleStop_Loose Auto
|
||
|
Idle Property TG05_Knockout Auto
|
||
|
Idle Property TG05_GetUp Auto
|
||
|
|
||
|
ImageSpaceModifier Property _00E_FS_NQ03_WordOfTheDeadFLoatIMOD Auto
|
||
|
ImageSpaceModifier Property FadeToBlackHoldIMOD Auto
|
||
|
ImageSpaceModifier Property FadeToBlackBackIMOD Auto
|
||
|
ImageSpaceModifier Property _00E_MQ07a_VisionAwake Auto
|
||
|
ImageSpaceModifier Property _00E_MQ07a_VisionIMOD Auto
|
||
|
ImageSpaceModifier property _00E_FS_NQ03_FaintIMOD auto
|
||
|
ImageSpaceModifier property _00E_FS_NQ03_ShockApply auto
|
||
|
|
||
|
ObjectReference Property _00E_FS_NQ03_MessengerGirlMarker Auto
|
||
|
ObjectReference Property _00E_FS_NQ03_DisableRatsMarker Auto
|
||
|
ObjectReference Property _00E_FS_NQ03_SC02_YuslanMarker Auto
|
||
|
ObjectReference Property _00E_FS_NQ03_SC02_LexilMarker Auto
|
||
|
ObjectReference Property _00E_FS_NQ03_SC02_PlayerMarker Auto
|
||
|
ObjectReference Property _00E_FS_NQ03_SC02_StorageDoor Auto
|
||
|
ObjectReference Property _00E_FS_NQ03_SC02_HeadMarker Auto
|
||
|
ObjectReference Property _00E_FS_NQ03_VisionStartMarker Auto
|
||
|
ObjectReference Property _00E_FS_NQ03_PlayerVoiceREF Auto
|
||
|
ObjectReference Property _00E_FS_NQ03_HideoutLetter Auto
|
||
|
ObjectReference Property _00E_FS_NQ03_HideoutLetterBlanko Auto
|
||
|
ObjectReference Property _00E_FS_NQ03_PlayerVoiceMarker1 Auto
|
||
|
ObjectReference Property _00E_FS_NQ03_Vision2Marker Auto
|
||
|
ObjectReference Property _00E_FS_NQ03_PlayerVoiceMarker2 Auto
|
||
|
ObjectReference Property _00E_FS_NQ03_GarrecSpawnMarker Auto
|
||
|
ObjectReference Property _00E_FS_NQ03_SC20_PlayerChair Auto
|
||
|
ObjectReference Property _00E_FS_NQ03_SC20_GarrecChair Auto
|
||
|
ObjectReference Property _00E_FS_NQ03_SC20_DinnerMarker Auto
|
||
|
ObjectReference Property _00E_FS_NQ03_SC20_Door Auto
|
||
|
ObjectReference Property _00E_FS_NQ03_SC21_Door Auto
|
||
|
ObjectReference Property _00E_FS_NQ03_SC21_GarrecMarker1 Auto
|
||
|
ObjectReference Property _00E_FS_NQ03_SC21_TraitorMarker1 Auto
|
||
|
ObjectReference Property _00E_FS_NQ03_SC21_PlayerMarker Auto
|
||
|
ObjectReference Property _00E_FS_NQ03_SC22_PlayerMarker1 Auto
|
||
|
ObjectReference Property _00E_FS_NQ03_SC22_PlayerMarker2 Auto
|
||
|
ObjectReference Property _00E_FS_NQ03_SC22_LexilChair Auto
|
||
|
ObjectReference Property _00E_FS_NQ03_SC22_YuslanLean Auto
|
||
|
ObjectReference Property FS_NQ03_WordOfTheDeadSummonMarkerREF Auto
|
||
|
ObjectReference Property FS_NQ03_HeadSpawnMarkerREF Auto
|
||
|
ObjectReference Property FS_NQ03_AltarREF Auto
|
||
|
|
||
|
MusicType Property _00E_Music_Special_Character_Death Auto
|
||
|
|
||
|
Scene Property FS_NQ03_SC00_Bugfix Auto
|
||
|
Scene Property FS_NQ03_SC01_Messenger Auto
|
||
|
Scene Property FS_NQ03_SC02_PreVision Auto
|
||
|
Scene Property FS_NQ03_SC03_CommentStart Auto
|
||
|
Scene Property FS_NQ03_SC04_CommentTrap1 Auto
|
||
|
Scene Property FS_NQ03_SC05_CommentTrap2 Auto
|
||
|
Scene Property FS_NQ03_SC06_CommentRat Auto
|
||
|
Scene Property FS_NQ03_SC07_CommentLight Auto
|
||
|
Scene Property FS_NQ03_SC08_CommentShow Auto
|
||
|
Scene Property FS_NQ03_SC09_CommentBread Auto
|
||
|
Scene Property FS_NQ03_SC10_CommentSkeleton Auto
|
||
|
Scene Property FS_NQ03_SC11_CommentTrack Auto
|
||
|
Scene Property FS_NQ03_SC12_CommentTrap3 Auto
|
||
|
Scene Property FS_NQ03_SC13_CommentHideout Auto
|
||
|
Scene Property FS_NQ03_SC14_CommentStaff Auto
|
||
|
Scene Property FS_NQ03_SC15_CommentWine Auto
|
||
|
Scene Property FS_NQ03_SC16_CommentRobe Auto
|
||
|
Scene Property FS_NQ03_SC17_CommentLetter Auto
|
||
|
Scene Property FS_NQ03_SC18_TavernForcegreet Auto
|
||
|
Scene Property FS_NQ03_SC19_GarrecAppears Auto
|
||
|
Scene Property FS_NQ03_SC20_TavernTalk Auto
|
||
|
Scene Property FS_NQ03_SC21_LishariMurdered Auto
|
||
|
Scene Property FS_NQ03_SC22_Epilog Auto
|
||
|
|
||
|
Spell Property _00E_Ability_StaggerSelfSpell Auto
|
||
|
|
||
|
Sound Property OBJEyeofMagnusVanishM Auto
|
||
|
Sound Property _00E_MQ07a_WordOfTheDeadTransformSpiritM Auto
|
||
|
Sound Property FXExplosionCatapultNearM Auto
|
||
|
Sound Property _00E_MQ07a_VisionStartM Auto
|
||
|
Sound Property MAGVampireSunlight Auto
|
||
|
Sound Property UIHealthHeartbeatALP Auto
|
||
|
Sound Property NPCKillSlashMarker Auto
|
||
|
Sound Property _00E_MAGEldritchFireM Auto
|